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d3 Technologies D3 (UKD3D3.R20)
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; 'd3 Technologies D3', 8 DMX Channels, filename: UKD3D3.R20 ; Copyright © Avolites Ltd. 2016 ; ; Date By Description ; 02-06-16 Nic Morris Created ; 02-06-16 Pers Creator Created - Exported from Diamond 4 file. ; 02-06-16 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKD3D3 mode=8 DMX 8 DMX Channels NAME "d3 Technologies" "D3" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 8 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 8 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=504 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 1 100 1N H 1 "Dimmer" 255 0 0 5 1 L 2 100 1N 0 1 "Command" 0 0 0 8 1 L 3 100 1N 0 1 "Track Select" 0 0 0 5 61 L 4 100 1N 0 1 "Execute Comm" 0 0 0 6 1 L 5 100 1N 0 1 "Go to Cue XX" 0 0 0 6 61 L 6 100 1N 0 1 "Go to Cue YY" 0 0 0 7 1 L 7 100 1N 0 1 "Go to Cue ZZ" 0 0 0 8 61 L 8 100 1N 0 1 "Play Status" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT d3 Technologies D3 8 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros MACRO "Execute Command" 1 4 "data" 0 FF "delay" 1 A "data" 0 0 MEND MACRO "Play" 2 2 4 "data" 0 F 0 "delay" 1 5 "data" 0 F FF "delay" 1 5 "data" 0 0 0 MEND MACRO "Play to End Section" 3 2 4 "data" 0 19 0 "delay" 1 5 "data" 0 19 FF "delay" 1 5 "data" 0 0 0 MEND MACRO "Loop Section" 4 2 4 "data" 0 23 0 "delay" 1 5 "data" 0 23 FF "delay" 1 5 "data" 0 0 0 MEND MACRO "Stop" 5 2 4 "data" 0 2D 0 "delay" 1 5 "data" 0 2D FF "delay" 1 5 "data" 0 0 0 MEND MACRO "Next Section" 6 2 4 "data" 0 37 0 "delay" 1 5 "data" 0 37 FF "delay" 1 5 "data" 0 0 0 MEND MACRO "Prev Section" 7 2 4 "data" 0 41 0 "delay" 1 5 "data" 0 41 FF "delay" 1 5 "data" 0 0 0 MEND MACRO "Next Cue" 8 2 4 "data" 0 4B 0 "delay" 1 5 "data" 0 4B FF "delay" 1 5 "data" 0 0 0 MEND MACRO "Go to Cue" 9 2 4 "data" 0 55 0 "delay" 1 5 "data" 0 55 FF "delay" 1 5 "data" 0 0 0 MEND MACRO "Return to Start" 10 2 4 "data" 0 5F 0 "delay" 1 5 "data" 0 5F FF "delay" 1 5 "data" 0 0 0 MEND MACRO "Track Select" 11 2 4 "data" 0 69 0 "delay" 1 5 "data" 0 69 FF "delay" 1 5 "data" 0 0 0 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Command 0 9 "Safe" 10 20 "Play" 21 30 "Play to End" 31 40 "Loop Sect" 41 50 "Stop" 51 60 "Next Sect" 61 70 "Prev Sect" 71 80 "Next Cue" 81 90 "Go to Cue" 91 100 "Ret 2 Start" 101 110 "Track Sel" REND RANGE 4 ;Execute Command 0 254 "Safe" 255 255 "Execute" REND RANGE 8 ;Play Status 0 9 "Safe" 10 20 "Play" 21 30 "Play to End" 31 40 "Loop Sect" 41 50 "Stop" REND