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AT Laser Athene II (ALATHEII.R20)
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; 'AT Laser Athene II', 19 DMX Channels, filename: ALATHEII.R20 ; ; Date By Description ; 14-12-07 Pers Creator Created - Exported from Diamond 4 file. ; 14-12-07 Ion Balan Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE AtheneII mode=19 DMX, 8bit 19 DMX Channels NAME "AT Laser" "Athene II" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 19 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 19 DMX, 8bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=493 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, ; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 I 1 100 1N 0 1 "Control" 0 0 0 2 1 L 2 100 1N 0 1 "Blnk&BO1" 0 0 0 6 1 L 3 100 1N 0 1 "Patt1" 0 0 0 3 1 L 4 100 1N 0 1 "VertMv1" 0 0 0 4 1 L 5 100 1N 0 1 "HorMv1" 0 0 0 10 1 L 6 100 1N 0 1 "VertRol1" 0 0 0 9 1 L 7 100 1N 0 1 "HorRoll1" 0 0 0 7 1 L 8 100 1N 0 1 "Rot1" 0 0 0 5 1 L 9 100 1N 0 1 "Zoom1" 64 0 0 8 1 L 10 100 1N 0 1 "Pnt Drw1" 0 0 0 2 61 L 11 100 1N 0 1 "Blnk&BO2" 5 0 0 6 61 L 12 100 1N 0 1 "Patt2" 0 0 0 3 61 L 13 100 1N 0 1 "VertMv2" 0 0 0 4 61 L 14 100 1N 0 1 "HorMv2" 0 0 0 10 61 L 15 100 1N 0 1 "VertRol2" 0 0 0 9 61 L 16 100 1N 0 1 "HorRoll2" 0 0 0 7 61 L 17 100 1N 0 1 "Rot2" 0 0 0 5 61 L 18 100 1N 0 1 "Zoom2" 64 0 0 8 61 L 19 100 1N 0 1 "Pnt Drw2" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT AT Laser Athene II 19 DMX, 8bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Control 0 49 "Auto Fst" 50 99 "Auto Slw" 100 149 "Auto Bem" 150 199 "Manual" 200 255 "AutoCtrl" REND RANGE 2 ;Blnk&BO1 0 5 "Closed" 6 15 "Red" 16 25 "Green" 26 35 "Yellow" 36 105 "Sing Col" 106 175 "TriColA" 176 245 "TriColM" 246 255 "Bounded" REND RANGE 3 ;Patt1 0 255 "Raw DM %3d"0+(((c-a)*64)/(b-a)) REND RANGE 4 ;VertMv1 0 127 "Manual %3d%%"0+(((c-a)*100)/(b-a)) 128 191 "AutDwn %3d%%"0+(((c-a)*100)/(b-a)) 192 255 "Aut Up %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 5 ;HorMv1 0 127 "ManHor %3d%%"0+(((c-a)*100)/(b-a)) 128 191 "ManRgh %3d%%"0+(((c-a)*100)/(b-a)) 192 255 "ManLft %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 6 ;VertRol1 0 127 "Manual %3d%%"0+(((c-a)*100)/(b-a)) 128 255 "Auto %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 7 ;HorRoll1 0 127 "Manual %3d%%"0+(((c-a)*100)/(b-a)) 128 255 "Auto %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 8 ;Rot1 0 127 "Manual %3d%%"0+(((c-a)*100)/(b-a)) 128 191 "AutoCW %3d%%"0+(((c-a)*100)/(b-a)) 192 255 "AutCCW %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 9 ;Zoom1 0 127 "Zoom 1 %3d%%"0+(((c-a)*100)/(b-a)) 128 191 "Zoom 2 %3d%%"0+(((c-a)*100)/(b-a)) 192 255 "Zoom 3 %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 10 ;Pnt Drw1 0 0 "Nil" 1 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 11 ;Blnk&BO2 0 5 "Closed" 6 15 "Red" 16 25 "Green" 26 35 "Yellow" 36 105 "Sing Col" 106 175 "TriColA" 176 245 "TriColM" 246 255 "Bounded" REND RANGE 12 ;Patt2 0 255 "Raw DM %3d"0+(((c-a)*64)/(b-a)) REND RANGE 13 ;VertMv2 0 127 "Manual %3d%%"0+(((c-a)*100)/(b-a)) 128 191 "AutDwn %3d%%"0+(((c-a)*100)/(b-a)) 192 255 "AutoUp %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 14 ;HorMv2 0 127 "ManHor %3d%%"0+(((c-a)*100)/(b-a)) 128 191 "ManRgh %3d%%"0+(((c-a)*100)/(b-a)) 192 255 "ManLft %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 15 ;VertRol2 0 127 "Manual %3d%%"0+(((c-a)*100)/(b-a)) 128 255 "Auto %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 16 ;HorRoll2 0 127 "Manual %3d%%"0+(((c-a)*100)/(b-a)) 128 255 "Auto %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 17 ;Rot2 0 127 "Manual %3d%%"0+(((c-a)*100)/(b-a)) 128 191 "AutoCW %3d%%"0+(((c-a)*100)/(b-a)) 192 255 "AutCCW %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 18 ;Zoom2 0 127 "Zoom 1 %3d%%"0+(((c-a)*100)/(b-a)) 128 191 "Zoom 2 %3d%%"0+(((c-a)*100)/(b-a)) 192 255 "Zoom 3 %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 19 ;Pnt Drw2 0 0 "Nil" 1 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND