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Clay Paky Axcor Profile 900 (CPAP900V.R20)
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; 'Clay Paky Axcor Profile 900 Vector', 42 DMX Channels, filename: CPAP900V.R20 ; Copyright © Avolites Ltd. 2017 ; ; Date By Description ; 21-12-16 Nic Morris Created (prelim - attributes only) ; 25-01-17 Nic Morris Updated with function ranges. ; 07-04-17 Nic Morris Changed Blade All Rot to locate at 50% and inverted Iris in response to customer request (non-standard implementation). ; 07-04-17 Nic Morris Added 'Uniform Beam' channel and revised frost channels to single ranges and renamed in line with 03/2017 charts. ; 07-04-17 Nic Morris Swapped CW and CCW prism spin ranges in line with 03/2017 charts. ; 07-04-17 Nic Morris Revised Colour names, ranges and Anim Rot ranges in line with 03/2017 charts. ; 07-04-17 Nic Morris Changed animation function to variable range in attempt to fix customer bug report. ; 07-04-17 Nic Morris Added Atlabase ID's. Revised blade assignment in line with Capture. ; 07-04-17 Nic Morris Unified macros across product range. ; 07-04-17 Nic Morris Changed colour index to discreet functions in line with other products in range. ; 08-04-17 Nic Morris Created from Clay Paky Scenius Unico (note Draft charts - assumed colour ranges the same) ; 08-04-17 Pers Creator Created - Exported from Diamond 4 file. ; 08-04-17 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE CPAP900V mode=Vector 42 DMX Channels NAME "Clay Paky" "Axcor Profile 900 Vector" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 42 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 540 268 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Vector" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=470 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 10 1 L 1 100 1N B 1 "Cyan" 0 0 255 10 61 L 2 100 1N C 1 "Magenta" 0 0 255 9 61 L 3 100 1N D 1 "Yellow" 0 255 51 4 61 L 4 100 1N 0 1 "CTO" 0 0 0 4 1 L 5 100 1N A 1 "Colour" 0 0 0 2 61 L 6 100 1N O 1 "Shutter" 255 0 0 1 1 H 7 100 1N H 1 "Dimmer" 255 0 0 0 0 s 8 100 1N H 1 "Dimmer Low" 255 0 0 2 1 L 9 100 1N G 1 "Iris" 131 0 0 6 61 L 10 100 1N 0 1 "Animation" 0 0 0 7 61 L 11 100 1N 0 1 "Anim Rot" 127 0 0 6 1 L 12 100 1N I 1 "Gobo" 0 0 0 7 1 s 13 100 1N K 1 "Gobo Rot" 0 0 0 0 0 L 14 100 1N K 1 "Gobo Rot Low" 0 0 0 9 1 L 15 100 1N P 1 "Prism" 0 0 0 8 1 L 16 100 1N R 1 "Prism Rot" 0 0 0 12 1 L 17 100 1N 0 1 "Light Frost" 0 0 0 20 1 L 19 100 1N 0 1 "Blade TL" 0 0 0 20 61 L 18 100 1N 0 1 "Blade TR" 0 0 0 19 1 L 20 100 1N 0 1 "Blade BR" 0 0 0 19 61 L 21 100 1N 0 1 "Blade BL" 0 0 0 17 1 L 22 100 1N 0 1 "Blade LT" 0 0 0 17 61 L 23 100 1N 0 1 "Blade LB" 0 0 0 18 1 L 24 100 1N 0 1 "Blade RT" 0 0 0 18 61 L 25 100 1N 0 1 "Blade RB" 0 0 0 16 61 L 26 100 1N 0 1 "Blade All Ro" 127 0 0 5 61 s 27 100 1N L 1 "Focus" 127 0 0 0 0 L 28 100 1N L 1 "Focus Low" 127 0 0 5 1 L 29 100 1N Q 1 "Zoom" 127 0 0 15 1 L 30 100 1N 0 1 "AutoFocus" 0 0 0 15 61 L 31 100 1N 0 1 "AutoFocus Ad" 128 0 0 3 61 s 32 100 1N E 1 "Pan" 127 0 0 0 0 L 33 100 1N E 1 "Pan Low" 127 0 0 3 1 s 34 100 1N F 1 "Tilt" 127 0 0 0 0 L 35 100 1N F 1 "Tilt Low" 127 0 0 11 61 L 36 100 1N 0 1 "Function" 