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DLS Aurora (DLS) (UKDLSAUR.R20)
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; 'DLS Aurora', 12 DMX Channels, filename: UKDLSAUR.R20 ; Copyright © Avolites Ltd. 2015 ; ; Date By Description ; 17-11-15 Nic Morris Created ; 17-11-15 Pers Creator Created - Exported from Diamond 4 file. ; 17-11-15 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKDLSAUR mode=12 DMX 12 DMX Channels NAME "DLS" "Aurora" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 12 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 12 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=500 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 11 1 L 1 100 1N 0 1 "Mode" 238 0 0 6 1 L 2 100 1N 0 1 "Pattern" 0 0 0 2 61 L 3 100 1N O 1 "Shutter" 0 0 0 3 61 L 4 100 1N E 1 "X Move" 0 0 0 3 1 L 5 100 1N F 1 "Y Move" 0 0 0 5 1 L 6 100 1N Q 1 "Zoom" 5 0 0 7 1 L 7 100 1N 0 1 "X Roll" 5 0 0 7 61 L 8 100 1N 0 1 "Y Roll" 5 0 0 6 61 L 9 100 1N 0 1 "Rotation" 0 0 0 2 1 L 10 100 1N 0 1 "Draw" 0 0 0 9 1 L 11 100 1N 0 1 "Wave" 4 0 0 4 1 L 12 100 1N A 1 "Colour" 9 0 0 END ; ;---------------------------------------------------------------------------- TEXT DLS Aurora 12 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Mode 0 36 "Backout" 37 73 "SD Auto" 74 110 "Program" 111 146 "SD Manual" 147 184 "Sound" 185 221 "Auto" 222 255 "Manual" REND RANGE 4 ;X Move 0 125 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 126 185 "FWD %3d%%"(c-a)*100/(b-a) 186 225 "REV %3d%%"(c-a)*100/(b-a) 226 245 "Jump" 246 255 "Sound" REND RANGE 5 ;Y Move 0 125 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 126 185 "FWD %3d%%"(c-a)*100/(b-a) 186 225 "REV %3d%%"(c-a)*100/(b-a) 226 245 "Jump" 246 255 "Sound" REND RANGE 6 ;Zoom 0 10 "No Zoom" 11 100 "Zoom %3d%%"(c-a)*100/(b-a) 101 150 "Op Pls %3d%%"(c-a)*100/(b-a) 151 200 "Cl Pls %3d%%"(c-a)*100/(b-a) 201 255 "Pulse %3d%%"(c-a)*100/(b-a) REND RANGE 7 ;X Roll 0 10 "No Roll" 11 100 "Index %3d%%"(c-a)*100/(b-a) 101 255 "Auto %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Y Roll 0 10 "No Roll" 11 100 "Index %3d%%"(c-a)*100/(b-a) 101 255 "Auto %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;Rotation 0 0 "No Rotation" 1 180 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 181 217 "Sp CW %3d%%"(c-a)*100/(b-a) 218 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 10 ;Draw 0 74 "Manual %3d%%"(c-a)*100/(b-a) 75 104 "Auto + %3d%%"(c-a)*100/(b-a) 105 144 "Auto - %3d%%"(c-a)*100/(b-a) 145 184 "Auto %3d%%"(c-a)*100/(b-a) 185 224 "Cycle+ %3d%%"(c-a)*100/(b-a) 225 255 "Cycle- %3d%%"(c-a)*100/(b-a) REND RANGE 11 ;Wave 0 9 "No Wave" 10 199 "Spd %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 200 255 "Angle %3d%%"(c-a)*100/(b-a) REND RANGE 12 ;Colour 0 18 "White" 19 37 "Red" 38 56 "Green" 57 75 "Blue" 76 94 "Yellow" 95 113 "Purple" 114 132 "Cyan" 133 151 "WRGB" 152 170 "BYPC" 171 189 "WRGBYPC" 209 227 "WRGB Flow" 228 246 "BYPC Flow 1" 247 255 "BYPC Flow 2" REND