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ADB Warp (ADB) (ADBWARPS.R20)
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; 'ADB Warp 30 DMX, 16bit', 30 DMX Channels, filename: ADBWARPS.R20 ; Copyright © Avolites Ltd. 2016 ; ; Date By Description ; 06-02-06 Ed Created ; 11-04-06 Ed Spencer Moved all shutters into beam group ; 18-07-06 D4 Pers Fixer Updated Pan Power on to Locate value ; 18-07-06 D4 Pers Fixer Updated Tilt Power on to Locate value ; 19-07-06 Ed Checked ; 10-12-08 Jonathan Moreton Added Extra Mode ; 11-12-08 David Hunt Checked ; 02-02-09 D4 Personality Fixer 2009Changed Function Names ; 16-09-10 Jonathan Moreton Added Pending Dimmer to 25 DMX Mode ; 19-04-12 Locate Fix Updated locate, power on, highlight and lowlight values to valid values ; 25-01-13 Peter Budd Added blade control and 33 and 34 channel mode ; 25-05-16 AtlaBaseLibraryUpdaterAdded AltaBase information ; 30-10-16 Nic Morris Added 30 DMX mode. ; 30-10-16 Pers Creator Created - Exported from Diamond 4 file. ; 30-10-16 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE ADBWARPS mode=30 DMX, 16bit 30 DMX Channels NAME "ADB" "Warp 30 DMX, 16bit" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 31 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 30 DMX, 16bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=481 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 0 100 1N H 1 "Dimmer" 255 0 0 3 61 s 2 100 1N E 1 "Pan" 127 0 0 0 0 L 3 100 1N E 1 "Pan Low" 127 0 0 3 1 s 4 100 1N F 1 "Tilt" 127 0 0 0 0 L 5 100 1N F 1 "Tilt Low" 127 0 0 6 1 s 22 100 1N K 1 "Gobo 1 Rot" 0 0 0 0 0 L 23 100 1N K 1 "Gobo 1 R Low" 0 0 0 5 1 L 6 100 1N Q 1 "Zoom" 0 0 0 5 61 L 7 100 1N L 1 "Focus" 0 0 0 20 61 s 8 100 1N 0 1 "Shut A Rot" 0 0 0 0 0 L 9 100 1N 0 1 "Shut A Low" 0 0 0 20 1 L 10 100 1N 0 1 "Shut A Idx" 0 0 0 19 61 s 11 100 1N 0 1 "Shut B Rot" 0 0 0 0 0 L 12 100 1N 0 1 "Shut B Low" 0 0 0 19 1 L 13 100 1N 0 1 "Shut B Idx" 0 0 0 18 61 s 14 100 1N 0 1 "Shut C Rot" 0 0 0 0 0 L 15 100 1N 0 1 "Shut C Low" 0 0 0 18 1 L 16 100 1N 0 1 "Shut C Idx" 0 0 0 17 61 s 17 100 1N 0 1 "Shut D Rot" 0 0 0 0 0 L 18 100 1N 0 1 "Shut D Low" 0 0 0 17 1 L 19 100 1N 0 1 "Shut D Idx" 0 0 0 16 61 s 20 100 1N 0 1 "Shut Rot" 0 0 0 0 0 L 21 100 1N 0 1 "Shut Rot Low" 0 0 0 2 1 s 24 100 1N G 1 "Iris" 0 0 0 0 0 L 25 100 1N G 1 "Iris Low" 0 0 0 11 1 L 1 100 1N 0 1 "Control" 0 0 0 12 1 L 26 100 1N 0 1 "Reserved" 0 0 0 4 1 L 27 100 1N A 1 "Colour" 0 0 0 8 1 L 28 100 1N 0 1 "Scroll Speed" 63 0 0 8 61 L 29 100 1N 0 1 "Scroll Fan" 0 0 0 11 61 L 30 100 1N 0 1 "Scroll Reset" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT ADB Warp 30 DMX, 16bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Pan/Tilt" -1 2 4 "Middle" 21 7F 7F "Left" 22 4F 7F "Right" 23 B0 7F "Top" 24 7F 4F "Bottom" 25 7F B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 2 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 22 ;Gobo 1 Rot 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Zoom 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;Focus 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Shutter A Rot 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;Shutter A In 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 11 ;Shutter B Rot 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 13 ;Shutter B In 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 14 ;Shutter C Rot 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 16 ;Shutter C In 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 17 ;Shutter D Rot 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 19 ;Shutter D In 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 20 ;Shutter Rot 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 24 ;Iris 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 1 ;Control 0 20 "Fire" 21 25 "Park" 26 30 "Online" 31 35 "No Func" 36 40 "Stealth" 41 45 "Quiet" 46 50 "Fast" 51 55 "Reset All" 56 60 "Reset Shut" 61 65 "Reset Gobo" 66 70 "Gobo2/Iris" 71 75 "Reset Zoom" 76 80 "Reset Focus" 81 85 "Reset Pan" 86 90 "Reset Tilt" 91 95 "No Func" 96 100 "Cal Lens" 101 105 "Cal Shut" 106 110 "Cal P/T" 111 115 "Cal Iris/G" 116 120 "No Func" 121 125 "Pan Inv ON" 126 130 "Pan Inv OFF" 131 135 "Tlt Inv ON" 136 140 "Tlt Inv OFF" 141 145 "PT Swap ON" 146 150 "PT Swap OFF" 151 155 "Display ON" 156 160 "Display OFF" 161 165 "Factory Set" 166 170 "User 1" 171 175 "User 2" 176 180 "User 3" 181 185 "No Func" 186 190 "DMX Address" 191 195 "Accessory" 196 200 "Gobo Mode I" 201 205 "Gobo Mode R" 206 210 "No Func" 211 215 "No Func" 216 220 "No Func" 221 225 "No Func" 226 230 "No Func" 231 235 "No Func" 236 240 "No Func" 241 255 "Arm" REND RANGE 27 ;Colour 0 0 "Frame 1" 21 21 "Frame 2" 43 43 "Frame 3" 64 64 "Frame 4" 85 85 "Frame 5" 106 106 "Frame 6" 128 128 "Frame 7" 149 149 "Frame 8" 170 170 "Frame 9" 191 191 "Frame 10" 213 213 "Frame 11" 234 234 "Frame 12" 255 255 "Frame 13" REND RANGE 28 ;Scroller Spd 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 29 ;Scroller Fan 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 30 ;Scroller Reset 0 0 "Safe" 128 128 "Reset" REND