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High End Axon Media Server (HEAMSM1.R20)
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; 'High End Axon Media Server', 35 DMX Channels, filename: HEAMSM1.R20 ; ; Date By Description ; 27-10-05 Pers Creator Created - Exported from Diamond 4 file. ; 09-01-06 Ed Spencer Fixed X Ratio and Y Ratio Locate values ; 09-01-06 Ed Spencer Added lower bit channel for viewpoint Pos Z channel 33 ; 22-06-06 Ed Spencer Fixed Clash with wheels and Zpos locate value ; 13-12-07 Ion Balan Created from DL2 file ; 11-12-08 David Hunt Fixed range table problems ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE HE_AxonMS-1 mode=1. Global Layer 35 DMX Channels NAME "High End" "Axon Media Server First Patch" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 35 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 400 240 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 2. Global Layer" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=477 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt, ; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus, ; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 1 100 1N H 1 "Global Int" 255 0 0 6 1 I 2 100 1N P 1 "G Effect 1" 0 0 0 6 61 I 3 100 1N 0 1 "G Eff 1 M1" 0 0 0 7 1 I 4 100 1N 0 1 "G Eff 1 M2" 0 0 0 7 61 I 5 100 1N 0 1 "G Eff 1 M3" 0 0 0 16 1 I 6 100 1N 0 1 "G Effect 2" 0 0 0 16 61 I 7 100 1N 0 1 "G Eff 2 M1" 0 0 0 17 1 I 8 100 1N 0 1 "G Eff 2 M2" 0 0 0 17 61 I 9 100 1N 0 1 "G Eff 2 M3" 0 0 0 18 61 I 10 100 1N 0 1 "Mask Select" 0 0 0 19 1 I 11 100 1N 0 1 "Mask Size" 255 0 0 19 61 I 12 100 1N 0 1 "Mask Edge" 0 0 0 9 1 L 13 100 1N 0 1 "Top Edge" 0 0 0 10 61 L 14 100 1N 0 1 "Right Edge" 0 0 0 9 61 L 15 100 1N 0 1 "Bottom Edge" 0 0 0 10 1 L 16 100 1N 0 1 "Left Edge" 0 0 0 4 1 L 17 100 1N 0 1 "Top Left X" 0 0 0 5 1 L 18 100 1N 0 1 "Top Left Y" 0 0 0 4 61 L 19 100 1N 0 1 "Top Right X" 0 0 0 5 61 L 20 100 1N 0 1 "Top Right Y" 0 0 0 14 1 L 21 100 1N 0 1 "Bottom R X" 0 0 0 14 61 L 22 100 1N 0 1 "Bottom R Y" 0 0 0 15 1 L 23 100 1N 0 1 "Bottom L X" 0 0 0 15 61 L 24 100 1N 0 1 "Bottom L Y" 0 0 0 13 1 L 25 100 1N 0 1 "X Ratio" 128 0 0 13 61 L 26 100 1N 0 1 "Y Ratio" 128 0 0 18 1 I 27 100 1N 0 1 "Viewpoint M" 0 0 0 3 1 s 28 100 1N E 1 "View Pos X" 128 0 0 0 0 L 29 100 1N E 1 "View Pos Low" 128 0 0 3 61 s 30 100 1N F 1 "View Pos Y" 128 0 0 0 0 L 31 100 1N F 1 "View Pos Low" 128 0 0 12 1 L 32 100 1N 0 1 "View Pos Z" 128 0 0 0 0 L 33 100 1N 0 1 "View Pos Low" 0 0 0 8 1 I 34 100 1N K 1 "Glob Cont Md" 0 0 0 8 61 I 35 100 1N I 1 "Global Cont" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT High End Catalyst DL2 2. Global Layer INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 32 ;View Pos Z 0 127 "In Fro %3d%%"100-(((c-a)*100)/(b-a)) 128 128 "Centre" 129 255 "Behind %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 2 ;G Effect 1 0 0 "Safe" 1 1 "CMY Sim" 2 2 "CMY Pix" 3 3 "CMY non Bla" 4 4 "RGB Pix" 5 5 "RGB Pix 2" 6 6 "RGB non Bla" 7 7 "RGB to GBR" 8 8 "RGB to BRG" 9 9 "Solarize 1" 10 10 "Solarize 2" 11 11 "Solarize 3" 12 12 "Solarize 4" 13 13 "DotP Resamp" 14 14 "Col Cyc" 15 15 "All or Noth" 16 16 "Solid RGB" 17 17 "Invert RGB" 18 18 "Inv S RGB G" 19 19 "Inv S RGB B" 20 20 "Edge Col" 21 21 "Edge BW" 22 22 "Horiz Rippl" 23 23 "Vert Ripple" 24 24 "Circ Ripple" 25 25 "Asymet Ripp" 26 26 "Chroma Fine" 27 27 "Chroma Med" 28 28 "Chroma Coar" 29 29 "Inv Chro Fi" 30 30 "Inv Chro Me" 31 31 "Inv Chro Co" 32 32 "Scan Line" 33 33 "Trans Wipes" 34 127 "Reserved" 128 128 "Mask col" 129 129 "Edge Fade C" 130 255 "Reserv %3d"130+(((c-a)*125)/(b-a)) REND RANGE 6 ;G Effect 2 0 0 "Safe" 1 1 "CMY Sim" 2 2 "CMY Pix" 3 3 "CMY non Bla" 4 4 "RGB Pix" 5 5 "RGB Pix 2" 6 6 "RGB non Bla" 7 7 "RGB to GBR" 8 8 "RGB to BRG" 9 9 "Solarize 1" 10 10 "Solarize 2" 11 11 "Solarize 3" 12 12 "Solarize 4" 13 13 "DotP Resamp" 14 14 "Col Cyc" 15 15 "All or Noth" 16 16 "Solid RGB" 17 17 "Invert RGB" 18 18 "Inv S RGB G" 19 19 "Inv S RGB B" 20 20 "Edge Col" 21 21 "Edge BW" 22 22 "Horiz Rippl" 23 23 "Vert Ripple" 24 24 "Circ Ripple" 25 25 "Asymet Ripp" 26 26 "Chroma Fine" 27 27 "Chroma Med" 28 28 "Chroma Coar" 29 29 "Inv Chro Fi" 30 30 "Inv Chro Me" 31 31 "Inv Chro Co" 32 32 "Scan Line" 33 33 "Trans Wipes" 34 127 "Reserved" 128 128 "Mask col" 129 129 "Edge Fade C" 130 255 "Reserv %3d"130+(((c-a)*125)/(b-a)) REND RANGE 10 ;Mask Select 0 0 "Rd Cl out i" 1 1 "Rd Cl in ou" 2 2 "Rect Cl out" 3 3 "Rect Cl in " 4 4 "Check Var1" 5 5 "Check Var3" 6 6 "Rad Wipe 1" 7 7 "Rad Wipe 2" 8 8 "Rad Wipe 3" 9 9 "Rad Wipe 4" 10 10 "Triangles 1" 11 11 "Triangles 2" 12 12 "Rect Wrap" 13 13 "Tiles Cl in" 14 14 "Horiz Doors" 15 15 "H Doors Cl " 16 16 "Vert Doors " 17 17 "Vert Wipe C" 18 18 "Rect Tile i" 19 19 "Rect Tile i" 20 20 "Vert P Cl o" 21 21 "Vert P Cl o" 22 22 "Vert Diamon" 23 23 "Vert Diamon" 24 24 "H Diamonds " 25 25 "H Diamonds " 26 26 "Pinwheel" 27 27 "O Iris Cl o" 28 28 "O Iris Cl i" 29 29 "Osc Iris Cl" 30 127 "Reserv %3d"30+(((c-a)*97)/(b-a)) 128 128 "Strobe, Cl " 129 129 "R Iris Cl i" 130 130 "Rect Cl out" 131 131 "Rect Cl in " 132 132 "Check var 1" 133 133 "Check var 2" 134 134 "Rad Wipe 1" 135 135 "Rad Wipe 2" 136 136 "Rad Wipe 3" 137 137 "Rad Wipe 4" 138 138 "Triangles 1" 139 139 "Triangles 2" 140 140 "Rect Wrap" 141 141 "Tiles Cl in" 142 142 "Horiz Doors" 143 143 "H Doors opp" 144 144 "Doors cl ou" 145 145 "V Wipe Cl i" 146 146 "Rect tile i" 147 147 "Rect tile i" 148 148 "Vert Pan Cl" 149 149 "Vert Pan Cl" 150 150 "V Diamonds " 151 151 "V Diamonds " 152 152 "H Diamonds " 153 153 "H Diamonds " 154 154 "Pinwheel" 155 155 "O iris Cl o" 156 156 "O iris Cl i" 157 157 "Osc iris Cl" 158 255 "Reserv %3d"158+(((c-a)*97)/(b-a)) REND RANGE 27 ;Viewpoint M 0 0 "Centre Of U" 1 1 "Object 1" 2 2 "Object 2" 3 3 "Object 3" 4 4 "Centre Of U" 5 5 "Object 1" 6 6 "Object 2" 7 7 "Object 3" 8 8 "Centre Of U" 9 9 "Object 1" 10 10 "Object 2" 11 11 "Object 3" 12 255 "Reserv %3d"12+(((c-a)*243)/(b-a)) REND RANGE 34 ;Global Control M 0 254 "Reserv %3d"0+(((c-a)*254)/(b-a)) 255 255 "Stats" REND RANGE 35 ;Global Control 0 0 "No Ctrl" 1 3 "Alt font Co" 4 255 "Reserv %3d"4+(((c-a)*251)/(b-a)) REND