View Personality
Screen Monkey Screen Monkey 3.5 (SCM_MAAU.R20)
View Table
; 'Screen Monkey Master and Layers 1. Master', 8 DMX Channels, filename: SCM_MAAU.R20 ; Copyright © Avolites Ltd. 2011 ; ; Date By Description ; 15-03-11 Pers Creator Created - Exported from Diamond 4 file. ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE SCM_MasterA mode=1. Master 8 DMX Channels NAME "Screen Monkey" "Master and Layers 1. Master" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 8 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 1. Master" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=504 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, ; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 10 1 L 1 100 1N 0 1 "Profile Sel" 0 0 0 10 61 L 2 100 1N 0 1 "Transition" 0 0 0 1 1 H 3 100 1N H 1 "Opacity" 0 0 0 7 1 L 4 100 1N 0 1 "Playback" 0 0 0 6 1 I 5 100 1N 0 1 "Clip Sel 1" 0 0 0 6 61 I 6 100 1N 0 1 "Clip Sel 2" 0 0 0 9 1 L 7 100 1N 0 1 "Rate 1" 255 0 0 9 61 L 8 100 1N 0 1 "Rate 2" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Screen Monkey Master and Layers 1. Master INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Profile Select 0 2 "Profile 1" 3 5 "Profile 2" 6 8 "Profile 3" 9 11 "Profile 4" 12 14 "Profile 5" 15 17 "Profile 6" 18 20 "Profile 7" 21 23 "Profile 8" 24 26 "Profile 9" 27 29 "Profile 10" 30 32 "Profile 11" 33 35 "Profile 12" 36 38 "Profile 13" 39 41 "Profile 14" 42 44 "Profile 15" 45 47 "Profile 16" 48 50 "Profile 17" 51 53 "Profile 18" 54 56 "Profile 19" 57 59 "Profile 20" 60 62 "Profile 21" 63 65 "Profile 22" 66 68 "Profile 23" 69 71 "Profile 24" 72 74 "Profile 25" 75 77 "Profile 26" 78 80 "Profile 27" 81 83 "Profile 28" 84 86 "Profile 29" 87 89 "Profile 30" 90 92 "Profile 31" 93 95 "Profile 32" 96 98 "Profile 33" 99 101 "Profile 34" 102 104 "Profile 35" 105 107 "Profile 36" 108 110 "Profile 37" 111 113 "Profile 38" 114 116 "Profile 39" 117 119 "Profile 40" 120 122 "Profile 41" 123 125 "Profile 42" 126 128 "Profile 43" 129 131 "Profile 44" 132 134 "Profile 45" 135 137 "Profile 46" 138 140 "Profile 47" 141 143 "Profile 48" 144 146 "Profile 49" 147 149 "Profile 50" 150 152 "Profile 51" 153 155 "Profile 52" 156 158 "Profile 53" 159 161 "Profile 54" 162 164 "Profile 55" 165 167 "Profile 56" 168 170 "Profile 57" 171 173 "Profile 58" 174 176 "Profile 59" 177 179 "Profile 60" 180 182 "Profile 61" 183 185 "Profile 62" 186 188 "Profile 63" 189 191 "Profile 64" 192 194 "Profile 65" 195 197 "Profile 66" 198 200 "Profile 67" 201 203 "Profile 68" 204 206 "Profile 69" 207 209 "Profile 70" 210 212 "Profile 71" 213 215 "Profile 72" 216 218 "Profile 73" 219 221 "Profile 74" 222 224 "Profile 75" 225 227 "Profile 76" 228 230 "Profile 77" 231 233 "Profile 78" 234 236 "Profile 79" 237 239 "Profile 80" 240 242 "Profile 81" 243 245 "Profile 82" 246 248 "Profile 83" 249 251 "Profile 84" 252 255 "Profile 85" REND RANGE 2 ;Transition 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Layer Opacity 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Playback 0 2 "Clear Layer" 3 5 "Play Clip" 6 8 "Pause Clip" REND RANGE 7 ;Rate 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Rate 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND