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Martin Mac 550 (MT550.R20)
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; 'Martin Mac 550 Basic', 21 DMX Channels, filename: MT550.R20 ; Copyright © Avolites Ltd. 2008 ; ; Date By Description ; 16-10-08 Pers Creator Created - Exported from Diamond 4 file. ; 16-10-08 David Hunt Checked ; 26-08-09 Jonathan Moreton Fixed Iris Range Table ; 27-11-09 John Rogers Fixed Iris locate value. ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE MT_Mac550 mode=Basic 21 DMX Channels NAME "Martin" "Mac 550 Basic" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 21 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 540 246 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Basic" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=491 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, ; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 charcaters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 2 100 1N H 1 "Dimmer" 255 0 0 2 61 L 1 100 1N O 1 "Shutter" 20 20 20 3 61 s 16 100 1N E 1 "Pan" 128 0 0 0 0 L 17 100 1N E 1 "Pan Low" 128 0 0 3 1 s 18 100 1N F 1 "Tilt" 128 0 0 0 0 L 19 100 1N F 1 "Tilt Low" 128 0 0 4 1 I 3 100 1N A 1 "Colour 1" 194 0 0 4 61 L 4 100 1N C 1 "Colour 2" 194 0 0 6 1 I 5 100 1N I 1 "Gobo 1" 0 0 0 7 1 s 6 100 1N K 1 "Gobo 1 Rot" 0 0 0 0 0 L 7 100 1N K 1 "Gobo 1 R Low" 0 0 0 6 61 I 8 100 1N J 1 "Gobo 2" 0 0 0 7 61 L 9 100 1N M 1 "GoboMacro" 0 0 0 2 1 L 13 100 1N G 1 "Iris" 0 0 0 5 1 L 14 100 1N Q 1 "Focus" 128 0 0 5 61 L 15 100 1N L 1 "Zoom" 128 0 0 19 1 I 10 100 1N P 1 "Animation" 0 0 0 19 61 L 11 100 1N R 1 "Anim Rot" 0 0 0 9 61 L 12 100 1N 0 1 "Prism" 0 0 0 8 1 L 20 100 1N 0 1 "P/T Speed" 0 0 0 9 1 I 21 100 1N 0 1 "Effects Spee" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Martin Mac 550 Basic INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Pan/Tilt" -1 16 18 "Middle" 21 80 80 "Left" 22 4F 80 "Right" 23 B0 80 "Top" 24 80 4F "Bottom" 25 80 B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Colour" -1 3 4 "Open" 1 0 C4 "Red" 2 BF C4 "Yell/Orng" 3 6F C4 "Yellow" 4 A6 C4 "Green" 5 AB C4 "CTB" 6 0 9C "Blue" 7 B0 C4 "Purple" 9 B5 C4 "Magenta" 10 BA C4 "CTB" 8 0 9C PFEND PFTABLE "Gobo" -1 5 8 9 "Open" 11 6 C6 8 "Fire Sun" 12 E C6 8 "Rotator" 13 12 C6 8 "Waves" 14 16 C6 8 "Limbo" 15 1A C6 8 "Water" 16 1E C6 8 "Flames" 17 22 C6 8 "Open/Crackle " 18 6 6 8 "Crackle/Tri " 19 6 10 8 "Tri/Tye Dye " 20 6 1C 8 PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Lamp On" 1 1 12 3 4 5 8 "data" 0 0 54 BF BF 6 6 "delay" 1 A "data" 0 E8 54 BF BF 6 6 "delay" 1 3C "data" 0 22 54 C4 C4 6 6 MEND MACRO "Lamp Off" 2 1 12 3 4 5 8 "data" 0 0 54 BF BF 6 6 "delay" 1 A "data" 