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High End DML 1200 (HE1200MP.R20)
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; 'High End DML 1200 Media Player Mode', 23 DMX Channels, filename: HE1200MP.R20 ; Copyright © Avolites Ltd. 2008 ; ; Date By Description ; 12-11-08 Pers Creator Created - Exported from Diamond 4 file. ; 12-11-08 David Hunt Checked ; 21-11-08 Jonathan Moreton Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE HE_D1200MP mode=Media Player Mode 23 DMX Channels NAME "High End" "DML 1200 Media Player Mode" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 23 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Media Player Mode" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=489 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, ; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 9 1 I 1 100 1N 0 1 "Matte L FX " 0 0 0 8 1 L 2 100 1N 0 1 "Matte L P1" 0 0 0 8 61 L 3 100 1N 0 1 "Matte L P2" 0 0 0 9 61 L 4 100 1N 0 1 "Matte L P3" 0 0 0 5 1 I 5 100 1N Q 1 "Warp Selec " 0 0 0 5 61 L 6 100 1N L 1 "Warp Tran Ti" 0 0 0 6 1 I 7 100 1N 0 1 "Mask" 0 0 0 17 61 L 8 100 1N I 1 "Mask Size" 0 0 0 7 1 L 9 100 1N K 1 "Mask Index " 0 0 0 17 1 L 10 100 1N 0 1 "Mask Asp Rat" 0 0 0 15 1 L 11 100 1N 0 1 "Mask Soft Ed" 0 0 0 19 1 I 12 100 1N 0 1 "FX Sel" 0 0 0 20 1 L 13 100 1N 0 1 "FX Param 1 " 0 0 0 20 61 L 14 100 1N 0 1 "FX Param 2" 0 0 0 19 61 L 15 100 1N 0 1 "FX Param 3" 0 0 0 2 1 L 16 100 1N O 1 "Keystone A1" 0 0 0 2 61 L 17 100 1N 0 1 "Keystone A2" 0 0 0 13 1 L 18 100 1N 0 1 "Keystone B1" 0 0 0 13 61 L 19 100 1N 0 1 "Keystone B2" 0 0 0 12 1 L 20 100 1N 0 1 "Keystone C1" 0 0 0 12 61 L 21 100 1N 0 1 "Keystone C2" 0 0 0 14 1 L 22 100 1N 0 1 "Keystone D1" 0 0 0 14 61 L 23 100 1N 0 1 "Keystone D2" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT High End DML 1200 Media Player Mode INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Matte Layer FX 0 1 "RGB" 2 5 "Rings" 6 9 "Chess" 10 13 "Int (C+C)" 14 17 "Int Rt(C+C)" 18 21 "Int (R+C)" 22 25 "Int R1(R+C)" 26 29 "Int R2(R+C)" 30 33 "Int (R+R)" 34 37 "Int Rt(C+C)" 38 41 "Clouds" 42 45 "Flowers" 46 49 "Fog" 50 53 "Rain" 54 57 "Starfield" 58 61 "Gradient" 62 253 "Res %3d%%"(c-a)*100/(b-a) 254 255 "Special" REND RANGE 2 ;Matte Layer P1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Matte Layer P2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Matte Layer P3 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Warp Selection 0 1 "Safe" 2 5 "Warp File 1" 6 9 "Warp File 2" 10 13 "Warp File 3" 14 17 "Warp File 4" 18 21 "Warp File 5" 22 25 "Warp File 6" 26 29 "Warp File 7" 30 33 "Warp File 8" 34 37 "Warp File 9" 38 41 "Warp Fil 10" 42 45 "Warp Fil 11" 46 49 "Warp Fil 12" 50 53 "Warp Fil 13" 54 57 "Warp Fil 14" 58 61 "Warp Fil 15" 62 65 "Warp Fil 16" 66 69 "Warp Fil 17" 70 73 "Warp Fil 18" 74 77 "Warp Fil 19" 78 81 "Warp Fil 20" 82 85 "Warp Fil 21" 86 89 "Warp Fil 22" 90 93 "Warp Fil 23" 94 97 "Warp Fil 24" 98 101 "Warp Fil 25" 102 105 "Warp Fil 26" 106 109 "Warp Fil 27" 110 113 "Warp Fil 28" 114 117 "Warp Fil 29" 118 121 "Warp Fil 30" 122 125 "Warp Fil 31" 126 129 "Warp Fil 32" 130 133 "Warp Fil 33" 134 137 "Warp Fil 34" 138 141 "Warp Fil 35" 142 145 "Warp Fil 36" 146 149 "Warp Fil 37" 150 153 "Warp Fil 38" 154 157 "Warp Fil 39" 158 161 "Warp Fil 40" 162 165 "Warp Fil 41" 166 169 "Warp Fil 42" 170 173 "Warp Fil 43" 174 177 "Warp Fil 44" 178 181 "Warp Fil 45" 182 185 "Warp Fil 46" 186 189 "Warp Fil 47" 190 193 "Warp Fil 48" 194 197 "Warp Fil 49" 198 201 "Warp Fil 50" 202 205 "Warp Fil 51" 206 209 "Warp Fil 52" 210 213 "Warp Fil 53" 214 217 "Warp Fil 54" 218 221 "Warp Fil 55" 222 225 "Warp Fil 56" 226 229 "Warp Fil 57" 230 233 "Warp Fil 58" 234 237 "Warp Fil 59" 238 241 "Warp Fil 60" 242 245 "Warp Fil 61" 246 249 "Warp Fil 62" 250 253 "Warp Fil 63" 254 255 "Safe" REND RANGE 6 ;Warp Tran Time 0 1 "Safe" 2 253 "Time %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 254 255 "Special" REND RANGE 7 ;Mask 0 1 "Safe" 2 5 "Circular" 6 9 "16 Sided" 10 13 "12 Sided" 14 17 "8 Sided" 18 21 "6 Sided" 22 25 "4 Sided" 26 29 "3 Sided" 30 33 "3 Sided Inv" 34 37 "4 Sided Inv" 38 41 "6 Sided Inv" 42 45 "8 Sided Inv" 46 49 "12 Sided In" 50 53 "16 Sided In" 54 57 "Circular In" 58 253 "Res %3d%%"(c-a)*100/(b-a) 254 255 "Polygon Stb" REND RANGE 8 ;Mask Size 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;Mask Index Pos 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;Mask Asp Ratio 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 11 ;Mask Soft Edge 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 12 ;FX Sel 0 1 "Open" 2 5 "Radial Blur" 6 9 "Motion Blur" 10 13 "Colour Traf" 14 17 "MultiImage" 18 21 "Inv LumaKey" 22 25 "Shifter" 26 29 "ChromaKey" 30 33 "Scroller" 34 37 "Colour Stud" 38 41 "Neon" 42 45 "CTBO" 46 49 "DuoTone" 50 53 "Palette" 54 57 "Bloom" 58 61 "Interlace" 62 65 "Noise" 66 69 "Rings" 70 73 "CubeStyle" 74 77 "LED" 78 81 "Pixelate" 82 85 "Halftone" 86 89 "Plasma" 90 93 "Flower" 94 97 "Flip" 98 101 "Rotozoom" 102 105 "Glass" 106 109 "Aqua" 110 113 "Tunnel" 114 117 "Planes" 118 121 "Fluid Dist" 122 125 "Alphabet" 126 129 "Ripple" 130 133 "Wave" 134 137 "Jitter" 138 141 "Stripes" 142 145 "Inf Zoom" 146 149 "Infinity" 150 153 "Blinder" 154 253 "Res %3d%%"(c-a)*100/(b-a) 254 255 "Special" REND RANGE 13 ;FX P 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 14 ;FX P 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 15 ;FX P 3 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 16 ;Keystone A1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 17 ;Keystone A2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 18 ;Keystone B1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 19 ;Keystone B2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 20 ;Keystone C1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 21 ;Keystone C2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 22 ;Keystone D1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 23 ;Keystone D2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND