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DML DML1000S (DML1000S.R20)
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; 'DML DML1000S', 22 DMX Channels, filename: DML1000S.R20 ; ; Date By Description ; 04-04-07 Pers Creator Created - Exported from Diamond 4 file. ; 04-04-07 D.Milligan Checked. ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE DML_1000S mode=Mode 1 22 DMX Channels NAME "DML" "DML1000S" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 22 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 450 270 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Mode 1" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=490 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt, ; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus, ; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 2 61 L 1 100 1N O 1 "Shutter" 30 0 0 1 1 H 2 100 1N H 1 "Dimmer" 255 0 0 3 61 s 16 100 1N E 1 "Pan" 128 0 0 0 0 L 18 100 1N E 1 "Pan Low" 128 0 0 3 1 s 17 100 1N F 1 "Tilt" 128 0 0 0 0 L 19 100 1N F 1 "Tilt Low" 128 0 0 4 1 I 3 100 1N A 1 "Colour 1" 0 0 0 4 61 I 4 100 1N N 1 "Colour 2" 0 0 0 6 1 I 5 100 1N I 1 "Gobo 1" 0 0 0 7 1 s 6 100 1N K 1 "Gobo 1 Rot" 0 0 0 0 0 L 7 100 1N K 1 "Gobo 1 R Low" 0 0 0 6 61 I 8 100 1N J 1 "Gobo 2" 0 0 0 2 1 L 14 100 1N G 1 "Iris" 0 0 0 5 61 L 15 100 1N L 1 "Focus" 128 0 0 5 1 L 22 100 1N Q 1 "Zoom" 128 0 0 19 1 I 10 100 1N P 1 "Animation" 0 0 0 19 61 L 11 100 1N R 1 "Animation Sp" 0 0 0 9 1 I 12 100 1N 0 1 "Prism" 0 0 0 9 61 L 13 100 1N 0 1 "Prism Rot" 0 0 0 10 61 L 9 100 1N 0 1 "Macros" 0 0 0 8 1 L 20 100 1N 0 1 "P/T Speed" 0 0 0 10 1 L 21 100 1N 0 1 "Control" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT DML DML1000S Mode 1 INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros MACRO "Lamp On" 1 1 "data" 0 F8 "delay" 1 3C "data" 0 22 "delay" 1 A MEND MACRO "Lamp Off" 2 1 "data" 0 F8 "delay" 1 3C "data" 0 22 "delay" 1 A MEND MACRO "Reset" 3 1 "data" 0 F0 "delay" 1 3C "data" 0 22 "delay" 1 A MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Shutter 0 19 "Closed" 20 49 "Open" 50 100 "Strobe %3d%%"100-(((c-a)*100)/(b-a)) 10 107 "Open" 108 127 "Op Pul %3d%%"100-(((c-a)*100)/(b-a)) 128 147 "Cl Pul %3d%%"100-(((c-a)*100)/(b-a)) 148 155 "Open" 156 215 "Rnd St %3d%%"100-(((c-a)*100)/(b-a)) 216 218 "Open" 219 224 "Rnd Op %3d%%"100-(((c-a)*100)/(b-a)) 225 230 "Rnd Cl %3d%%"100-(((c-a)*100)/(b-a)) 231 235 "Open" 236 245 "Reset" 246 250 "Lamp On/Off" 251 255 "Open" REND RANGE 3 ;Colour 1 0 153 "Index %3d%%"0+(((c-a)*100)/(b-a)) 154 163 "Blue" 164 170 "Yellow" 171 177 "Frost" 178 184 "Filter 1" 185 191 "Filter 2" 192 198 "Open" 199 219 "Sc CW %3d%%"100-(((c-a)*100)/(b-a)) 220 240 "Sc CCW %3d%%"100-(((c-a)*100)/(b-a)) 241 255 "R Col %3d%%"100-(((c-a)*100)/(b-a)) REND RANGE 4 ;Colour 2 0 153 "Index %3d%%"0+(((c-a)*100)/(b-a)) 154 163 "Pink" 164 168 "Orange" 169 173 "Purple" 174 178 "Green" 179 183 "Yellow" 184 188 "Light Blue" 189 193 "Red" 194 198 "Open" 199 219 "Sc CW %3d%%"100-(((c-a)*100)/(b-a)) 220 240 "Sc CCW %3d%%"100-(((c-a)*100)/(b-a)) 241 255 "R Col %3d%%"100-(((c-a)*100)/(b-a)) REND RANGE 5 ;Gobo 1 0 13 "Open" 14 20 "Gobo 1 I" 21 27 "Gobo 2 I" 28 34 "Gobo 3 I" 35 42 "Gobo 4 I" 43 62 "Open" 63 72 "Gobo 1 S" 73 82 "Gobo 2 S" 83 92 "Gobo 3 S" 93 104 "Gobo 4 S" 105 119 "G4 Shk %3d%%"0+(((c-a)*100)/(b-a)) 120 137 "G3 Shk %3d%%"0+(((c-a)*100)/(b-a)) 138 155 "G2 Shk %3d%%"0+(((c-a)*100)/(b-a)) 156 174 "G1 Shk %3d%%"0+(((c-a)*100)/(b-a)) 174 209 "Open" 210 232 "Sc CW %3d%%"100-(((c-a)*100)/(b-a)) 233 255 "Sc CCW %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 6 ;Gobo 1 Rot 0 2 "Open" 3 127 "Sp CW %3d%%"0+(((c-a)*100)/(b-a)) 128 252 "Sp CCW %3d%%"100-(((c-a)*100)/(b-a)) 253 255 "No Spin" REND RANGE 8 ;Gobo 2 0 153 "Index %3d%%"0+(((c-a)*100)/(b-a)) 154 163 "Gobo 1" 164 170 "Gobo 2" 171 177 "Gobo 3" 178 184 "Gobo 4" 185 191 "Gobo 5" 192 198 "Open" 199 219 "Sp CW %3d%%"100-(((c-a)*100)/(b-a)) 220 240 "Sp CCW %3d%%"100-(((c-a)*100)/(b-a)) 241 255 "Random" REND RANGE 14 ;Iris 0 215 "Iris %3d%%"100-(((c-a)*100)/(b-a)) 216 243 "Auto %3d%%"0+(((c-a)*100)/(b-a)) 244 255 "Rnd %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 10 ;Animation 0 127 "Index %3d%%"0+(((c-a)*100)/(b-a)) 128 175 "Angle %3d%%"0+(((c-a)*100)/(b-a)) 176 215 "Shake %3d%%"0+(((c-a)*100)/(b-a)) 216 255 "R Col %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 12 ;Prism 0 49 "Open" 50 99 "Prism 1" 100 255 "Prism 2" REND RANGE 13 ;Prism Rot 0 0 "Open" 1 85 "Sp CW %3d%%"100-(((c-a)*100)/(b-a)) 171 178 "No Spin" 86 170 "Sp CCW %3d%%"100-(((c-a)*100)/(b-a)) 179 255 "Auto %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 9 ;Macros 0 15 "Safe" 16 55 "G2 Shk %3d%%"0+(((c-a)*100)/(b-a)) 56 95 "C2 Shk %3d%%"0+(((c-a)*100)/(b-a)) 96 135 "G2C1 S %3d%%"0+(((c-a)*100)/(b-a)) 136 175 "G2C2 S %3d%%"0+(((c-a)*100)/(b-a)) 176 215 "G2C2 S %3d%%"0+(((c-a)*100)/(b-a)) 216 255 "G2C1 S %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 20 ;P/T Speed 0 2 "Tracking" 3 242 "Speed %3d%%"100-(((c-a)*100)/(b-a)) 243 245 "Tracking 1" 246 248 "Tracking 2" 249 251 "Tracking 3" 252 255 "BO w P/T" REND