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DML DML2028 (DML2028.R20)
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; 'DML DML2028', 22 DMX Channels, filename: DML2028.R20 ; ; Date By Description ; 04-04-07 Pers Creator Created - Exported from Diamond 4 file. ; 04-04-07 D.Milligan Checked. ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE DML_2028 mode=Mode 1 22 DMX Channels NAME "DML" "DML2028" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 22 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 450 270 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Mode 1" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=490 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt, ; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus, ; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 2 1 L 1 100 1N G 1 "Iris" 0 0 0 4 1 I 2 100 1N A 1 "Colour 1" 0 0 0 1 1 H 3 100 1N H 1 "Dimmer" 255 0 0 2 61 L 4 100 1N O 1 "Shutter" 208 0 0 3 61 s 5 100 1N E 1 "Pan" 128 0 0 0 0 L 7 100 1N E 1 "Pan Low" 128 0 0 3 1 s 6 100 1N F 1 "Tilt" 128 0 0 0 0 L 8 100 1N F 1 "Tilt Low" 128 0 0 8 1 L 9 100 1N 0 1 "P/T Speed" 0 0 0 6 1 I 10 100 1N I 1 "Gobo 1" 0 0 0 6 61 I 11 100 1N J 1 "Gobo 2" 0 0 0 7 61 L 12 100 1N M 1 "Gobo 2 Rot" 0 0 0 5 61 L 13 100 1N L 1 "Focus" 128 0 0 5 1 L 14 100 1N Q 1 "Zoom" 128 0 0 19 1 I 15 100 1N P 1 "Effect" 0 0 0 19 61 L 16 100 1N R 1 "Effect Rot" 0 0 0 15 61 L 17 100 1N S 1 "Frost" 0 0 0 10 1 L 18 100 1N B 1 "Cyan" 0 0 159 10 61 L 19 100 1N C 1 "Magenta" 0 0 159 9 61 L 20 100 1N D 1 "Yellow" 0 159 32 8 61 L 21 100 1N 0 1 "Speed" 0 0 0 1 61 L 22 100 1N 0 1 "Control" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT DML DML2028 Mode 1 INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Color" 0 18 19 20 "White" 1 00 00 00 "Red" 2 7F DD F9 "Amber" 3 4C FD C8 "Yellow" 4 00 E6 23 "Green" 5 DB D1 0B "Cyan" 6 DC 83 0A "Blue" 7 DE 08 D3 "Lavender" 8 B6 03 E3 "UltraViolet" 9 FF 79 FB "Magenta" 10 79 93 FF PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Reset" 1 4 "data" 0 F0 "delay" 1 3C "data" 0 DE "delay" 1 A MEND MACRO "Lamp Off" 2 4 "data" 0 F8 "delay" 1 3C "data" 0 DE "delay" 1 A MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Iris 0 199 "Iris%3d%%"100-(((c-a)*100)/(b-a)) 200 255 "Auto %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 2 ;Colour 1 0 153 "Index %3d%%"0+(((c-a)*100)/(b-a)) 154 158 "Open" 159 163 "Red" 164 168 "Blue" 169 173 "Yellow" 174 178 "Green" 179 183 "Purple" 184 188 "CTB" 189 198 "CTO" 199 219 "Sc CW %3d%%"100-(((c-a)*100)/(b-a)) 220 240 "Sc CCW %3d%%"100-(((c-a)*100)/(b-a)) 241 255 "R Col %3d%%"100-(((c-a)*100)/(b-a)) REND RANGE 4 ;Shutter 0 15 "Closed" 16 207 "Strobe %3d%%"100-(((c-a)*100)/(b-a)) 208 235 "Open" 236 245 "Reset" 246 250 "Closed Off" 251 255 "Open" REND RANGE 9 ;P/T Speed 0 251 "Spd %3d%%"100-(((c-a)*100)/(b-a)) 252 255 "Vector" REND RANGE 10 ;Gobo 1 0 153 "Index %3d%%"0+(((c-a)*100)/(b-a)) 154 166 "Gobo 4" 167 174 "Gobo 3" 175 182 "Gobo 2" 183 190 "Gobo 1" 191 198 "Open" 199 219 "Sc CW %3d%%"100-(((c-a)*100)/(b-a)) 220 240 "Sc CCW %3d%%"0+(((c-a)*100)/(b-a)) 241 255 "Rnd Sc %3d%%"100-(((c-a)*100)/(b-a)) REND RANGE 11 ;Gobo 2 0 19 "Open" 20 39 "Gobo 1" 40 59 "Gobo 2" 60 79 "Gobo 3" 80 99 "Gobo 4" 100 119 "Gobo 4" 120 139 "Gobo 3" 140 159 "Gobo 2" 160 179 "Gobo 1" 180 199 "Open" 200 237 "Sc CW %3d%%"0+(((c-a)*100)/(b-a)) 238 255 "Sc CCW %3d%%"100-(((c-a)*100)/(b-a)) REND RANGE 12 ;Gobo 2 Rot 0 2 "Open" 3 127 "Sp CW %3d%%"0+(((c-a)*100)/(b-a)) 128 252 "Sp CCW %3d%%"100-(((c-a)*100)/(b-a)) 253 255 "No Spin" REND RANGE 15 ;Effect 0 39 "Open" 40 79 "Prism 1" 80 119 "Prism 2" 120 159 "Prism 3" 160 199 "Prism 4" 200 255 "Prism 5" REND RANGE 16 ;Effect Rot 0 127 "Index %3d%%"0+(((c-a)*100)/(b-a)) 128 191 "Sp CW %3d%%"0+(((c-a)*100)/(b-a)) 192 255 "Sp CCW %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 18 ;Cyan 0 159 "Cyan %3d%%"0+(((c-a)*100)/(b-a)) 160 255 "Rain %3d%%"100-(((c-a)*100)/(b-a)) REND RANGE 19 ;Magenta 0 159 "Mag %3d%%"0+(((c-a)*100)/(b-a)) 160 255 "Rain %3d%%"100-(((c-a)*100)/(b-a)) REND RANGE 20 ;Yellow 0 159 "Yel %3d%%"0+(((c-a)*100)/(b-a)) 160 255 "Rain %3d%%"100-(((c-a)*100)/(b-a)) REND RANGE 21 ;Speed 0 127 "Spd %3d%%"100-(((c-a)*100)/(b-a)) 128 255 "Macro" REND RANGE 22 ;Control 0 4 "No Shk/Vect" 5 104 "G1 Shk %3d%%"0+(((c-a)*100)/(b-a)) 105 204 "G1S/E %3d%%"0+(((c-a)*100)/(b-a)) 205 230 "G1nS/E %3d%%"0+(((c-a)*100)/(b-a)) 231 255 "No Shk/Vect" REND