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Longman Lobby 800A (LOL800A2.R20)
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; 'Longman Loby 800A 16 DMX, 8bit', 16 DMX Channels, filename: LML800A2.R20 ; Copyright © Avolites Ltd. 2008 ; ; Date By Description ; 16-07-08 Pers Creator Created - Exported from Diamond 4 file. ; 16-07-08 David Hunt Checked ; 24-07-08 Jonathan Moreton Checked ; 15-12-08 David Hunt Fixed duplicate dmx values ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE LO_L800A2 mode=16 DMX, 8bit 16 DMX Channels NAME "Longman" "Loby 800A 16 DMX, 8bit" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 16 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 16 DMX, 8bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=496 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, ; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 2 61 L 1 100 1N O 1 "Shutter" 20 0 0 1 1 H 2 100 1N H 1 "Dimmer" 255 0 0 4 1 I 3 100 1N A 1 "Colour" 0 0 0 4 61 L 4 100 1N 0 1 "Col Angle" 0 0 0 6 1 I 5 100 1N I 1 "Gobo 1" 0 0 0 6 61 I 7 100 1N J 1 "Gobo 2" 0 0 0 10 1 L 8 100 1N 0 1 "Effect" 0 0 0 2 1 L 10 100 1N G 1 "Iris" 215 0 0 3 61 s 11 100 1N E 1 "Pan" 128 0 0 0 0 L 13 100 1N E 1 "Pan Low" 128 0 0 3 1 s 12 100 1N F 1 "Tilt" 128 0 0 0 0 L 14 100 1N F 1 "Tilt Low" 128 0 0 8 1 L 15 100 1N 0 1 "P/T Speed" 0 0 0 8 61 L 16 100 1N 0 1 "P/T Track" 0 0 0 7 1 L 6 100 1N K 1 "Gobo Rot" 0 0 0 9 1 I 9 100 1N P 1 "Prism" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Longman Loby 800A 16 DMX, 8bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Pan/Tilt" -1 16 17 "Middle" 21 80 80 "Left" 22 4F 80 "Right" 23 B0 80 "Top" 24 80 4F "Bottom" 25 80 B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Colour" -1 3 "Open" 1 4C "Colour 6" 2 9D "Colour 6" 3 9D "Open" 4 4C "Colour 6" 5 9D "Open" 6 4C "Colour 6" 7 9D "Open" 8 4C "Open" 9 4C "Open" 10 4C PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Reset" 1 1 "data" 0 F0 "delay" 1 32 "data" 0 22 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Shutter 0 19 "Closed" 20 49 "Open" 50 100 "Stb F-S %3d%%"100-((c-a)*100/(b-a)) 101 107 "Open" 108 127 "Op Pls %3d%%"100-((c-a)*100/(b-a)) 128 147 "Cl Pls %3d%%"100-((c-a)*100/(b-a)) 148 155 "Open" 156 215 "Rnd Stb %3d%%"(c-a)*100/(b-a) 216 218 "Open" 219 224 "Rnd Op Pls %3d%%"100-((c-a)*100/(b-a)) 225 230 "Rnd Cl Pls %3d%%"100-((c-a)*100/(b-a)) 231 235 "Open" 236 245 "Reset All" 246 255 "Open" REND RANGE 2 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Colour 0 153 "Open" 154 160 "Colour 6" 161 167 "Colour 5" 168 174 "Colour 4" 175 181 "Colour 3" 182 188 "Colour 2" 189 198 "Colour 1" 199 219 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 220 240 "Sc CCW %3d%%"(c-a)*100/(b-a) 241 255 "Random Col" REND RANGE 4 ;Col Angle 0 153 "Open" 154 158 "Colour 8" 159 163 "Colour 7" 164 168 "Colour 6" 169 173 "Colour 5" 174 178 "Colour 4" 179 183 "Colour 3" 184 192 "Colour 2" 193 198 "Colour 1" 199 255 "Random Col" REND RANGE 5 ;Gobo 1 0 13 "Gobo 1" 14 20 "Gobo 2" 21 27 "Gobo 3" 28 34 "Gobo 4" 35 42 "Gobo 5" 43 62 "Rot Gobo 1" 63 72 "Rot Gobo 2" 73 82 "Rot Gobo 3" 83 92 "Rot Gobo 4" 93 104 "Rot Gobo 5" 105 122 "Gb Shk1 %3d%%"(c-a)*100/(b-a) 123 140 "Gb Shk2 %3d%%"(c-a)*100/(b-a) 141 158 "Gb Shk3 %3d%%"(c-a)*100/(b-a) 159 176 "Gb Shk4 %3d%%"(c-a)*100/(b-a) 177 209 "Gb Shk5 %3d%%"(c-a)*100/(b-a) 210 232 "Rnd FS %3d%%"100-((c-a)*100/(b-a)) 233 255 "Rnd SF %3d%%"(c-a)*100/(b-a) REND RANGE 7 ;Gobo 2 0 153 "Open" 154 160 "Gobo 6" 161 167 "Gobo 5" 168 174 "Gobo 4" 175 181 "Gobo 3" 182 188 "Gobo 2" 189 198 "Gobo 1" 199 219 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 220 240 "Sc CCW %3d%%"(c-a)*100/(b-a) 241 255 "Random Gobo" REND RANGE 8 ;Effect 0 127 "Open" 128 175 "Scroll %3d%%"100-((c-a)*100/(b-a)) 176 215 "Shake" 216 255 "Rnd Scroll" REND RANGE 10 ;Iris 0 215 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 216 243 "At SF %3d%%"(c-a)*100/(b-a) 244 255 "At FS %3d%%"100-((c-a)*100/(b-a)) REND RANGE 11 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 12 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 15 ;P/T Speed 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 16 ;P/T Track 0 2 "Spd Track" 3 242 "F-S %3d%%"100-((c-a)*100/(b-a)) 243 245 "Slw Track" 246 248 "Nor Track" 249 251 "Fst Track" 252 255 "Blackout" REND RANGE 6 ;Gobo Rot 0 2 "No Scroll" 3 127 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 128 252 "Sc CCW %3d%%"(c-a)*100/(b-a) 253 255 "No Scroll" REND RANGE 9 ;Prism 0 0 "No Prism" 10 30 "Prism 1" 31 51 "Prism 2" 52 102 "P1 CW Rot" 103 153 "P1 CCW Rot" 154 204 "P2 CW Rot" 205 255 "P2 CCW Rot" REND