0 0 0 11 1 L 37 100 1N 0 1 "Reset" 0 0 0 12 61 L 38 100 1N 0 1 "Heavy Frost" 0 0 0 8 61 L 39 100 1N 0 1 "P/T Speed" 0 0 0 14 1 L 40 100 1N 0 1 "Col Speed" 0 0 0 13 1 L 41 100 1N 0 1 "Beam Speed" 0 0 0 16 1 L 42 100 1N 0 1 "Gobo Speed" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Clay Paky Axcor Profile 900 Vector INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Intensity" -1 6 "Open" 31 FF "Slow Strobe" 32 35 "Fast Strobe" 33 67 "Slow Pulse" 36 9D "Fast Pulse" 37 CF "Closed" 38 0 PFEND PFTABLE "Pan/Tilt" -1 32 34 "Middle" 21 7F 7F "Left" 22 4F 7F "Right" 23 B0 7F "Top" 24 7F 4F "Bottom" 25 7F B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Colour" -1 1 2 3 "Open" 1 0 0 0 "Red" 2 0 FF FF "Amber" 3 0 7F FF "Yellow" 4 0 0 FF "Green" 5 FF 0 FF "Cyan" 6 FF 0 0 "Blue" 7 FF FF 0 "Magenta" 10 0 FF 0 "Lavender" 8 49 91 F "Ultra Violet" 9 CC FF 0 PFEND PFTABLE "Gobo" -1 12 "Open" 11 0 "Gobo 1 (Small Dots)" 12 13 "Gobo 2 (Plumens)" 13 26 "Gobo 3 (Clouds v2)" 14 39 "Gobo 4 (Half Circle)" 15 4B "Gobo 5 (Oak Tree)" 16 5D "Gobo 6 (Water Lines)" 17 70 PFEND PFTABLE "Beam" -1 29 9 "Zoom Small" 41 0 83 "Zoom Medium" 42 7F 83 "Zoom Large" 43 FF 83 "Iris Small" 44 7F 0 "Iris Medium" 45 7F 41 "Iris Large" 46 7F 83 PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Reset All" 1 37 "data" 0 0 "delay" 1 2 "data" 0 1 "delay" 1 2 "data" 0 BF "delay" 1 46 "data" 0 0 MEND MACRO "Reset P/T" 2 37 "data" 0 0 "delay" 1 2 "data" 0 1 "delay" 1 2 "data" 0 66 "delay" 1 46 "data" 0 0 MEND MACRO "Reset Zoom" 3 37 "data" 0 0 "delay" 1 2 "data" 0 1 "delay" 1 2 "data" 0 33 "delay" 1 46 "data" 0 0 MEND MACRO "P/T Fast" 4 36 "data" 0 0 "delay" 1 2 "data" 0 1 "delay" 1 2 "data" 0 12 "delay" 1 46 "data" 0 0 MEND MACRO "P/T Normal" 5 36 "data" 0 0 "delay" 1 2 "data" 0 1 "delay" 1 2 "data" 0 1F "delay" 1 46 "data" 0 0 MEND MACRO "Dim Conventional" 6 36 "data" 0 0 "delay" 1 2 "data" 0 1 "delay" 1 2 "data" 0 2C "delay" 1 46 "data" 0 0 MEND MACRO "Dim Standard" 7 36 "data" 0 0 "delay" 1 2 "data" 0 1 "delay" 1 2 "data" 0 38 "delay" 1 46 "data" 0 0 MEND MACRO "Blade Slow" 8 36 "data" 0 0 "delay" 1 2 "data" 0 1 "delay" 1 2 "data" 0 78 "delay" 1 46 "data" 0 0 MEND MACRO "Blade Fast" 9 36 "data" 0 0 "delay" 1 2 "data" 0 1 "delay" 1 2 "data" 0 85 "delay" 1 46 "data" 0 0 MEND MACRO "Gobo Fast" 10 36 "data" 0 0 "delay" 1 2 "data" 0 1 "delay" 1 2 "data" 0 92 "delay" 1 46 "data" 0 0 MEND MACRO "Gobo Normal" 11 36 "data" 0 0 "delay" 1 2 "data" 0 1 "delay" 1 2 "data" 0 9E "delay" 1 46 "data" 0 0 MEND MACRO "Dim Linear" 12 36 "data" 0 0 "delay" 1 2 "data" 0 1 "delay" 1 2 "data" 0 D0 "delay" 1 46 "data" 0 0 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Cyan 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Magenta 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Yellow 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;CTO 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Colour 0 15 "Open" 16 31 "Dark Red" 32 47 "Brill Blue" 48 63 "Green" 64 79 "H Minus Grn" 80 95 "Light Org" 96 111 "Dark Org" 112 118 "Navy Blue" 119 255 "Scroll %3d%%"(c-a)*100/(b-a) REND RANGE 6 ;Shutter 0 3 "Closed" 4 103 "Strobe %3d%%"(c-a)*100/(b-a) 108 207 "Pulse %3d%%"(c-a)*100/(b-a) 