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Geni 2000X Ultra (GNOB2KU.R20)
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; 'Oby 2000Ultra', 17 DMX Channels, filename: OB2KU.R20 ; ; Date By Description ; 25-09-07 Pers Creator Created - Exported from Diamond 4 file. ; 22-07-09 David Hunt Fixed shutter locate value and Pan Tilt channel assignments ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE OB2KU mode=17 DMX, 16bit 17 DMX Channels NAME "Geni" "2000Ultra" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 17 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 17 DMX, 16bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=495 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, ; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 1 100 1N H 1 "Dimmer" 255 0 0 2 61 L 2 100 1N O 1 "Shutter" 5 0 0 4 1 L 3 100 1N A 1 "Colour 1" 0 0 0 4 61 L 4 100 1N N 1 "Colour 2" 0 0 0 6 1 I 5 100 1N I 1 "Gobo 1" 0 0 0 6 61 I 6 100 1N J 1 "Gobo 2" 0 0 0 7 61 L 7 100 1N M 1 "Gobo 2 Rot" 0 0 0 9 1 I 8 100 1N 0 1 "Effect" 0 0 0 9 61 L 9 100 1N R 1 "Effect Rot" 0 0 0 5 61 L 10 100 1N L 1 "Focus" 0 0 0 5 1 L 11 100 1N Q 1 "Zoom" 128 0 0 3 61 s 12 100 1N E 1 "Pan" 128 0 0 0 0 L 14 100 1N E 1 "Pan Low" 128 0 0 3 1 s 13 100 1N F 1 "Tilt" 128 0 0 0 0 L 15 100 1N F 1 "Tilt Low" 128 0 0 10 1 I 16 100 1N 0 1 "Control" 0 0 0 10 61 I 17 100 1N 0 1 "Lamp" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Oby 2000Ultra 17 DMX, 16bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 2 ;Shutter 0 1 "Closed" 2 7 "Open" 8 63 "Generi %3d%%"0+(((c-a)*100)/(b-a)) 64 71 "Open" 72 127 "Stb Up %3d%%"0+(((c-a)*100)/(b-a)) 128 135 "Open" 136 191 "Stb Dw %3d%%"100-(((c-a)*100)/(b-a)) 192 199 "Open" 200 253 "Rnd St %3d%%"0+(((c-a)*100)/(b-a)) 254 255 "Open" REND RANGE 3 ;Colour 1 0 17 "Open" 18 35 "Red" 36 53 "Blue" 54 71 "Green" 72 89 "UV" 90 107 "CTO" 108 127 "CTB" 128 187 "Sc CW %3d%%"100-(((c-a)*100)/(b-a)) 188 195 "No Scroll" 196 255 "Sc CCW %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 4 ;Colour 2 0 17 "Open" 18 35 "Purple" 36 53 "Light Green" 54 71 "Orange" 72 89 "Light Blue" 90 107 "Pink" 108 127 "Yellow" 128 187 "Sc CW %3d%%"0+(((c-a)*100)/(b-a)) 188 195 "No Scroll" 196 255 "Sc CCW %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 5 ;Gobo 1 0 15 "Open" 16 31 "Gobo 1" 32 47 "Gobo 2" 48 63 "Gobo 3" 64 79 "Gobo 4" 80 95 "Gobo 5" 96 111 "Open" 112 127 "Shake 1" 128 143 "Shake 2" 144 159 "Shake 3" 160 175 "Shake 4" 176 191 "Shake 5" 192 221 "Sp CW %3d%%"0+(((c-a)*100)/(b-a)) 222 225 "No Spin" 226 255 "Sp CCW %3d%%"100-(((c-a)*100)/(b-a)) REND RANGE 6 ;Gobo 2 0 15 "Open" 16 31 "Gobo 1" 32 47 "Gobo 2" 48 63 "Gobo 3" 64 79 "Gobo 4" 80 95 "Gobo 5" 96 111 "Open" 112 127 "Shake 1" 128 143 "Shake 2" 144 159 "Shake 3" 160 175 "Shake 4" 176 191 "Shake 5" REND RANGE 7 ;Gobo 2 Rot 0 127 "Index %3d%%"0+(((c-a)*100)/(b-a)) 128 187 "Sp CW %3d%%"0+(((c-a)*100)/(b-a)) 188 195 "No Spin" 196 255 "Sp CCW %3d%%"100-(((c-a)*100)/(b-a)) REND RANGE 8 ;Effect 0 127 "Focus %3d%%"0+(((c-a)*100)/(b-a)) 128 191 "Prism" 192 255 "Trapez" REND RANGE 9 ;Effect Rot 0 127 "Index %3d%%"0+(((c-a)*100)/(b-a)) 128 187 "Sp CW %3d%%"0+(((c-a)*100)/(b-a)) 188 195 "No Spin" 196 255 "Sp CCW %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 10 ;Focus 0 127 "Near %3d%%"0+(((c-a)*100)/(b-a)) 128 255 "Far %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 16 ;Control 0 7 "Auto P/T" 8 63 "Man P/T" 64 127 "Col Offset" 128 191 "Save Col" 192 255 "Reset" REND RANGE 17 ;Lamp 0 47 "Safe" 48 95 "Lamp On" 96 159 "Safe" 160 207 "Lamp Off" 208 255 "Safe" REND