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Blizzard Lighting G70 (UKBLG702.R20)
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; 'Blizzard Lighting G70 Standard', 14 DMX Channels, filename: UKBLG702.R20 ; Copyright © Avolites Ltd. 2015 ; ; Date By Description ; 12-04-15 Nic Morris Created ; 12-04-15 Pers Creator Created - Exported from Diamond 4 file. ; 12-04-15 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKBLG702 mode=Standard 14 DMX Channels NAME "Blizzard Lighting" "G70 Standard" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 14 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 540 270 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Standard" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=498 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 3 61 s 1 100 1N E 1 "Pan" 128 0 0 0 0 L 2 100 1N E 1 "Pan Low" 128 0 0 3 1 s 3 100 1N F 1 "Tilt" 128 0 0 0 0 L 4 100 1N F 1 "Tilt Low" 128 0 0 8 1 L 5 100 1N 0 1 "P/T Speed" 0 0 0 4 1 L 6 100 1N A 1 "Colour" 4 64 44 6 1 L 7 100 1N I 1 "Gobo 1" 5 0 0 6 61 L 8 100 1N J 1 "Gobo 2" 5 0 0 7 61 L 9 100 1N M 1 "Gobo 2 Rot" 0 0 0 9 1 L 10 100 1N P 1 "Prism" 2 0 0 5 61 L 11 100 1N L 1 "Focus" 127 0 0 1 1 H 12 100 1N H 1 "Dimmer" 255 0 0 2 61 L 13 100 1N O 1 "Shutter" 250 0 0 11 1 L 14 100 1N 0 1 "Control" 10 0 0 END ; ;---------------------------------------------------------------------------- TEXT Blizzard Lighting G70 Standard INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Intensity" -1 13 "Open" 31 FA "Slow Strobe" 32 3C "Fast Strobe" 33 B "Slow Pulse" 36 8C "Fast Pulse" 37 A5 "Closed" 38 5 PFEND PFTABLE "Pan/Tilt" -1 1 3 "Middle" 21 80 80 "Left" 22 4F 80 "Right" 23 B0 80 "Top" 24 80 4F "Bottom" 25 80 B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Colour" -1 6 "Open" 1 4 "Red" 2 36 "Orange" 3 18 "Yellow" 4 40 "Green" 5 22 "Open" 6 4 "Blue" 7 2C "UV" 9 4A "Magenta" 10 E "UV" 8 4A PFEND PFTABLE "Gobo" -1 8 "Open" 11 5 "Gobo 1" 12 10 "Gobo 2" 13 1A "Gobo 3" 14 24 "Gobo 4" 15 2E "Gobo 5" 16 38 "Gobo 6" 17 42 PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Reset" 1 14 "data" 0 D2 "delay" 1 3C "data" 0 A MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;P/T Speed 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 6 ;Colour 0 9 "Open" 10 19 "Magenta" 20 29 "Orange" 30 39 "Green" 40 49 "Blue" 50 59 "Red" 60 69 "Yellow" 70 79 "UV" 80 219 "Index %3d%%"100-((c-a)*100/(b-a)) 220 255 "Scroll %3d%%"(c-a)*100/(b-a) REND RANGE 7 ;Gobo 1 0 10 "Open" 11 20 "Gobo 1" 21 30 "Gobo 2" 31 40 "Gobo 3" 41 50 "Gobo 4" 51 60 "Gobo 5" 61 70 "Gobo 6" 71 80 "Gobo 7" 81 95 "G1 Sk %3d%%"(c-a)*100/(b-a) 96 110 "G2 Sk %3d%%"(c-a)*100/(b-a) 111 125 "G3 Sk %3d%%"(c-a)*100/(b-a) 126 140 "G4 Sk %3d%%"(c-a)*100/(b-a) 141 155 "G5 Sk %3d%%"(c-a)*100/(b-a) 156 170 "G6 Sk %3d%%"(c-a)*100/(b-a) 171 185 "G7 Sk %3d%%"(c-a)*100/(b-a) 186 255 "Scroll %3d%%"(c-a)*100/(b-a) REND RANGE 8 ;Gobo 2 0 10 "Open" 11 20 "Gobo 1" 21 30 "Gobo 2" 31 40 "Gobo 3" 41 50 "Gobo 4" 51 60 "Gobo 5" 61 70 "Gobo 6" 71 85 "G1 Sk %3d%%"(c-a)*100/(b-a) 86 100 "G2 Sk %3d%%"(c-a)*100/(b-a) 101 115 "G3 Sk %3d%%"(c-a)*100/(b-a) 116 130 "G4 Sk %3d%%"(c-a)*100/(b-a) 131 145 "G5 Sk %3d%%"(c-a)*100/(b-a) 146 160 "G6 Sk %3d%%"(c-a)*100/(b-a) 161 255 "Scroll %3d%%"(c-a)*100/(b-a) REND RANGE 9 ;Gobo 2 Rot 0 127 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 189 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 190 193 "No Spin" 194 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 10 ;Prism 0 5 "Open" 6 9 "Prism" 10 127 "CW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 137 "No Spin" 138 255 "CCW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 11 ;Focus 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 12 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 13 ;Shutter 0 10 "Closed" 11 110 "Strobe %3d%%"100-((c-a)*100/(b-a)) 116 165 "Op Pls %3d%%"(c-a)*100/(b-a) 171 220 "Cl Pls %3d%%"(c-a)*100/(b-a) 231 245 "Rnd St %3d%%"(c-a)*100/(b-a) 246 255 "Open" REND RANGE 14 ;Control 0 19 "Safe" 140 149 "Auto 1" 150 159 "Auto 2" 160 169 "Auto 3" 180 189 "Sound" 200 219 "Reset" REND