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Ehrgeiz Fusion 2 (UKERFS21.R20)
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; 'Ehrgeiz Fusion 2 Standard, 12 DMX', 12 DMX Channels, filename: UKERFS21.R20 ; Copyright © Avolites Ltd. 2018 ; ; Date By Description ; 05-10-18 Nic Morris Created (note changing DMX mode via control channel is not supported) ; 05-10-18 Pers Creator Created - Exported from Diamond 4 file. ; 05-10-18 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKERFS21 mode=Standard, 12 DMX 12 DMX Channels NAME "Ehrgeiz" "Fusion 2 Standard, 12 DMX" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 12 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Standard, 12 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=500 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 4 1 L 1 100 1N A 1 "Colour" 0 0 0 10 1 L 2 100 1N T 1 "Red" 255 255 0 10 61 L 3 100 1N U 1 "Green" 255 255 0 9 61 L 4 100 1N V 1 "Blue" 255 0 230 9 1 L 5 100 1N 0 1 "White" 0 0 0 2 61 L 6 100 1N O 1 "Shutter" 255 0 0 1 1 H 7 100 1N H 1 "Dimmer" 255 0 0 4 61 L 8 100 1N 0 1 "CTO" 0 0 0 6 1 L 9 100 1N 0 1 "Pattern" 0 0 0 7 1 L 10 100 1N 0 1 "Pattern Spd" 127 0 0 7 61 L 11 100 1N 0 1 "Pattern Fade" 127 0 0 11 1 L 12 100 1N 0 1 "Control" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Ehrgeiz Fusion 2 Standard, 12 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Intensity" -1 6 "Open" 31 FF "Slow Strobe" 32 DB "Fast Strobe" 33 EF "Slow Pulse" 36 3F "Fast Pulse" 37 4F "Closed" 38 0 PFEND PFTABLE "Colour" -1 2 3 4 "Open" 1 FF FF FF "Red" 2 FF 0 0 "Amber" 3 FF 7F 0 "Yellow" 4 FF FF 0 "Green" 5 0 FF 0 "Cyan" 6 0 FF FF "Blue" 7 0 0 FF "Purple" 9 7F 0 FF "Magenta" 10 FF 0 FF "Lavender" 8 B5 6E F0 PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Reset" 1 12 "data" 0 B7 "delay" 1 3C "data" 0 0 MEND MACRO "Dim Spd Smooth" 2 12 "data" 0 3A "delay" 1 3C "data" 0 0 MEND MACRO "Dim Spd Fast" 3 12 "data" 0 3F "delay" 1 3C "data" 0 0 MEND MACRO "Dim Curve Linear" 4 12 "data" 0 49 "delay" 1 3C "data" 0 0 MEND MACRO "Dim Curve Theatrical" 5 12 "data" 0 4E "delay" 1 3C "data" 0 0 MEND MACRO "Dim Curve Sqare" 6 12 "data" 0 53 "delay" 1 3C "data" 0 0 MEND MACRO "Dim Curve Inv Sq" 7 12 "data" 0 58 "delay" 1 3C "data" 0 0 MEND MACRO "No DMX Hold" 8 12 "data" 0 62 "delay" 1 3C "data" 0 0 MEND MACRO "No DMX Shutter Closed" 9 12 "data" 0 67 "delay" 1 3C "data" 0 0 MEND MACRO "No DMX Play Program 1" 10 12 "data" 0 6C "delay" 1 3C "data" 0 0 MEND MACRO "Display On" 11 12 "data" 0 76 "delay" 1 3C "data" 0 0 MEND MACRO "Display Off" 12 12 "data" 0 7B "delay" 1 3C "data" 0 0 MEND MACRO "DMX Mode Standard" 13 12 "data" 0 8F "delay" 1 3C "data" 0 0 MEND MACRO "DMX Mode Advanced" 14 12 "data" 0 94 "delay" 1 3C "data" 0 0 MEND MACRO "DMX Mode Pattern" 15 12 "data" 0 99 "delay" 1 3C "data" 0 0 MEND MACRO "DMX Mode Pixel" 16 12 "data" 0 9E "delay" 1 3C "data" 