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ACME XP-1500BEAM (AMEXP152.R20)
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; 'ACME XP-1500BEAM Mode 2, 24 DMX', 24 DMX Channels, filename: AMEXP152.R20 ; Copyright © Avolites Ltd. 2013 ; ; Date By Description ; 13-11-13 Nic Morris Created ; 13-11-13 Pers Creator Created - Exported from Diamond 4 file. ; 13-11-13 Nic Morris Checked. ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE AMEXP152 mode=Mode 2, 24 DMX 24 DMX Channels NAME "ACME" "XP-1500BEAM Mode 2, 24 DMX" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 24 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 540 270 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Mode 2, 24 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=488 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 10 1 L 1 100 1N B 1 "Cyan" 0 0 255 10 61 L 2 100 1N C 1 "Magenta" 0 0 255 9 61 L 3 100 1N D 1 "Yellow" 0 255 51 4 1 L 4 100 1N A 1 "Colour" 4 0 0 2 61 L 5 100 1N O 1 "Shutter" 255 0 0 1 1 H 6 100 1N H 1 "Dimmer" 255 0 0 0 0 s 7 100 1N H 1 "Dimmer Low" 255 0 0 2 1 L 8 100 1N G 1 "Iris" 255 0 0 6 61 L 9 100 1N J 1 "Gobo 2" 4 0 0 6 1 L 10 100 1N I 1 "Gobo 1" 9 0 0 7 1 L 11 100 1N K 1 "Gobo 1 Rot" 0 0 0 9 1 L 12 100 1N P 1 "Prism" 32 0 0 19 1 L 13 100 1N R 1 "Prism Rot" 0 0 0 16 1 I 14 100 1N 0 1 "Reserved" 0 0 0 5 1 L 15 100 1N S 1 "Frost" 0 0 0 16 61 I 16 100 1N 0 1 "Reserved" 0 0 0 5 61 L 17 100 1N L 1 "Focus" 127 0 0 3 61 s 18 100 1N E 1 "Pan" 128 0 0 0 0 L 19 100 1N E 1 "Pan Low" 128 0 0 3 1 s 20 100 1N F 1 "Tilt" 128 0 0 0 0 L 21 100 1N F 1 "Tilt Low" 128 0 0 12 1 I 22 100 1N 0 1 "Function" 6 0 0 11 1 I 23 100 1N 0 1 "Reset" 12 0 0 11 61 I 24 100 1N 0 1 "Lamp" 12 0 0 END ; ;---------------------------------------------------------------------------- TEXT ACME XP-1500BEAM Mode 2, 24 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Intensity" -1 5 "Open" 31 FF "Slow Strobe" 32 36 "Fast Strobe" 33 67 "Slow Pulse" 36 9E "Fast Pulse" 37 CF "Closed" 38 0 PFEND PFTABLE "Pan/Tilt" -1 18 20 "Middle" 21 80 80 "Left" 22 4F 80 "Right" 23 B0 80 "Top" 24 80 4F "Bottom" 25 80 B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Colour" -1 1 2 3 "Open" 1 0 0 0 "Red" 2 0 FF FF "Amber" 3 0 7F FF "Yellow" 4 0 0 FF "Green" 5 FF 0 FF "Cyan" 6 FF 0 0 "Blue" 7 FF FF 0 "Magenta" 10 0 FF 0 "Lavender" 8 4A 91 F "Ultra Violet" 9 CC FF 0 PFEND PFTABLE "Gobo" -1 10 "Open" 11 9 "Gobo 1" 12 9 "Gobo 2" 13 9 "Gobo 3" 14 9 "Gobo 4" 15 9 "Gobo 5" 16 9 "Gobo 6" 17 9 "Gobo 1" 18 1C "Gobo 2" 19 2E "Gobo 3" 20 41 PFEND PFTABLE "Beam" -1 8 15 "Iris Small" 44 FF 0 "Iris Medium" 45 FF 0 "Iris Large" 46 FF 0 "Frost Off" 47 0 0 "Frost Full" 48 0 FF PFEND ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Cyan 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Magenta 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Yellow 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Colour 0 9 "Open" 10 18 "Open/Col 1" 19 27 "Colour 1" 28 36 "Col 1/ Col " 37 45 "Colour 2" 46 54 "Col 2/ Col " 55 63 "Colour 3" 64 73 "Col 3/ Col " 74 82 "Colour 4" 83 91 "Col 4/ Col " 92 100 "Colour 5" 101 109 "Col 5/ Col " 110 127 "Colour 6" 128 255 "Scro %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Shutter 0 0 "Closed" 4 103 "Strobe %3d%%"(c-a)*100/(b-a) 108 207 "Pulse %3d%%"(c-a)*100/(b-a) 213 251 "Rnd St %3d%%"(c-a)*100/(b-a) 255 255 "Open" REND RANGE 6 ;Dimmer 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Iris 0 131 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 132 171 "Pulse %3d%%"(c-a)*100/(b-a) 172 211 "Open P %3d%%"(c-a)*100/(b-a) 212 251 "Close %3d%%"(c-a)*100/(b-a) 255 255 "Open" REND RANGE 9 ;Gobo 2 0 7 "Open" 8 15 "Gobo 1" 16 23 "Gobo 2" 24 31 "Gobo 3" 32 39 "Gobo 4" 40 47 "Gobo 5" 48 55 "Gobo 6" 56 63 "Gobo 7" 64 71 "Gobo 8" 72 113 "Scroll %3d%%"100-((c-a)*100/(b-a)) 114 117 "No Scroll" 118 159 "Scroll %3d%%"(c-a)*100/(b-a) 160 171 "Gobo 1 %3d%%"(c-a)*100/(b-a) 172 183 "Gobo 2 %3d%%"(c-a)*100/(b-a) 184 195 "Gobo 3 %3d%%"(c-a)*100/(b-a) 196 207 "Gobo 4 %3d%%"(c-a)*100/(b-a) 208 219 "Gobo 5 %3d%%"(c-a)*100/(b-a) 220 231 "Gobo 6 %3d%%"(c-a)*100/(b-a) 232 243 "Gobo 7 %3d%%"(c-a)*100/(b-a) 244 255 "Gobo 8 %3d%%"(c-a)*100/(b-a) REND RANGE 10 ;Gobo 1 0 18 "Open" 19 37 "Gobo 1" 38 55 "Gobo 2" 56 74 "Gobo 3" 75 92 "Gobo 4" 93 111 "Gobo 5" 112 129 "Gobo 6" 130 150 "Gobo 1 %3d%%"(c-a)*100/(b-a) 151 171 "Gobo 2 %3d%%"(c-a)*100/(b-a) 172 192 "Gobo 3 %3d%%"(c-a)*100/(b-a) 193 213 "Gobo 4 %3d%%"(c-a)*100/(b-a) 214 234 "Gobo 5 %3d%%"(c-a)*100/(b-a) 235 255 "Gobo 6 %3d%%"(c-a)*100/(b-a) REND RANGE 11 ;Gobo 1 Rot 0 127 "Inde %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 189 "Spin C %3d%%"100-((c-a)*100/(b-a)) 190 193 "No Spin" 194 255 "Spin C %3d%%"(c-a)*100/(b-a) REND RANGE 12 ;Prism 0 63 "Open" 64 127 "Effect 1" 128 191 "Effect 2" 192 255 "Effect 3" REND RANGE 13 ;Prism Rot 0 127 "Index %3d%%"(c-a)*100/(b-a) 128 189 "Spin C %3d%%"100-((c-a)*100/(b-a)) 190 193 "No Spin" 194 255 "Spin C %3d%%"(c-a)*100/(b-a) REND RANGE 15 ;Frost 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 17 ;Focus 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 18 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 20 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 22 ;Function 0 12 "Safe" 13 25 "PT Fast" 26 38 "PT Normal" 39 50 "Non-Linear " 51 62 "Linear Dimm" REND RANGE 23 ;Reset 0 25 "Safe" 26 76 "Effects Res" 77 127 "PT Reset" 128 255 "Reset All" REND RANGE 24 ;Lamp 0 25 "Safe" 26 100 "Lamp Off" 101 179 "Lamp Half" 180 255 "Lamp Full" REND