View Personality
High End Axon Media Server (HEAMSM2.R96)
View Table
; 'High End Axon Media Server', 38 DMX Channels, filename: HEAMSM2.R96 ; ; Date By Description ; 27-10-05 Pers Creator Created - Exported from Diamond 4 file. ; 09-01-06 Ed Spencer Fixed X Ratio and Y Ratio Locate values ; 09-01-06 Ed Spencer Added lower bit channel for viewpoint Pos Z channel 33 ; 22-06-06 Ed Spencer Fixed Clash with wheels and Zpos locate value ; 22-06-06 Ion Balan Created from DL2 file ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE HE_AxonMS-2 mode=2. Object1 38 DMX Channels NAME "High End" "Axon Media Server Second Patch" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 38 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 400 240 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 3. Object1" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=474 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt, ; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus, ; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 charcaters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 1 100 1N H 1 "Opacity 1" 0 0 0 5 1 I 2 100 1N 0 1 "3D Obj File" 1 0 0 6 1 I 16 100 1N P 1 "Eff 1 Mode 1" 0 0 0 6 61 I 17 100 1N 0 1 "Eff 1 M1 1" 0 0 0 7 1 I 18 100 1N 0 1 "Eff 1 M1 2" 0 0 0 7 61 I 19 100 1N 0 1 "Eff 1 M1 3" 0 0 0 16 1 I 20 100 1N 0 1 "Eff 1 Mode 2" 0 0 0 16 61 I 21 100 1N 0 1 "Eff 1 M2 1" 0 0 0 17 1 I 22 100 1N 0 1 "Eff 1 M2 2" 0 0 0 17 61 I 23 100 1N 0 1 "Eff 1 M2 3" 0 0 0 4 1 I 3 100 1N 0 1 "Media Folder" 0 0 0 4 61 I 4 100 1N 0 1 "Media File 1" 0 0 0 8 1 s 5 100 1N 0 1 "In Frame 1" 0 0 0 0 0 L 6 100 1N 0 1 "In Frame Low" 0 0 0 8 61 s 7 100 1N 0 1 "Out Frame 1" 255 0 0 0 0 L 8 100 1N 0 1 "Out Fram Low" 255 0 0 19 1 I 9 100 1N 0 1 "Play Mode" 0 0 0 19 61 I 10 100 1N 0 1 "Play Spd" 128 0 0 18 1 I 11 100 1N 0 1 "Sync Mode" 0 0 0 18 61 I 12 100 1N 0 1 "Sync To 1" 0 0 0 9 1 I 13 100 1N 0 1 "Visual Mode" 1 0 0 10 1 I 14 100 1N 0 1 "Vis M1 M1" 0 0 0 10 61 I 15 100 1N 0 1 "Vis M1 M2" 0 0 0 13 1 s 24 100 1N 0 1 "X Rot" 128 0 0 0 0 L 25 100 1N 0 1 "X Rot Low" 128 0 0 13 61 s 26 100 1N 0 1 "Y Rot" 128 0 0 0 0 L 27 100 1N 0 1 "Y Rot Low" 128 0 0 14 1 s 28 100 1N 0 1 "Z Rot" 128 0 0 0 0 L 29 100 1N 0 1 "Z Rot Low" 128 0 0 15 1 L 30 100 1N 0 1 "Scale X" 128 0 0 15 61 L 31 100 1N 0 1 "Scale Y" 128 0 0 14 61 L 32 100 1N 0 1 "Scale Z" 128 0 0 3 1 s 33 100 1N E 1 "X Pos" 128 0 0 0 0 L 34 100 1N E 1 "X Pos Low" 128 0 0 3 61 s 35 100 1N F 1 "Y Pos" 128 0 0 0 0 L 36 100 1N F 1 "Y Pos Low" 128 0 0 2 61 s 37 100 1N 0 1 "Z Pos" 128 0 0 0 0 L 38 100 1N 0 1 "Z Pos Low" 128 0 0 END ; ;---------------------------------------------------------------------------- TEXT High End Catalyst DL2 3. Object INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;----------------------------------------------------------------------------