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Coolux Pandoras Box Mediaserver (CLXPBSM2.R20)
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; 'Coolux Media Player', 53 DMX Channels, filename: CLXPBSM2.R20 ; ; Date By Description ; 03-06-04 Pers Creator Created - Exported from Diamond 4 file. ; 03-06-04 Greg Brown Checked ; 01-11-04 Phil Rogers Renamed file ; 21-03-05 Phil Rogers Revised short name ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE CLXMedSrv53 mode=53 DMX, Layer 53 DMX Channels NAME "Coolux" "Mediaserver, Layers 1-3" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 53 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 53 DMX, Layer" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=459 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt, ; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus, ; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 1 100 1N H 1 "Dimmer" 255 255 255 12 1 s 46 100 1N 0 1 "Tile X" 128 -1 -1 0 0 I 47 100 1N 0 1 "Tile X Low" 128 -1 -1 15 1 s 48 100 1N 0 1 "Tile Y" 128 -1 -1 0 0 H 49 100 1N 0 1 "Tile Y Low" 128 -1 -1 12 61 s 50 100 1N 0 1 "Tile X Offse" 128 -1 -1 0 0 I 51 100 1N 0 1 "Tile X O Low" 128 -1 -1 15 61 s 52 100 1N 0 1 "Tile Y Offse" 128 -1 -1 0 0 H 53 100 1N 0 1 "Tile Y O Low" 128 -1 -1 13 1 s 2 100 1N 0 1 "X Pos" 128 -1 -1 0 0 L 3 100 1N 0 1 "X Pos Low" 128 -1 -1 16 1 s 4 100 1N 0 1 "Y Pos" 128 -1 -1 0 0 L 5 100 1N 0 1 "Y Pos Low" 128 -1 -1 18 1 s 6 100 1N 0 1 "Z Pos" 128 -1 -1 0 0 H 7 100 1N 0 1 "Z Pos Low" 128 -1 -1 13 61 s 8 100 1N 0 1 "X Rot" 128 -1 -1 0 0 L 9 100 1N 0 1 "X Rot Low" 128 -1 -1 14 61 s 10 100 1N 0 1 "X Rot Spd" 128 -1 -1 0 0 L 11 100 1N 0 1 "X Rot Sp Low" 128 -1 -1 16 61 s 12 100 1N 0 1 "Y Rot" 128 -1 -1 0 0 L 13 100 1N 0 1 "Y Rot Low" 128 -1 -1 17 61 s 14 100 1N 0 1 "Y Rot Spd" 128 -1 -1 0 0 L 15 100 1N 0 1 "Y Rot Sp Low" 128 -1 -1 18 61 s 16 100 1N 0 1 "Z Rot" 128 -1 -1 0 0 L 17 100 1N 0 1 "Z Rot Low" 128 -1 -1 19 1 s 18 100 1N 0 1 "Z Rot Spd" 128 -1 -1 0 0 L 19 100 1N 0 1 "Z Rot Sp Low" 128 -1 -1 14 1 s 20 100 1N 0 1 "X Scale" 128 -1 -1 0 0 I 21 100 1N 0 1 "X Scale Low" 128 -1 -1 17 1 s 22 100 1N 0 1 "Y Scale" 128 -1 -1 0 0 I 23 100 1N 0 1 "Y Scale Low" 128 -1 -1 19 61 s 24 100 1N 0 1 "Z Scale" 128 -1 -1 0 0 H 25 100 1N 0 1 "Z Scale Low" 128 -1 -1 10 1 I 42 100 1N T 1 "Red" 255 255 0 10 61 I 43 100 1N U 1 "Green" 255 255 0 9 61 I 44 100 1N V 1 "Blue" 255 0 229 4 1 H 45 100 1N 0 1 "Colour Mode" 2 0 0 6 1 s 26 100 1N 0 1 "3D Obj Sel" 0 0 0 0 0 H 27 100 1N 0 1 "3D Obj S Low" 0 0 0 7 1 I 28 100 1N 0 1 "3D Anim Mode" 0 0 0 8 1 s 29 100 1N 0 1 "3D In Point" 0 0 0 0 0 I 30 100 1N 0 1 "3D In Po Low" 0 0 0 8 61 s 31 100 1N 0 1 "3D Out Point" 255 -1 -1 0 0 I 32 100 1N 0 1 "3D Out P Low" 255 -1 -1 7 61 I 33 100 1N 0 1 "3D Anim Cntr" 0 0 0 1 61 s 34 100 1N 0 1 "2D Img Sel" 0 0 0 0 0 H 35 100 1N 0 1 "2D Img S Low" 0 0 0 2 1 I 36 100 1N 0 1 "2D Vid Mode" 0 0 0 3 1 s 37 100 1N 0 1 "2D In Point" 0 0 0 0 0 I 38 100 1N 0 1 "2D In Po Low" 0 0 0 3 61 s 39 100 1N 0 1 "2D Out Point" 255 -1 -1 0 0 I 40 100 1N 0 1 "2D Out P Low" 255 -1 -1 2 61 I 41 100 1N 0 1 "2D Vid Ctrl" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Coolux Media Player 53 DMX, Layer INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Dimmer 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 42 ;Red 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 43 ;Green 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 44 ;Blue 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 45 ;Colour Mode 0 255 "Raw DM %3d"0+(((c-a)*255)/(b-a)) REND RANGE 28 ;3D Anim Mode 0 0 "Play Loop" 1 1 "Play Once" 0 255 "Raw DM %3d"0+(((c-a)*255)/(b-a)) REND RANGE 33 ;3D Anim Cntrl 0 0 "Stop" 1 63 "Play Rev Fa" 64 64 "Play Rev 1:" 65 127 "Play Rev Sl" 128 128 "Pause" 129 191 "Play Fwd Sl" 192 192 "Play Fwd 1:" 193 254 "Play Fwd Fa" 255 255 "Stop" REND RANGE 36 ;2D Vid Mode 0 255 "Raw DM %3d"0+(((c-a)*255)/(b-a)) REND RANGE 41 ;2D Vid Ctrl 0 255 "Raw DM %3d"0+(((c-a)*255)/(b-a)) REND