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DAGE AD-3320 (UKDG3320.R20)
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; 'DAGE GT-3320', 20 DMX Channels, filename: UKDG3320.R20 ; Copyright © Avolites Ltd. 2017 ; ; Date By Description ; 17-11-17 Nic Morris Created (very poor documentation) ; 01-12-17 Nic Morris Created from DAGE GT-3326 (charts are littered with errors) ; 01-12-17 Pers Creator Created - Exported from Diamond 4 file. ; 01-12-17 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKDG3320 mode=20 DMX 20 DMX Channels NAME "DAGE" "GT-3320" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 20 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 540 270 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 20 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=492 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 3 61 s 1 100 1N E 1 "Pan" 127 0 0 0 0 L 19 100 1N E 1 "Pan Low" 127 0 0 3 1 s 2 100 1N F 1 "Tilt" 127 0 0 0 0 L 20 100 1N F 1 "Tilt Low" 127 0 0 8 61 L 3 100 1N 0 1 "P/T Speed" 255 0 0 1 1 H 4 100 1N H 1 "Dimmer" 255 0 0 2 61 L 5 100 1N O 1 "Shutter" 255 0 0 6 1 L 7 100 1N I 1 "Gobo 1" 0 0 0 6 61 L 8 100 1N J 1 "Gobo 2" 0 0 0 7 1 L 9 100 1N 0 1 "Gobo 3" 0 0 0 7 61 L 10 100 1N 0 1 "Gobo 3 Rot" 0 0 0 5 1 L 15 100 1N Q 1 "Zoom" 127 0 0 5 61 L 16 100 1N L 1 "Focus" 127 0 0 9 1 L 11 100 1N P 1 "Prism 1" 0 0 0 9 61 L 12 100 1N R 1 "Prism 1 Rot" 0 0 0 10 1 L 13 100 1N 0 1 "Prism 2" 0 0 0 10 61 L 14 100 1N 0 1 "Prism 2 Rot" 0 0 0 11 61 L 17 100 1N 0 1 "Lamp" 0 0 0 11 1 L 18 100 1N 0 1 "Reset" 0 0 0 4 1 L 6 100 1N A 1 "Colour" 0 42 32 END ; ;---------------------------------------------------------------------------- TEXT DAGE GT-3320 20 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Intensity" -1 5 "Open" 31 FF "Slow Strobe" 32 82 "Fast Strobe" 33 FA "Closed" 38 0 PFEND PFTABLE "Pan/Tilt" -1 1 2 "Middle" 21 7F 7F "Left" 22 4F 7F "Right" 23 B0 7F "Top" 24 7F 4F "Bottom" 25 7F B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Colour" -1 6 "Open" 1 0 "Red" 2 A "Orange" 3 3C "Yellow" 4 28 "Green" 5 14 "Aquamarine" 6 32 "Blue" 7 1E "Blue" 9 1E "Rose Red" 10 50 "Pink" 8 46 PFEND PFTABLE "Gobo" -1 7 8 9 "Open" 11 0 0 0 "Gobo 1" 12 5 0 0 "Gobo 2" 13 A 0 0 "Gobo 3" 14 F 0 0 "Gobo 4" 15 14 0 0 "Gobo 5" 16 19 0 0 "Gobo 6" 17 1E 0 0 "Gobo 7" 18 23 0 0 "Gobo 8" 19 28 0 0 "Gobo 9" 20 2D 0 0 PFEND PFTABLE "Beam" -1 15 "Zoom Small" 41 0 "Zoom Medium" 42 7F "Zoom Large" 43 FF PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Reset" 1 18 "data" 0 FC "delay" 1 3C "data" 0 0 MEND MACRO "Lamp Off" 2 17 "data" 0 69 "delay" 1 3C "data" 0 0 MEND MACRO "Lamp On" 3 17 "data" 0 CD "delay" 1 3C "data" 0 0 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;P/T Speed 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Shutter 0 10 "Closed" 11 250 "Strb %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 251 255 "Open" REND RANGE 7 ;Gobo 1 0 4 "Open" 5 9 "Gobo 1" 10 14 "Gobo 2" 15 19 "Gobo 3" 20 24 "Gobo 4" 25 29 "Gobo 5" 30 34 "Gobo 6" 35 39 "Gobo 7" 40 44 "Gobo 8" 45 49 "Gobo 9" 50 54 "Gobo 10" 55 59 "Gobo 11" 60 64 "Gobo 12" 65 69 "Gobo 13" 70 74 "Gobo 14" 75 79 "G1 Sk %3d%%"(c-a)*100/(b-a) 80 84 "G2 Sk %3d%%"(c-a)*100/(b-a) 85 89 "G3 Sk %3d%%"(c-a)*100/(b-a) 90 94 "G4 Sk %3d%%"(c-a)*100/(b-a) 95 99 "G5 Sk %3d%%"(c-a)*100/(b-a) 100 104 "G6 Sk %3d%%"(c-a)*100/(b-a) 105 109 "G7 Sk %3d%%"(c-a)*100/(b-a) 110 114 "G8 Sk %3d%%"(c-a)*100/(b-a) 115 119 "G9 Sk %3d%%"(c-a)*100/(b-a) 120 124 "G10 Sk %3d%%"(c-a)*100/(b-a) 125 129 "G11 Sk %3d%%"(c-a)*100/(b-a) 130 134 "G12 Sk %3d%%"(c-a)*100/(b-a) 135 139 "G13 Sk %3d%%"(c-a)*100/(b-a) 140 143 "G14 Sk %3d%%"(c-a)*100/(b-a) 144 200 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 201 255 "Sc CCW %3d%%"(c-a)*100/(b-a) REND RANGE 8 ;Gobo 2 0 9 "Open" 10 19 "Gobo 1" 20 29 "Gobo 2" 30 39 "Gobo 3" 40 49 "Gobo 4" 50 59 "Gobo 5" 60 69 "Gobo 6" 70 79 "Gobo 7" 80 89 "G1 Sk %3d%%"(c-a)*100/(b-a) 90 99 "G2 Sk %3d%%"(c-a)*100/(b-a) 100 109 "G3 Sk %3d%%"(c-a)*100/(b-a) 110 119 "G4 Sk %3d%%"(c-a)*100/(b-a) 120 129 "G5 Sk %3d%%"(c-a)*100/(b-a) 130 139 "G6 Sk %3d%%"(c-a)*100/(b-a) 140 149 "G7 Sk %3d%%"(c-a)*100/(b-a) 150 159 "No Anim" 160 189 "Index %3d%%"(c-a)*100/(b-a) 190 199 "Bounce %3d%%"(c-a)*100/(b-a) 200 227 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 228 255 "Sc CCW %3d%%"(c-a)*100/(b-a) REND RANGE 9 ;Gobo 3 0 9 "Open" 10 19 "Gobo 1" 20 29 "Gobo 2" 30 39 "Gobo 3" 40 49 "Gobo 4" 50 59 "Gobo 5" 60 69 "Gobo 6" 70 79 "Gobo 7" 80 89 "G1 Sk %3d%%"(c-a)*100/(b-a) 90 99 "G2 Sk %3d%%"(c-a)*100/(b-a) 100 109 "G3 Sk %3d%%"(c-a)*100/(b-a) 110 119 "G4 Sk %3d%%"(c-a)*100/(b-a) 120 129 "G5 Sk %3d%%"(c-a)*100/(b-a) 130 139 "G6 Sk %3d%%"(c-a)*100/(b-a) 140 149 "G7 Sk %3d%%"(c-a)*100/(b-a) 160 205 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 206 255 "Sc CCW %3d%%"(c-a)*100/(b-a) REND RANGE 10 ;Gobo 3 Rot 0 120 "Index %3d%%"(c-a)*100/(b-a) 121 155 "Sp CW %3d%%"(c-a)*100/(b-a) 156 191 "Sp CCW %3d%%"100-((c-a)*100/(b-a)) 192 255 "Bounce %3d%%"(c-a)*100/(b-a) REND RANGE 15 ;Zoom 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 16 ;Focus 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 11 ;Prism 1 0 127 "Open" 128 255 "8-Facet" REND RANGE 12 ;Prism 1 Rot 0 63 "Index %3d%%"(c-a)*100/(b-a) 64 127 "Sp CW %3d%%"(c-a)*100/(b-a) 128 190 "Sp CCW %3d%%"(c-a)*100/(b-a) 191 255 "Bounce %3d%%"(c-a)*100/(b-a) REND RANGE 13 ;Prism 2 0 127 "Open" 128 255 "24-Facet" REND RANGE 14 ;Prism 2 Rot 0 63 "Index %3d%%"(c-a)*100/(b-a) 64 127 "Sp CW %3d%%"(c-a)*100/(b-a) 128 190 "Sp CCW %3d%%"(c-a)*100/(b-a) 191 255 "Bounce %3d%%"(c-a)*100/(b-a) REND RANGE 17 ;Lamp 0 100 "Safe" 101 110 "Lamp Off" 201 210 "Lamp On" REND RANGE 18 ;Reset 0 249 "Safe" 250 255 "Reset" REND RANGE 6 ;Colour 0 4 "Open" 5 9 "Op/ Rd" 10 14 "Red" 15 19 "Rd/ Grn" 20 24 "Green" 25 29 "Grn/ Blu" 30 34 "Blue" 35 39 "Blu/ Yel" 40 44 "Yellow" 45 49 "Yel/ Aq" 50 54 "Aquamarine" 55 59 "Aq/ Org" 60 64 "Orange" 65 69 "Org/ Pk" 70 74 "Pink" 75 79 "Pk/ Rs Rd" 80 84 "Rose Red" 85 89 "Rs Rd/3200K" 90 94 "3200K" 95 99 "3200K/8500K" 100 104 "8500K" 105 109 "8500K/L Blu" 110 114 "Light Blue" 115 119 "L Blu/ Op" 120 190 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 191 255 "Sc CCW %3d%%"(c-a)*100/(b-a) REND