213 251 "Rnd St %3d%%"(c-a)*100/(b-a) 252 255 "Open" REND RANGE 7 ;Dimmer 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;Iris 0 131 "Iris %3d%%"(c-a)*100/(b-a) 132 171 "Pulse %3d%%"(c-a)*100/(b-a) 172 211 "Op Pls %3d%%"(c-a)*100/(b-a) 212 251 "Cl Pls %3d%%"(c-a)*100/(b-a) 252 255 "Max" REND RANGE 10 ;Animation 0 0 "Open" 1 255 "Anim %3d%%"(c-a)*100/(b-a) REND RANGE 11 ;Anim Rot 0 124 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 125 130 "No Spin" 131 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 12 ;Gobo 0 18 "Open" 19 37 "Gobo 1" 38 56 "Gobo 2" 57 74 "Gobo 3" 75 92 "Gobo 4" 93 111 "Gobo 5" 112 129 "Gobo 6" 130 150 "G1 Sk %3d%%"(c-a)*100/(b-a) 151 171 "G2 Sk %3d%%"(c-a)*100/(b-a) 172 192 "G3 Sk %3d%%"(c-a)*100/(b-a) 193 213 "G4 Sk %3d%%"(c-a)*100/(b-a) 214 234 "G5 Sk %3d%%"(c-a)*100/(b-a) 235 255 "G6 Sk %3d%%"(c-a)*100/(b-a) REND RANGE 13 ;Gobo Rot 0 127 "Index %3d%%"(c-a)*100/(b-a) 128 190 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 191 192 "No Spin" 193 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 15 ;Prism 0 127 "Open" 128 255 "Prism" REND RANGE 16 ;Prism Rot 0 127 "Index %3d%%"(c-a)*100/(b-a) 128 190 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 191 192 "No Spin" 193 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 17 ;Light Frost 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 19 ;Blade TL 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 18 ;Blade TR 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 20 ;Blade BR 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 21 ;Blade BL 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 22 ;Blade LT 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 23 ;Blade LB 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 24 ;Blade RT 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 25 ;Blade RB 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 26 ;Blade All Rot 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 27 ;Focus 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 29 ;Zoom 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 30 ;AutoFocus 0 6 "Disabled" 7 255 "%3d.%dm"4+((c-a)*96/(b-a)),10*(4+((c-a)*96%(b-a)))/(b-a) REND RANGE 31 ;AutoFocus Adj 0 127 "Adj - %3d%%"100-((c-a)*100/(b-a)) 128 128 "Stop" 129 255 "Adj + %3d%%"(c-a)*100/(b-a) REND RANGE 32 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 34 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 36 ;Function 0 11 "Safe" 12 24 "P/T Fast" 25 37 "P/T Normal" 38 50 "Dim Conv" 51 62 "Dim Std" 114 126 "Blade Slow" 127 139 "Blade Fast" 140 152 "Gobo Fast" 153 164 "Gobo Normal" 204 213 "Dim Linear" REND RANGE 37 ;Reset 0 25 "Safe" 26 76 "Reset Zoom" 77 127 "Reset P/T" 128 255 "Reset All" REND RANGE 38 ;Heavy Frost 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 39 ;P/T Speed 0 0 "Full Spd" 1 254 "Speed %3d%%"(c-a)*100/(b-a) 255 255 "Follow Cue" REND RANGE 40 ;Col Speed 0 0 "Full Spd" 1 254 "Speed %3d%%"(c-a)*100/(b-a) 255 255 "Follow Cue" REND RANGE 41 ;Beam Speed 0 0 "Full Spd" 1 254 "Speed %3d%%"(c-a)*100/(b-a) 255 255 "Follow Cue" REND RANGE 42 ;Gobo Speed 0 0 "Full Spd" 1 254 "Speed %3d%%"(c-a)*100/(b-a) 255 255 "Follow Cue" REND