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Coolux Pandoras Box Mediaserver v4 (CLXPMS4E.R20)
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; 'Coolux Media Server v4 Camera/Output w Softede', 44 DMX Channels, filename: CLXPMS4E.R20 ; ; Date By Description ; 04-07-08 Pers Creator Created - Exported from Diamond 4 file. ; 07-07-08 Jonathan Moreton Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE CLX_PMSv4CS mode=Camera/Output w Softede 44 DMX Channels NAME "Coolux" "Media Server v4 CameraSoftede" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 44 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Camera/Output w Softede" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=468 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, ; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 1 100 1N H 1 "Dimmer" 255 0 0 3 61 s 2 100 1N E 1 "XPos" 128 0 0 0 0 L 3 100 1N E 1 "XPos Low" 128 0 0 3 1 s 4 100 1N F 1 "YPos" 128 0 0 0 0 L 5 100 1N F 1 "YPos Low" 128 0 0 4 61 s 6 100 1N 0 1 "ZPos" 128 0 0 0 0 L 7 100 1N 0 1 "ZPos Low" 128 0 0 19 1 I 14 100 1N 0 1 "Mode" 0 0 0 6 1 I 15 100 1N 0 1 "Objct Fldr" 0 0 0 6 61 I 16 100 1N 0 1 "Objct File" 0 0 0 14 61 s 8 100 1N 0 1 "ZRot" 128 0 0 0 0 L 9 100 1N 0 1 "ZRot Low" 128 0 0 13 61 s 10 100 1N 0 1 "X Offset" 128 0 0 0 0 L 11 100 1N 0 1 "X Offset Low" 128 0 0 13 1 s 12 100 1N 0 1 "Y Offset" 128 0 0 0 0 L 13 100 1N 0 1 "Y Offset Low" 128 0 0 7 1 s 17 100 1N 0 1 "Keys Left" 128 0 0 0 0 I 18 100 1N 0 1 "Keys Lef Low" 128 0 0 7 61 s 19 100 1N 0 1 "Keys Lft R" 128 0 0 0 0 L 20 100 1N 0 1 "Keys Lef Low" 128 0 0 8 1 s 21 100 1N 0 1 "Keys Right" 128 0 0 0 0 L 22 100 1N 0 1 "Keys Rig Low" 128 0 0 8 61 s 23 100 1N 0 1 "Keys Rght R" 128 0 0 0 0 L 24 100 1N 0 1 "Keys Rig Low" 128 0 0 9 1 s 25 100 1N 0 1 "Keys Top" 128 0 0 0 0 L 26 100 1N 0 1 "Keys Top Low" 128 0 0 9 61 s 27 100 1N 0 1 "Keys Top Rot" 128 0 0 0 0 L 28 100 1N 0 1 "Keys Top Low" 128 0 0 10 1 s 29 100 1N 0 1 "Keys Bottom" 128 0 0 0 0 L 30 100 1N 0 1 "Keys Bot Low" 128 0 0 10 61 s 31 100 1N 0 1 "Keys Bttm R" 128 0 0 0 0 L 32 100 1N 0 1 "Keys Bot Low" 128 0 0 20 61 s 33 100 1N 0 1 "Keys Line X" 128 0 0 0 0 L 34 100 1N 0 1 "Keys Lin Low" 128 0 0 20 1 s 35 100 1N 0 1 "Keys Line Y" 128 0 0 0 0 L 36 100 1N 0 1 "Keys Lin Low" 128 0 0 15 1 L 37 100 1N 0 1 "Soft Left" 0 0 0 15 61 L 38 100 1N 0 1 "SE Left Crv" 128 0 0 16 1 L 39 100 1N 0 1 "Soft Right" 0 0 0 16 61 L 40 100 1N 0 1 "SE Right Crv" 128 0 0 17 1 L 41 100 1N 0 1 "Soft Top" 0 0 0 17 61 L 42 100 1N 0 1 "SE Top Crv" 128 0 0 18 1 L 43 100 1N 0 1 "Soft Bottom" 0 0 0 18 61 L 44 100 1N 0 1 "SE Bot Crv" 128 0 0 END ; ;---------------------------------------------------------------------------- TEXT Coolux Media Server v4 Camera/Output w Softede INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;XPos 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;YPos 