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Epsilon Pro FlexCube25 (UKEPF255.R20)
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; 'Epsilon Pro FlexCube25 116 DMX p3', 39 DMX Channels, filename: UKEPF255.R20 ; Copyright © Avolites Ltd. 2015 ; ; Date By Description ; 09-12-15 Nic Morris Created ; 09-12-15 Pers Creator Created - Exported from Diamond 4 file. ; 09-12-15 Nic Morris Checked ; 02-03-17 Nic Morris Fixed channel count in mode name ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKEPF255 mode=116 DMX p3 39 DMX Channels NAME "Epsilon Pro" "FlexCube25 116 DMX p3" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 39 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 540 360 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 116 DMX p3" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=473 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 10 1 L 1 100 1N T 1 "Red 1" 255 255 0 10 61 L 2 100 1N U 1 "Green 1" 255 255 0 9 61 L 3 100 1N V 1 "Blue 1" 255 0 229 9 1 L 4 100 1N 0 1 "White 1" 0 0 0 8 1 L 5 100 1N 0 1 "Red 2" 255 255 0 8 61 L 6 100 1N 0 1 "Green 2" 255 255 0 7 61 L 7 100 1N 0 1 "Blue 2" 255 0 229 7 1 L 8 100 1N 0 1 "White 2" 0 0 0 6 1 L 9 100 1N 0 1 "Red 3" 255 255 0 6 61 L 10 100 1N 0 1 "Green 3" 255 255 0 5 61 L 11 100 1N 0 1 "Blue 3" 255 0 229 5 1 L 12 100 1N 0 1 "White 3" 0 0 0 20 1 L 13 100 1N 0 1 "Red 4" 255 255 0 20 61 L 14 100 1N 0 1 "Green 4" 255 255 0 19 61 L 15 100 1N 0 1 "Blue 4" 255 0 229 19 1 L 16 100 1N 0 1 "White 4" 0 0 0 18 1 L 17 100 1N 0 1 "Red 5" 255 255 0 18 61 L 18 100 1N 0 1 "Green 5" 255 255 0 17 61 L 19 100 1N 0 1 "Blue 5" 255 0 229 17 1 L 20 100 1N 0 1 "White 5" 0 0 0 16 1 L 21 100 1N 0 1 "Red 6" 255 255 0 16 61 L 22 100 1N 0 1 "Green 6" 255 255 0 15 61 L 23 100 1N 0 1 "Blue 6" 255 0 229 15 1 L 24 100 1N 0 1 "White 6" 0 0 0 14 1 L 25 100 1N 0 1 "Red 7" 255 255 0 14 61 L 26 100 1N 0 1 "Green 7" 255 255 0 13 61 L 27 100 1N 0 1 "Blue 7" 255 0 229 13 1 L 28 100 1N 0 1 "White 7" 0 0 0 12 1 L 29 100 1N 0 1 "Red 8" 255 255 0 12 61 L 30 100 1N 0 1 "Green 8" 255 255 0 11 61 L 31 100 1N 0 1 "Blue 8" 255 0 229 11 1 L 32 100 1N 0 1 "White 8" 0 0 0 2 1 L 33 100 1N 0 1 "Number" 2 0 0 2 61 L 34 100 1N 0 1 "Letter" 10 0 0 3 1 L 35 100 1N 0 1 "Symbol" 8 0 0 3 61 L 36 100 1N 0 1 "Effect" 2 0 0 4 1 L 37 100 1N 0 1 "Effect Spd" 127 0 0 4 61 L 38 100 1N 0 1 "Pixel Macro" 24 0 0 1 1 L 39 100 1N 0 1 "Control" 125 0 0 END ; ;---------------------------------------------------------------------------- TEXT Epsilon Pro FlexCube25 116 DMX p3 INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Colour" -1 1 5 9 13 17 21 25 29 2 6 10 14 18 22 26 30 3 7 11 15 19 23 27 31 "Open" 1 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF "Red" 2 FF FF FF FF FF FF FF FF 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "Amber" 3 FF FF FF FF FF FF FF FF 7F 7F 7F 7F 7F 7F 7F 7F 0 0 0 0 0 0 0 0 "Yellow" 4 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF 0 0 0 0 0 0 0 0 "Green" 5 0 0 0 0 0 0 0 0 FF FF FF FF FF FF FF FF 0 0 0 0 0 0 0 0 "Cyan" 6 0 0 0 0 0 0 0 0 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF "Blue" 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 FF FF FF FF FF FF FF FF "Purple" 9 7F 7F 7F 7F 7F 7F 7F 7F 0 0 0 0 0 0 0 0 FF FF FF FF FF FF FF FF "Magenta" 10 FF FF FF FF FF FF FF FF 0 0 0 0 0 0 0 0 FF FF FF FF FF FF FF FF "Lavender" 8 B5 B5 B5 B5 B5 B5 B5 B5 6E 6E 6E 6E 6E 6E 6E 6E F0 F0 F0 F0 F0 F0 F0 F0 PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Reset" 1 39 "data" 0 FC "delay" 1 3C "data" 0 7D MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Red 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Green 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Blue 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;White 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Red 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Green 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;Blue 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;White 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;Red 3 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;Green 3 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 11 ;Blue 3 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 12 ;White 3 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 13 ;Red 4 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 14 ;Green 4 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 15 ;Blue 4 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 16 ;White 4 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 17 ;Red 5 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 18 ;Green 5 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 19 ;Blue 5 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 20 ;White 5 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 21 ;Red 6 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 22 ;Green 6 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 23 ;Blue 6 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 24 ;White 6 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 25 ;Red 7 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 26 ;Green 7 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 27 ;Blue 7 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 28 ;White 7 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 29 ;Red 8 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 30 ;Green 8 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 31 ;Blue 8 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 32 ;White 8 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 33 ;Number 0 4 "No Function" 5 24 "0" 25 49 "1" 50 74 "2" 75 99 "3" 100 124 "4" 125 149 "5" 150 174 "6" 175 199 "7" 200 224 "8" 225 255 "9" REND RANGE 34 ;Letter 0 21 "No Function" 22 30 "A" 31 39 "B" 40 48 "C" 49 57 "D" 58 66 "E" 67 75 "F" 76 84 "G" 85 93 "H" 94 102 "I" 103 111 "J" 112 120 "K" 121 129 "L" 130 138 "M" 139 147 "N" 148 156 "O" 157 165 "P" 166 174 "Q" 175 183 "R" 184 192 "S" 193 201 "T" 202 210 "U" 211 219 "V" 220 228 "W" 229 237 "X" 238 246 "Y" 247 255 "Z" REND RANGE 35 ;Symbol 0 15 "No Function" 16 30 "+" 31 45 "-" 46 60 "x" 61 75 "divide" 76 90 "/" 91 105 "<" 106 120 ">" 121 135 "?" 136 150 "!" 151 165 "*" 166 180 "O" 181 195 "#" 196 210 "A" 211 225 "C" 226 240 "(" 241 255 ")" REND RANGE 36 ;Effect 0 4 "No Function" 5 24 "Program 1" 25 49 "Program 2" 50 74 "Program 3" 75 99 "Program 4" 100 124 "Program 5" 125 149 "Program 6" 150 174 "Program 7" 175 199 "Program 8" 200 224 "Program 9" 225 255 "Program 10" REND RANGE 37 ;Effect Spd 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 38 ;Pixel Macro 0 49 "No Function" 50 99 "Static" 100 149 "Dynamic" 150 199 "Auto" 200 255 "Sound" REND RANGE 39 ;Control 0 250 "Safe" 251 252 "Reset" 253 255 "Safe" REND