View Personality
Blizzard Lighting Pixelstorm 240 (UKBL2405.R20)
View Table
; 'Blizzard Lighting Pixelstorm 240 16 DMX', 16 DMX Channels, filename: UKBL2405.R20 ; Copyright © Avolites Ltd. 2014 ; ; Date By Description ; 12-11-14 Nic Morris Created ; 12-11-14 Pers Creator Created - Exported from Diamond 4 file. ; 12-11-14 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKBL2405 mode=16 DMX 16 DMX Channels NAME "Blizzard Lighting" "Blizzard Pixelstorm 240 16ch"" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 16 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 16 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=496 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 10 1 L 1 100 1N T 1 "Red 1" 255 255 0 10 61 L 2 100 1N U 1 "Green 1" 255 255 0 9 61 L 3 100 1N V 1 "Blue 1" 255 0 229 8 1 L 4 100 1N 0 1 "Red 2" 255 255 0 8 61 L 5 100 1N 0 1 "Green 2" 255 255 0 9 1 L 6 100 1N 0 1 "Blue 2" 255 0 229 7 1 L 7 100 1N 0 1 "Red 3" 255 255 0 7 61 L 8 100 1N 0 1 "Green 3" 255 255 0 6 61 L 9 100 1N 0 1 "Blue 3" 255 0 229 5 1 L 10 100 1N 0 1 "Red 4" 255 255 0 5 61 L 11 100 1N 0 1 "Green 4" 255 255 0 6 1 L 12 100 1N 0 1 "Blue 4" 255 0 229 2 61 L 13 100 1N O 1 "Shutter" 8 0 0 4 1 L 14 100 1N P 1 "Effect" 2 0 0 4 61 L 15 100 1N 0 1 "Speed" 255 0 0 3 1 L 16 100 1N 0 1 "Fade" 249 0 0 END ; ;---------------------------------------------------------------------------- TEXT Blizzard Lighting Pixelstorm 240 16 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Colour" -1 1 4 7 10 2 5 8 11 3 6 9 12 "Open" 1 FF FF FF FF FF FF FF FF FF FF FF FF "Red" 2 FF FF FF FF 0 0 0 0 0 0 0 0 "Amber" 3 FF FF FF FF 7F 7F 7F 7F 0 0 0 0 "Yellow" 4 FF FF FF FF FF FF FF FF 0 0 0 0 "Green" 5 0 0 0 0 FF FF FF FF 0 0 0 0 "Cyan" 6 0 0 0 0 FF FF FF FF FF FF FF FF "Blue" 7 0 0 0 0 0 0 0 0 FF FF FF FF "Purple" 9 7F 7F 7F 7F 0 0 0 0 FF FF FF FF "Magenta" 10 FF FF FF FF 0 0 0 0 FF FF FF FF "Lavender" 8 B5 B5 B5 B5 6E 6E 6E 6E F0 F0 F0 F0 PFEND ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Red 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Green 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Blue 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Red 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Green 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Blue 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;Red 3 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Green 3 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;Blue 3 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;Red 4 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 11 ;Green 4 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 12 ;Blue 4 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 13 ;Shutter 0 15 "Open" 16 255 "Strb %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 14 ;Effect 0 3 "Open" 4 13 "R" 14 23 "G" 24 33 "B" 34 43 "R+G" 44 53 "G+B" 54 63 "B+R" 64 73 "R+G+B" 74 83 "Effect 1" 84 93 "Effect 2" 94 103 "Effect 3" 104 113 "Effect 4" 114 123 "Effect 5" 124 133 "Effect 6" 134 143 "Effect 7" 144 153 "Effect 8" 154 163 "Effect 9" 164 173 "Effect 10" 174 183 "Effect 11" 184 193 "Effect 12" 194 203 "Effect 13" 204 213 "Effect 14" 214 223 "Effect 15" 224 233 "Effect 16" 234 243 "Effect 17" 244 253 "Effect 18" 254 254 "Effect 19" 255 255 "All Effects" REND RANGE 15 ;Speed 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 16 ;Fade 0 249 "Fade %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 250 255 "Sound" REND