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;ZPos 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 14 ;Mode 0 255 "%3d"0+(((c-a)*255)/(b-a)) REND RANGE 15 ;Object Folder 0 255 "%3d"0+(((c-a)*255)/(b-a)) REND RANGE 16 ;Object File 0 0 "No Object" 1 255 "%3d"1+(((c-a)*254)/(b-a)) REND RANGE 8 ;ZRot 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;X Offset 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 12 ;Y Offset 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 17 ;Keys Left 0 127 "In %3d%%"100-((c-a)*100/(b-a)) 128 128 "1:1" 128 255 "Out %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 19 ;Keys Left Rot 0 127 "Sp CCW %3d%%"100-((c-a)*100/(b-a)) 128 128 "1:1" 128 255 "Sp CW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 21 ;Keys Right 0 127 "In %3d%%"100-((c-a)*100/(b-a)) 128 128 "1:1" 128 255 "Out %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 23 ;Keys Right Rot 0 127 "Sp CCW %3d%%"100-((c-a)*100/(b-a)) 128 128 "1:1" 128 255 "Sp CW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 25 ;Keys Top 0 127 "In %3d%%"100-((c-a)*100/(b-a)) 128 128 "1:1" 128 255 "Out %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 27 ;Keys Top Rot 0 127 "Sp CCW %3d%%"100-((c-a)*100/(b-a)) 128 128 "1:1" 128 255 "Sp CW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 29 ;Keys Bottom 0 127 "In %3d%%"100-((c-a)*100/(b-a)) 128 128 "1:1" 128 255 "Out %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 31 ;Keys Bottom Rot 0 127 "Sp CCW %3d%%"100-((c-a)*100/(b-a)) 128 128 "1:1" 128 255 "Sp CW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 33 ;Keys Line X 0 127 "Left %3d%%"100-((c-a)*100/(b-a)) 128 128 "1:1" 128 255 "Righ %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 35 ;Keys Line Y 0 127 "Top %3d%%"100-((c-a)*100/(b-a)) 128 128 "1:1" 128 255 "Bott %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 37 ;Softedge Left 0 0 "Safe" 1 255 "%2d.%d%%"(c-a)*25/(b-a),10*((c-a)*25%(b-a))/(b-a) REND RANGE 38 ;SE Left Curve 0 127 "Cur %3d%%"100-((c-a)*100/(b-a)) 128 128 "1:1" 129 255 "Cur %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 39 ;Softedge Right 0 0 "Safe" 1 255 "%2d.%d%%"(c-a)*25/(b-a),10*((c-a)*25%(b-a))/(b-a) REND RANGE 40 ;SE Right Curve 0 127 "Cur %3d%%"100-((c-a)*100/(b-a)) 128 128 "1:1" 129 255 "Cur %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 41 ;Softedge Top 0 0 "Safe" 1 255 "%2d.%d%%"(c-a)*25/(b-a),10*((c-a)*25%(b-a))/(b-a) REND RANGE 42 ;SE Left Top 0 127 "Cur %3d%%"100-((c-a)*100/(b-a)) 128 128 "1:1" 129 255 "Cur %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 43 ;Softedge Bottom 0 0 "Safe" 1 255 "%2d.%d%%"(c-a)*25/(b-a),10*((c-a)*25%(b-a))/(b-a) REND RANGE 44 ;SE Bottom Curve 0 127 "Cur %3d%%"100-((c-a)*100/(b-a)) 128 128 "1:1" 129 255 "Cur %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND