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BeamZ Illusion 2 (BeamZ_Illusion 2.d4)

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P M C
12 DMX
ChAttributeLocHLLL
1PanTiltPan50%
2PanTiltTilt50%
3SpecialP/T Speed100%
4IntensityDimmer100%
5IntensityShutterOpen
6ColourColourOpenYellowBlue
7GoboGoboOpen
8IntensityRings Ring ShutterOpen
9IntensityRings Dimmer100%
10EffectsRings Ring AutoNo Effect
11EffectsRings Ring Auto Spd50%
12SpecialControlSafe
23 DMX
ChAttributeLocHLLL
1PanTiltPan High50%
2PanTiltPan Low50%
3PanTiltTilt High50%
4PanTiltTilt Low50%
5SpecialP/T Speed100%
6IntensityDimmer100%
7IntensityShutterOpen
8ColourColourOpenYellowBlue
9GoboGoboOpen
10ColourRing 1 Red100% 100% 0%
11ColourRing 1 Green100% 100% 0%
12ColourRing 1 Blue100% 0% 90%
13ColourRing 2 Red100% 100% 0%
14ColourRing 2 Green100% 100% 0%
15ColourRing 2 Blue100% 0% 90%
16ColourRing 3 Red100% 100% 0%
17ColourRing 3 Green100% 100% 0%
18ColourRing 3 Blue100% 0% 90%
19IntensityRing ShutterOpen
20IntensityRing Master100%
21EffectsRing AutoNo Effect
22EffectsRing Auto Spd50%
23SpecialControlSafe
Ring cell
ChAttributeLocHLLL
1IntensityRing ShutterOpen
2IntensityDimmer100%
3EffectsRing AutoNo Effect
4EffectsRing Auto Spd50%
RGB cell
ChAttributeLocHLLL
Virtual IntensityDimmer100%
1ColourRed100% 100% 0%
2ColourGreen100% 100% 0%
3ColourBlue100% 0% 90%
23 DMX (spot part, patch 1/3)
ChAttributeLocHLLL
1PanTiltPan High50%
2PanTiltPan Low50%
3PanTiltTilt High50%
4PanTiltTilt Low50%
5SpecialP/T Speed100%
6IntensityDimmer100%
7IntensityShutterOpen
8ColourColourOpenYellowBlue
9GoboGoboOpen
23 DMX (rings part, patch 2/3)
ChAttributeLocHLLL
1ColourCell 1 Red100% 100% 0%
2ColourCell 1 Green100% 100% 0%
3ColourCell 1 Blue100% 0% 90%
4ColourCell 2 Red100% 100% 0%
5ColourCell 2 Green100% 100% 0%
6ColourCell 2 Blue100% 0% 90%
7ColourCell 3 Red100% 100% 0%
8ColourCell 3 Green100% 100% 0%
9ColourCell 3 Blue100% 0% 90%
23 DMX (ring master part, patch 3/3)
ChAttributeLocHLLL
1IntensityRing ShutterOpen
2IntensityDimmer100%
3EffectsRing AutoNo Effect
4EffectsRing Auto Spd50%
5SpecialControlSafe