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Big Dipper SD30000+RGB (BD30000.R20)
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; 'Big Dipper SD30000+RGB', 18 DMX Channels, filename: BD30000.R20 ; Copyright © Avolites Ltd. 2017 ; ; Date By Description ; 05-06-17 Nic Morris Created (translated from Chinese) ; 05-06-17 Pers Creator Created - Exported from Diamond 4 file. ; 05-06-17 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE BD30000 mode=18 DMX 18 DMX Channels NAME "Big Dipper" "SD30000+RGB" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 18 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 18 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=494 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 11 1 L 1 100 1N 0 1 "Mode" 227 0 0 6 1 L 2 100 1N 0 1 "Pattern/Fold" 0 0 0 2 61 L 3 100 1N O 1 "Shutter" 0 0 0 3 61 L 4 100 1N E 1 "X-Move" 62 0 0 3 1 L 5 100 1N F 1 "Y-Move" 62 0 0 5 1 L 6 100 1N Q 1 "Zoom" 0 0 0 7 1 L 7 100 1N 0 1 "X-Rot" 0 0 0 7 61 L 8 100 1N 0 1 "Y-Rot" 0 0 0 6 61 L 9 100 1N 0 1 "Z-Rot" 0 0 0 2 1 L 10 100 1N 0 1 "Drawing" 0 0 0 8 1 L 11 100 1N 0 1 "X-Wave" 0 0 0 8 61 L 12 100 1N 0 1 "Y-Wave" 0 0 0 9 1 L 13 100 1N 0 1 "Display Mode" 0 0 0 4 1 L 14 100 1N 0 1 "Colour Macro" 0 0 0 12 1 L 15 100 1N 0 1 "Reserved" 0 0 0 10 1 L 16 100 1N T 1 "Red" 255 255 0 10 61 L 17 100 1N U 1 "Green" 255 255 0 9 61 L 18 100 1N V 1 "Blue" 255 0 229 END ; ;---------------------------------------------------------------------------- TEXT Big Dipper SD30000+RGB 18 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Mode 0 9 "Laser Off" 10 49 "PRG" 50 99 "ILD" 100 149 "Sound" 150 199 "Auto" 200 255 "Manual" REND RANGE 4 ;X-Move 0 125 "Man %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 126 185 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 186 225 "Sp CCW %3d%%"(c-a)*100/(b-a) 226 245 "Random" 246 255 "Sound" REND RANGE 5 ;Y-Move 0 125 "Man %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 126 185 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 186 225 "Sp CCW %3d%%"(c-a)*100/(b-a) 226 245 "Random" 246 255 "Sound" REND RANGE 6 ;Zoom 0 10 "No Zoom" 11 100 "Zoom %3d%%"(c-a)*100/(b-a) 101 150 "Auto + %3d%%"(c-a)*100/(b-a) 151 200 "Auto - %3d%%"(c-a)*100/(b-a) 201 255 "Bounce %3d%%"(c-a)*100/(b-a) REND RANGE 7 ;X-Rot 0 10 "No Spin" 11 110 "Manual %3d%%"(c-a)*100/(b-a) 111 255 "Auto %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Y-Rot 0 10 "No Spin" 11 110 "Manual %3d%%"(c-a)*100/(b-a) 111 255 "Auto %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;Z-Rot 0 0 "No Spin" 1 180 "Man %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 181 217 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 218 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 10 ;Drawing 0 9 "Constant" 10 74 "Manual %3d%%"(c-a)*100/(b-a) 75 104 "Auto + %3d%%"(c-a)*100/(b-a) 105 144 "Auto - %3d%%"(c-a)*100/(b-a) 145 184 "Auto L %3d%%"(c-a)*100/(b-a) 185 224 "Bounce %3d%%"(c-a)*100/(b-a) 225 255 "Bounce %3d%%"(c-a)*100/(b-a) REND RANGE 11 ;X-Wave 0 9 "No Wave" 10 255 "Wave %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 12 ;Y-Wave 0 9 "No Wave" 10 255 "Wave %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 13 ;Display Mode 0 63 "Normal" 64 127 "Highlight" 128 191 "Segment" 192 255 "Point" REND RANGE 16 ;Red 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 17 ;Green 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 18 ;Blue 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND