View Personality
Acco Rex Beam (UKACRXBM.R20)
View Table
; 'Acco Rex Beam', 16 DMX Channels, filename: UKACRXBM.R20 ; Copyright © Avolites Ltd. 2013 ; ; Date By Description ; 04-11-13 Peter Budd Created ; 14-11-13 Nic Morris Changed Reserved attribute to Function and added functions ; 14-11-13 Nic Morris Added 20ch mode ; 14-11-13 Pers Creator Created - Exported from Diamond 4 file. ; 14-11-13 Nic Morris Checked. ; 05-02-15 Nic Morris Changed name from 'Acco Light' to 'Acco' ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UK_ACRxBeam mode=16 DMX, 8bit 16 DMX Channels NAME "Acco" "Rex Beam" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 16 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 16 DMX, 8bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=496 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 4 1 L 1 100 1N A 1 "Colour" 0 0 0 2 61 L 2 100 1N O 1 "Shutter" 34 0 0 1 1 H 3 100 1N H 1 "Dimmer" 255 0 0 6 1 L 4 100 1N I 1 "Gobo" 0 0 0 7 1 L 5 100 1N K 1 "Gobo Rot" 0 0 0 9 1 L 6 100 1N P 1 "Prism" 2 0 0 9 61 L 7 100 1N R 1 "Prism Rot" 0 0 0 5 1 L 8 100 1N Q 1 "Zoom" 127 0 0 2 1 L 9 100 1N S 1 "Frost" 0 0 0 5 61 L 10 100 1N L 1 "Focus" 127 0 0 3 61 L 11 100 1N E 1 "Pan" 128 0 0 3 1 L 12 100 1N F 1 "Tilt" 128 0 0 11 61 L 13 100 1N 0 1 "Function" 0 0 0 11 1 L 14 100 1N 0 1 "Control" 0 0 0 8 1 L 15 100 1N 0 1 "P/T Speed" 1 0 0 8 61 L 16 100 1N 0 1 "Effect Speed" 1 0 0 END ; ;---------------------------------------------------------------------------- TEXT Acco Rex Beam 16 DMX, 8bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Intensity" -1 2 "Open" 31 22 "Slow Strobe" 32 3D "Fast Strobe" 33 48 "Slow Random Strobe" 34 BD "Fast Random Strobe" 35 BE "Slow Pulse" 36 5A "Fast Pulse" 37 63 "Closed" 38 A PFEND PFTABLE "Pan/Tilt" -1 11 12 "Middle" 21 80 80 "Left" 22 4F 80 "Right" 23 B0 80 "Top" 24 80 4F "Bottom" 25 80 B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Gobo" -1 4 "Open" 11 0 "Gobo 1" 12 25 "Gobo 2" 13 2A "Gobo 3" 14 2F "Gobo 4" 15 34 "Gobo 5" 16 39 PFEND PFTABLE "Beam" -1 8 9 "Zoom Small" 41 0 0 "Zoom Medium" 42 7F 0 "Zoom Large" 43 FF 0 "Frost Off" 47 7F 0 "Frost Full" 48 7F FF PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Lamp On" 1 14 "data" 0 86 "delay" 1 3C "data" 0 0 MEND MACRO "Lamp Off" 2 14 "data" 0 EA "delay" 1 3C "data" 0 0 MEND MACRO "Reset All" 3 13 "data" 0 46 "delay" 1 46 "data" 0 0 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Colour 0 239 "Inde %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 240 247 "Scroll %3d%%"100-((c-a)*100/(b-a)) 248 255 "Scroll %3d%%"(c-a)*100/(b-a) REND RANGE 2 ;Shutter 0 19 "Closed" 20 49 "Open" 50 72 "Strobe %3d%%"(c-a)*100/(b-a) 73 79 "Open" 80 99 "Open P %3d%%"(c-a)*100/(b-a) 100 127 "Close %3d%%"(c-a)*100/(b-a) 128 187 "Rnd St %3d%%"(c-a)*100/(b-a) 188 190 "Open" 191 202 "Random %3d%%"(c-a)*100/(b-a) 203 207 "Open" 208 217 "Closed" 218 227 "Open" 228 237 "Closed" 238 247 "Open" 248 255 "Closed" REND RANGE 3 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Gobo 0 0 "Open" 10 14 "Gobo 1" 15 19 "Gobo 2" 20 24 "Gobo 3" 25 29 "Gobo 4" 30 34 "Gobo 5" 35 39 "Gobo 1" 40 44 "Gobo 2" 45 49 "Gobo 3" 50 54 "Gobo 4" 55 59 "Gobo 5" 60 74 "Gobo 1 %3d%%"(c-a)*100/(b-a) 75 89 "Gobo 2 %3d%%"(c-a)*100/(b-a) 90 104 "Gobo 3 %3d%%"(c-a)*100/(b-a) 105 119 "Gobo 4 %3d%%"(c-a)*100/(b-a) 120 134 "Gobo 5 %3d%%"(c-a)*100/(b-a) 135 149 "Gobo 1 %3d%%"(c-a)*100/(b-a) 150 164 "Gobo 2 %3d%%"(c-a)*100/(b-a) 165 179 "Gobo 3 %3d%%"(c-a)*100/(b-a) 180 194 "Gobo 4 %3d%%"(c-a)*100/(b-a) 195 209 "Gobo 5 %3d%%"(c-a)*100/(b-a) 210 232 "Scroll %3d%%"100-((c-a)*100/(b-a)) 233 255 "Scroll %3d%%"(c-a)*100/(b-a) REND RANGE 6 ;Prism 0 3 "Open" 4 129 "Prism 3 Fac" 130 255 "Prism 8 Fac" REND RANGE 7 ;Prism Rot 0 0 "No Spin" 3 127 "Spin C %3d%%"100-((c-a)*100/(b-a)) 128 252 "Spin C %3d%%"(c-a)*100/(b-a) REND RANGE 8 ;Zoom 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;Frost 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;Focus 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 11 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 12 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 13 ;Function 0 0 "Safe" 50 89 "Reset All" 130 139 "Reset P/T" 210 229 "Reset Color" 240 255 "Reset Gobo" REND RANGE 14 ;Control 0 0 "Safe" 130 139 "Lamp On" 230 239 "Lamp Off" REND RANGE 15 ;P/T Speed 0 2 "Full Speed" 3 255 "Speed %3d%%"100-((c-a)*100/(b-a)) REND RANGE 16 ;Effect Speed 0 2 "Full Speed" 3 255 "Speed %3d%%"100-((c-a)*100/(b-a)) REND