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ACME XP-1000SZ F (AME10SF2.R20)
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; 'ACME XP-1000SZ F Mode 2', 40 DMX Channels, filename: AME10SF2.R20 ; Copyright © Avolites Ltd. 2015 ; ; Date By Description ; 29-08-14 Nic Morris Created ; 13-10-14 Peter Budd Corrected Colour. ; 18-10-15 Nic Morris Created from ACME XP-1000SZ T ; 18-10-15 Pers Creator Created - Exported from Diamond 4 file. ; 18-10-15 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE AME10SF2 mode=Mode 2 40 DMX Channels NAME "ACME" "XP-1000SZ F Mode 2" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 40 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 540 270 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Mode 2" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=472 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 2 61 L 1 100 1N O 1 "Shutter" 34 0 0 1 1 H 2 100 1N H 1 "Dimmer" 255 0 0 0 0 s 3 100 1N H 1 "Dimmer Low" 255 0 0 10 1 L 4 100 1N B 1 "Cyan" 0 0 255 10 61 L 5 100 1N C 1 "Magenta" 0 0 255 9 61 L 6 100 1N D 1 "Yellow" 0 255 51 4 61 L 7 100 1N 0 1 "CTO" 0 0 0 4 1 L 8 100 1N A 1 "Colour" 122 0 0 6 1 L 9 100 1N I 1 "Gobo 1" 4 0 0 7 1 s 10 100 1N K 1 "Gobo 1 Rot" 1 0 0 0 0 L 11 100 1N K 1 "Gobo 1 R Low" 1 0 0 6 61 L 12 100 1N 0 1 "Animation" 4 0 0 11 61 L 13 100 1N 0 1 "Reserved" 0 0 0 20 1 L 14 100 1N 0 1 "Blade TL" 0 0 0 20 61 L 15 100 1N 0 1 "Blade TR" 0 0 0 19 1 L 16 100 1N 0 1 "Blade BR" 0 0 0 19 61 L 17 100 1N 0 1 "Blade BL" 0 0 0 18 1 L 18 100 1N 0 1 "Blade LB" 0 0 0 18 61 L 19 100 1N 0 1 "Blade LT" 0 0 0 17 1 L 20 100 1N 0 1 "Blade RT" 0 0 0 17 61 L 21 100 1N 0 1 "Blade RB" 0 0 0 16 1 L 22 100 1N 0 1 "Blade All Ro" 0 0 0 15 1 L 23 100 1N S 1 "Frost" 0 0 0 9 1 L 24 100 1N P 1 "Prism" 5 0 0 8 1 L 25 100 1N R 1 "Prism Rot" 1 0 0 2 1 L 26 100 1N G 1 "Iris" 0 0 0 5 1 s 27 100 1N Q 1 "Zoom" 128 0 0 0 0 L 28 100 1N Q 1 "Zoom Low" 128 0 0 5 61 s 29 100 1N L 1 "Focus" 128 0 0 0 0 L 30 100 1N L 1 "Focus Low" 128 0 0 3 61 s 31 100 1N E 1 "Pan" 128 0 0 0 0 L 32 100 1N E 1 "Pan Low" 128 0 0 3 1 s 33 100 1N F 1 "Tilt" 128 0 0 0 0 L 34 100 1N F 1 "Tilt Low" 128 0 0 11 1 L 35 100 1N 0 1 "Control" 4 0 0 12 1 L 36 100 1N 0 1 "Reserved" 0 0 0 12 61 L 37 100 1N 0 1 "Reserved" 0 0 0 13 1 L 38 100 1N 0 1 "Reserved" 0 0 0 13 61 L 39 100 1N 0 1 "Reserved" 0 0 0 14 1 L 40 100 1N 0 1 "Reserved" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT ACME XP-1000SZ F Mode 2 INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Intensity" -1 1 "Open" 31 22 "Slow Strobe" 32 7D "Fast Strobe" 33 C8 "Closed" 38 A PFEND PFTABLE "Pan/Tilt" -1 31 33 "Middle" 21 80 80 "Left" 22 4F 80 "Right" 23 B0 80 "Top" 24 80 4F "Bottom" 25 80 B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Colour" -1 4 5 6 "Open" 1 0 0 0 "Red" 2 0 FF FF "Amber" 3 0 7F FF "Yellow" 4 0 0 FF "Green" 5 FF 0 FF "Cyan" 6 FF 0 0 "Blue" 7 FF FF 0 "Magenta" 10 0 FF 0 "Lavender" 8 4A 91 F "Ultra Violet" 9 CC FF 0 PFEND PFTABLE "Gobo" -1 9 "Open" 11 4 "Gobo 1" 12 C "Gobo 2" 13 11 "Gobo 3" 14 16 "Gobo 4" 15 1B "Gobo 5" 16 20 PFEND PFTABLE "Beam" -1 27 26 23 "Zoom Small" 41 0 0 0 "Zoom Medium" 42 80 0 0 "Zoom Large" 43 FF 0 0 "Iris Small" 44 80 FF 0 "Iris Medium" 45 80 80 0 "Iris Large" 46 80 0 0 "Frost Off" 47 80 0 0 "Frost Full" 48 80 0 FF PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Reset All" 1 35 "data" 0 C "delay" 1 3C "data" 0 4 MEND MACRO "Reset Effect" 2 35 "data" 0 16 "delay" 1 3C "data" 0 4 MEND MACRO "Reset P/T" 3 35 "data" 0 20 "delay" 1 3C "data" 0 4 MEND MACRO "Lamp On" 4 35 "data" 0 2A "delay" 1 3C "data" 0 4 MEND MACRO "Lamp Off" 5 35 "data" 0 2F "delay" 1 3C "data" 0 4 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Shutter 0 19 "Closed" 20 49 "Open" 50 200 "Strb %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 211 255 "Rnd St %3d%%"(c-a)*100/(b-a) REND RANGE 2 ;Dimmer 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Cyan 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Magenta 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Yellow 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;CTO 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Colour 0 104 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 105 140 "Open" 141 145 "Colour 1" 146 150 "Colour 2" 151 155 "Colour 3" 156 160 "Colour 4" 161 165 "Colour 5" 166 170 "Colour 6" 171 185 "Open" 186 211 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 212 217 "No Scroll" 218 243 "Sc CCW %3d%%"(c-a)*100/(b-a) 244 247 "Rand Fast" 248 251 "Rand Med" 252 255 "Rand Slow" REND RANGE 9 ;Gobo 1 0 9 "Open" 10 14 "Gobo 1" 15 19 "Gobo 2" 20 24 "Gobo 3" 25 29 "Gobo 4" 30 34 "Gobo 5" 35 39 "Gobo 1" 40 44 "Gobo 2" 45 49 "Gobo 3" 50 54 "Gobo 4" 55 59 "Gobo 5" 60 89 "G1 Sk %3d%%"(c-a)*100/(b-a) 90 119 "G2 Sk %3d%%"(c-a)*100/(b-a) 120 149 "G3 Sk %3d%%"(c-a)*100/(b-a) 150 179 "G4 Sk %3d%%"(c-a)*100/(b-a) 180 209 "G5 Sk %3d%%"(c-a)*100/(b-a) 210 232 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 233 255 "Sc CCW %3d%%"(c-a)*100/(b-a) REND RANGE 10 ;Gobo 1 Rot 0 2 "Index 0" 3 125 "CW %3d%%"100-((c-a)*100/(b-a)) 126 128 "No Spin" 129 252 "CCW %3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) 253 255 "Index 90" REND RANGE 12 ;Animation 0 9 "Open" 10 19 "Anim" 20 124 "CW %3d%%"100-((c-a)*100/(b-a)) 125 132 "No Spin" 133 236 "CCW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 237 255 "Open" REND RANGE 14 ;Blade TL 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 15 ;Blade TR 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 16 ;Blade BR 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 17 ;Blade BL 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 18 ;Blade LB 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 19 ;Blade LT 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 20 ;Blade RT 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 21 ;Blade RB 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 22 ;Blade All Rot 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 23 ;Frost 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 24 ;Prism 0 10 "Open" 11 138 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 139 255 "Spin" REND RANGE 25 ;Prism Rot 0 2 "0 degree" 3 126 "CW %3d%%"100-((c-a)*100/(b-a)) 127 129 "No Spin" 130 253 "CCW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 254 255 "45 degree" REND RANGE 26 ;Iris 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 27 ;Zoom 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 29 ;Focus 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 31 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 33 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 35 ;Control 0 9 "Safe" 10 14 "Reset All" 15 29 "Reset FX" 30 34 "Reset P/T" 35 35 "Fan Quiet" 36 37 "Fan Auto" 38 39 "Fan Fast" 40 44 "Lamp On" 45 49 "Lamp Off" 60 64 "Dim Linear" 65 69 "Dim Square" 70 74 "Dim Inv Sq" 75 79 "Dim S-Curve" 80 84 "P/T Fast" 85 89 "P/T Med" 90 104 "P/T Slow" 105 109 "AtoFcs ON" 110 114 "AtoFcs NEAR" 115 119 "AtoFcs MED" 120 124 "AtoFcs FAR" 125 126 "Lamp Full" 127 134 "Lamp Half" REND