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Blizzard Lighting ProPar Flux (UKBLPPF2.R20)
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; 'Blizzard Lighting ProPar Flux 20 DMX', 20 DMX Channels, filename: UKBLPPF2.R20 ; Copyright © Avolites Ltd. 2014 ; ; Date By Description ; 26-04-14 Nic Morris Created ; 26-04-14 Pers Creator Created - Exported from Diamond 4 file. ; 26-04-14 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKBLPPF2 mode=20 DMX 20 DMX Channels NAME "Blizzard Lighting" "PP Flux 20ch"" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 20 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 20 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=492 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 19 1 L 1 100 1N 0 1 "Auto" 0 0 0 18 1 L 2 100 1N 0 1 "Speed" 0 0 0 1 1 H 3 100 1N H 1 "Dimmer" 255 0 0 2 61 L 4 100 1N O 1 "Shutter" 0 0 0 3 1 L 5 100 1N 0 1 "Dimmer 1" 255 0 0 3 61 L 6 100 1N 0 1 "Dimmer 2" 255 0 0 4 1 L 7 100 1N 0 1 "Dimmer 3" 255 0 0 4 61 L 8 100 1N 0 1 "Dimmer 4" 255 0 0 5 1 L 9 100 1N 0 1 "Dimmer 5" 255 0 0 5 61 L 10 100 1N 0 1 "Dimmer 6" 255 0 0 6 1 L 11 100 1N 0 1 "Dimmer 7" 255 0 0 6 61 L 12 100 1N 0 1 "Dimmer 8" 255 0 0 7 1 L 13 100 1N 0 1 "Dimmer 9" 255 0 0 7 61 L 14 100 1N 0 1 "Dimmer 10" 255 0 0 8 1 L 15 100 1N 0 1 "Dimmer 11" 255 0 0 8 61 L 16 100 1N 0 1 "Dimmer 12" 255 0 0 9 1 L 17 100 1N 0 1 "Dimmer 13" 255 0 0 9 61 L 18 100 1N 0 1 "Dimmer 14" 255 0 0 10 1 L 19 100 1N 0 1 "Dimmer 15" 255 0 0 10 61 L 20 100 1N 0 1 "Dimmer 16" 255 0 0 END ; ;---------------------------------------------------------------------------- TEXT Blizzard Lighting ProPar Flux 20 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Auto 0 13 "Safe" 14 24 "Macro 1" 25 35 "Macro 2" 36 46 "Macro 3" 47 57 "Macro 4" 58 68 "Macro 5" 69 79 "Macro 6" 80 90 "Macro 7" 91 101 "Macro 8" 102 112 "Macro 9" 113 123 "Macro 10" 124 134 "Macro 11" 135 145 "Macro 12" 146 156 "Macro 13" 157 167 "Macro 14" 168 178 "Macro 15" 179 189 "Macro 16" 190 200 "Macro 17" 201 211 "Macro 18" 212 222 "Macro 19" 223 233 "Macro 20" 234 244 "Macro 21" 245 255 "Sound" REND RANGE 2 ;Speed 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 3 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Shutter 0 4 "Open" 5 25 "Strobe %3d%%"100-((c-a)*100/(b-a)) 31 51 "Op Pls %3d%%"100-((c-a)*100/(b-a)) 57 77 "Cl Pls %3d%%"100-((c-a)*100/(b-a)) 82 102 "Pulse %3d%%"100-((c-a)*100/(b-a)) 107 127 "Bst 1 %3d%%"100-((c-a)*100/(b-a)) 132 152 "Bst 2 %3d%%"100-((c-a)*100/(b-a)) 157 177 "Rd All %3d%%"100-((c-a)*100/(b-a)) 182 202 "Rd Rng %3d%%"100-((c-a)*100/(b-a)) REND RANGE 5 ;Dimmer 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Dimmer 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;Dimmer 3 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Dimmer 4 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;Dimmer 5 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;Dimmer 6 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 11 ;Dimmer 7 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 12 ;Dimmer 8 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 13 ;Dimmer 9 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 14 ;Dimmer 10 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 15 ;Dimmer 11 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 16 ;Dimmer 12 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 17 ;Dimmer 13 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 18 ;Dimmer 14 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 19 ;Dimmer 15 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 20 ;Dimmer 16 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND