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Aztec T8 (AZT8.R20)
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; 'Aztec T8', 16 DMX Channels, filename: AZT8.R20 ; ; Date By Description ; 01-10-07 Pers Creator Created - Exported from Diamond 4 file. ; 01-10-07 Ion Balan Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE AZ_T8 mode=16 DMX, 16bit 16 DMX Channels NAME "Aztec" "T8" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 16 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 450 270 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 16 DMX, 16bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=496 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, ; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 3 61 s 1 100 1N E 1 "Pan" 128 0 0 0 0 L 2 100 1N E 1 "Pan Low" 128 0 0 3 1 s 3 100 1N F 1 "Tilt" 128 0 0 0 0 L 4 100 1N F 1 "Tilt Low" 128 0 0 4 1 I 5 100 1N A 1 "Colour 1" 0 0 0 6 1 I 6 100 1N I 1 "Gobo 1" 0 0 0 2 61 H 7 100 1N O 1 "Shutter" 0 0 0 7 61 L 8 100 1N M 1 "Gobo 2 Rot" 0 0 0 6 61 I 9 100 1N J 1 "Gobo 2" 0 0 0 8 1 L 10 100 1N 0 1 "Effect" 0 0 0 9 1 I 11 100 1N P 1 "Prism" 0 0 0 4 61 I 12 100 1N N 1 "Colour 2" 0 0 0 2 1 L 13 100 1N 0 1 "Aperture" 0 0 0 5 1 L 14 100 1N Q 1 "Zoom 1" 128 0 0 5 61 L 15 100 1N Q 1 "Zoom 2" 128 0 0 10 1 I 16 100 1N 0 1 "Control" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Aztec T8 16 DMX, 16bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros MACRO "Reset" 1 16 "data" 0 85 "delay" 1 32 "data" 0 5 "delay" 1 A MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 5 ;Colour 1 0 20 "Open" 21 41 "Colour 1" 42 62 "Colour 2" 63 83 "Colour 3" 84 104 "Colour 4" 105 127 "Colour 5" 128 169 "Sc Cw %3d%%"0+(((c-a)*100)/(b-a)) 170 211 "No Scroll" 212 255 "Sc CCW %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 6 ;Gobo 1 0 24 "Open" 25 49 "Gobo 1" 50 74 "Gobo 2" 75 99 "Gobo 3" 100 127 "Gobo 4" 128 169 "Sc CW %3d%%"0+(((c-a)*100)/(b-a)) 170 211 "No Scroll" 212 255 "Sc CCW %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 7 ;Shutter 0 1 "Closed" 2 63 "Open" 64 127 "Strobe %3d%%"0+(((c-a)*100)/(b-a)) 128 191 "Linear %3d%%"0+(((c-a)*100)/(b-a)) 192 255 "Rnd St %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 8 ;Gobo 2 Rot 0 63 "No Spin" 64 127 "Sp CW %3d%%"0+(((c-a)*100)/(b-a)) 128 191 "No Spin" 192 255 "Sp CCW %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 9 ;Gobo 2 0 50 "Open" 51 101 "Gobo 1" 102 152 "Gobo 2" 153 203 "Gobo 3" 204 255 "Gobo 4" REND RANGE 10 ;Effect 0 84 "Col Te %3d%%"0+(((c-a)*100)/(b-a)) 85 169 "Frost %3d%%"0+(((c-a)*100)/(b-a)) 170 255 "Prism" REND RANGE 11 ;Prism 128 169 "Sc CW %3d%%"0+(((c-a)*100)/(b-a)) 170 211 "No Scroll" 212 255 "Sc CCW %3d%%"0+(((c-a)*100)/(b-a)) 0 31 "Effect 1" 32 63 "Effect 2" 64 95 "Effect 3" 96 127 "Effect 4" REND RANGE 12 ;Colour 2 0 17 "Open" 18 35 "Colour 1" 36 53 "Colour 2" 54 71 "Colour 3" 72 89 "Colour 4" 90 107 "Colour 5" 108 127 "Colour 6" 128 169 "Sc CW %3d%%"0+(((c-a)*100)/(b-a)) 170 211 "No Scroll" 212 255 "Sc CCW %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 16 ;Control 0 10 "Safe" 11 255 "Reset" REND