0 FC 54 BF BF 6 6 "delay" 1 3C "data" 0 22 54 C4 C4 6 6 MEND MACRO "Reset" 3 1 12 3 4 5 8 "data" 0 0 54 BF BF 6 6 "delay" 1 A "data" 0 D4 54 BF BF 6 6 "delay" 1 32 "data" 0 22 54 C4 C4 6 6 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 2 ;Dimmer 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 1 ;Shutter 0 19 "Closed" 20 49 "Open" 50 72 "Strobe %3d%%"100-((c-a)*100/(b-a)) 73 79 "Open" 80 99 "Op Pls %3d%%"100-((c-a)*100/(b-a)) 100 119 "Cl Pls %3d%%"100-((c-a)*100/(b-a)) 120 127 "Open" 128 187 "Rnd St %3d%%"100-((c-a)*100/(b-a)) 188 190 "Open" 191 196 "O R P %3d%%"100-((c-a)*100/(b-a)) 197 202 "C R P %3d%%"100-((c-a)*100/(b-a)) 203 207 "Open" 208 217 "Reset" 218 227 "Open" 228 237 "Lamp On" 238 247 "Open" 248 255 "Lamp Off" REND RANGE 16 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 18 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Colour 1 0 0 "Open" 1 17 "Op/Red %3d%%"(c-a)*100/(b-a) 18 34 "Red/Ma %3d%%"(c-a)*100/(b-a) 35 51 "Mag/Pu %3d%%"(c-a)*100/(b-a) 52 68 "Purp/B %3d%%"(c-a)*100/(b-a) 69 85 "Blue/G %3d%%"(c-a)*100/(b-a) 86 102 "Grn/Ye %3d%%"(c-a)*100/(b-a) 103 119 "Yell/O %3d%%"(c-a)*100/(b-a) 120 136 "Orng/P %3d%%"(c-a)*100/(b-a) 154 158 "Purple" 159 163 "Orange" 164 168 "Yellow" 169 173 "Green" 174 178 "Blue" 179 183 "Purple" 184 188 "Magenta" 189 193 "Red" 194 198 "Open" 199 219 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 220 240 "Sc CCW %3d%%"(c-a)*100/(b-a) 241 245 "Random (S)" 246 250 "Random (M)" 251 255 "Random (F)" REND RANGE 4 ;Colour 2 0 0 "Open" 1 17 "Open/G %3d%%"(c-a)*100/(b-a) 18 34 "Grn/Bl %3d%%"(c-a)*100/(b-a) 35 51 "Blue/P %3d%%"(c-a)*100/(b-a) 52 68 "Pink/R %3d%%"(c-a)*100/(b-a) 69 85 "Red/Ye %3d%%"(c-a)*100/(b-a) 86 102 "Yel/Gr %3d%%"(c-a)*100/(b-a) 103 119 "Grn/CT %3d%%"(c-a)*100/(b-a) 120 136 "CTO/CT %3d%%"(c-a)*100/(b-a) 154 158 "CTB" 159 163 "CTO" 164 168 "Half Minus " 169 173 "Yellow" 174 178 "Red" 179 183 "Pink" 184 188 "Blue" 189 193 "Green" 194 198 "Open" 199 219 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 220 240 "Sc CCW %3d%%"(c-a)*100/(b-a) 241 245 "Random (S)" 246 250 "Random (M)" 251 255 "Random (F)" REND RANGE 5 ;Gobo 1 0 11 "Open" 12 15 "Fire Sun" 16 19 "Rotator" 20 23 "Waves" 24 27 "Limbo" 28 31 "Water" 32 35 "Flames" 36 39 "Fire Sun" 40 43 "Rotator" 44 47 "Waves" 48 51 "Limbo" 52 55 "Water" 56 59 "Flames" 60 71 "Fire S %3d%%"(c-a)*100/(b-a) 72 83 "Rotato %3d%%"(c-a)*100/(b-a) 84 95 "Waves %3d%%"(c-a)*100/(b-a) 96 107 "Limbo %3d%%"(c-a)*100/(b-a) 108 119 "Water %3d%%"(c-a)*100/(b-a) 120 131 "Flames %3d%%"(c-a)*100/(b-a) 132 143 "Flames %3d%%"(c-a)*100/(b-a) 144 155 "Water %3d%%"(c-a)*100/(b-a) 156 167 "Limbo %3d%%"(c-a)*100/(b-a) 168 179 "Waves %3d%%"(c-a)*100/(b-a) 180 191 "Rotato %3d%%"(c-a)*100/(b-a) 192 203 "Fire S %3d%%"(c-a)*100/(b-a) 204 229 "Sc CW %3d%%"(c-a)*100/(b-a) 230 255 "Sc CCW %3d%%"(c-a)*100/(b-a) REND RANGE 6 ;Gobo 1 Rot 0 2 "No Spin" 3 127 "Spin %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 252 "Spin %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 253 255 "No Function" REND RANGE 8 ;Gobo 2 0 11 "Open/C %3d%%"(c-a)*100/(b-a) 11 22 "Crackl %3d%%"(c-a)*100/(b-a) 22 33 "Tri/Ty %3d%%"(c-a)*100/(b-a) 33 44 "Tye Dy %3d%%"(c-a)*100/(b-a) 44 55 "Splodg %3d%%"(c-a)*100/(b-a) 55 66 "Ninest %3d%%"(c-a)*100/(b-a) 66 77 "Bio/Le %3d%%"(c-a)*100/(b-a) 77 88 "Leaf / %3d%%"(c-a)*100/(b-a) 88 99 "Zig Za %3d%%"(c-a)*100/(b-a) 99 112 "Two To %3d%%"(c-a)*100/(b-a) 113 121 "Two Tone" 122 130 "Zig Zag" 131 139 "Leaf Breaku" 140 148 "Bio" 149 157 "Ninestar" 158 166 "Splodge" 167 175 "Tye Dye" 176 184 "Triangles" 185 193 "Crackle" 194 202 "Open" 203 221 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 222 240 "Sc CCW %3d%%"(c-a)*100/(b-a) 241 245 "Rnd Fast" 246 250 "Rnd Medium" 251 255 "Rnd Slow" REND RANGE 9 ;GoboMacro 0 15 "None" 16 55 "Gobo 2 %3d%%"(c-a)*100/(b-a) 56 95 "C1 Shk %3d%%"(c-a)*100/(b-a) 96 135 "C2 Shk %3d%%"(c-a)*100/(b-a) 136 175 "G2+C1 %3d%%"(c-a)*100/(b-a) 176 215 "G2+C2 %3d%%"(c-a)*100/(b-a) 216 255 "G2+C1+ %3d%%"(c-a)*100/(b-a) REND RANGE 13 ;Iris 0 199 "%3d%%"100-((c-a)*100/(b-a)) 200 215 "Closed" 216 229 "Op Pls %3d%%"100-((c-a)*100/(b-a)) 230 243 "Cl Pls %3d%%"100-((c-a)*100/(b-a)) 244 249 "O R P %3d%%"100-((c-a)*100/(b-a)) 250 255 "C R P %3d%%"100-((c-a)*100/(b-a)) REND RANGE 14 ;Focus 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 15 ;Zoom 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;Animation 0 9 "Open" 10 19 "V Indexed" 20 29 "H Indexed" 30 39 "V Rotate" 40 49 "H Rotate" 50 139 "A Inde %3d%%"(c-a)*100/(b-a) 140 229 "A Rota %3d%%"(c-a)*100/(b-a) 236 239 "Macro 1" 240 243 "Macro 2" 244 247 "Macro 3" 248 251 "Macro 4" 252 255 "Macro 5" REND RANGE 11 ;Anim Rot 0 2 "No Spin" 3 127 "Sp CCW %3d%%"(c-a)*100/(b-a) 128 252 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 253 255 "No Spin" REND RANGE 12 ;Prism 0 19 "Prism Out" 20 79 "Sp CCW %3d%%"100-((c-a)*100/(b-a)) 80 89 "Prism In" 90 149 "Sp CW %3d%%"(c-a)*100/(b-a) 216 220 "Macro 1" 221 225 "Macro 2" 226 230 "Macro 3" 231 235 "Macro 4" 236 240 "Macro 5" 241 245 "Macro 6" 246 250 "Macro 7" 251 255 "Macro 8" REND RANGE 20 ;P/T Speed 0 2 "Tracking" 3 242 "%3d%%"100-((c-a)*100/(b-a)) 243 245 "PTSP Slw" 246 248 "PTSP Nrm" 249 251 "PTSP Fst" 252 255 "Blk On Move" REND RANGE 21 ;Effects Speed 0 2 "Tracking" 3 245 "%3d%%"100-((c-a)*100/(b-a)) 246 248 "Scut Off" 249 251 "Scut On" 252 255 "B/O w Movin" REND