0 0 MEND MACRO "DMX Mode Compressed" 17 12 "data" 0 A3 "delay" 1 3C "data" 0 0 MEND MACRO "DMX Mode Pixel Dim" 18 12 "data" 0 A8 "delay" 1 3C "data" 0 0 MEND MACRO "Default" 19 12 "data" 0 BC "delay" 1 3C "data" 0 0 MEND MACRO "Boot Mode Auto" 20 12 "data" 0 E9 "delay" 1 3C "data" 0 0 MEND MACRO "Boot Mode DMX" 21 12 "data" 0 EE "delay" 1 3C "data" 0 0 MEND MACRO "Boot Mode Program Play" 22 12 "data" 0 F3 "delay" 1 3C "data" 0 0 MEND MACRO "Boot Mode Static" 23 12 "data" 0 F8 "delay" 1 3C "data" 0 0 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Colour 0 5 "Open" 6 10 "Moroccan Pk" 11 15 "Pink" 16 20 "Special Rs" 21 25 "Follies Pk" 26 30 "Fuschia Pk" 31 35 "Surprise Pk" 36 40 "Congo Blue" 41 45 "Tokyo Blue" 46 50 "Deep Blue" 51 55 "Just Blue" 56 60 "Medium Blue" 61 65 "Double CT B" 66 70 "Slate Blue" 71 75 "Full CT Blu" 76 80 "Half CT Blu" 81 85 "Steel Blue" 86 90 "Lighter Blu" 91 95 "Light Blue" 96 100 "Medium Blue" 101 105 "Dark Green" 106 110 "Primary Grn" 111 115 "Moss Green" 116 120 "Fern Green" 121 125 "JAS Green" 126 130 "Lime Green" 131 135 "Spring Yel" 136 140 "Deep Amber" 141 145 "Chrome Org" 146 150 "Orange" 151 155 "Gold Amber" 156 160 "Millennium" 161 165 "Deep Golden" 166 170 "Flame Red" 171 185 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 186 190 "No Scroll" 191 205 "Sc CCW %3d%%"100-((c-a)*100/(b-a)) 206 210 "No Scroll" 211 225 "Random %3d%%"100-((c-a)*100/(b-a)) 226 230 "Tungsten" 231 235 "White 3200K" 236 240 "White 4200K" 241 245 "White 5600K" 246 250 "White 7200K" 251 255 "White 8000K" REND RANGE 2 ;Red 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Green 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Blue 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;White 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Shutter 0 0 "Closed" 16 47 "Rnd St %3d%%"(c-a)*100/(b-a) 48 79 "Op Pls %3d%%"(c-a)*100/(b-a) 80 111 "Cl pls %3d%%"(c-a)*100/(b-a) 112 143 "Pulse %3d%%"(c-a)*100/(b-a) 144 199 "Pause %1d Sec"5-((c-a)*4/(b-a)) 200 239 "Strobe %3d%%"(c-a)*100/(b-a) 255 255 "Open" REND RANGE 7 ;Dimmer 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;CTO 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;Pattern 0 5 "No Pattern" 6 6 "Static 1" 7 7 "Static 2" 8 8 "Static 3" 9 9 "Static 4" 10 10 "Static 5" 11 11 "Static 6" 12 12 "Static 7" 13 13 "Static 8" 14 14 "Static 9" 15 15 "Static 10" 16 16 "Static 11" 17 17 "Static 12" 18 18 "Static 13" 19 19 "Static 14" 20 20 "Static 15" 21 21 "Static 16" 22 22 "Static 17" 23 23 "Static 18" 24 24 "Static 19" 25 25 "Static 20" 26 26 "Static 21" 27 27 "Static 22" 28 28 "Static 23" 29 29 "Static 24" 30 30 "Static 25" 31 31 "Static 26" 32 32 "Static 27" 33 33 "Static 28" 34 34 "Static 29" 35 35 "Static 30" 36 36 "Static 31" 37 37 "Static 32" 38 38 "Static 33" 39 39 "Static 34" 40 40 "Static 35" 41 41 "Static 36" 42 42 "Static 37" 43 43 "Static 38" 44 44 "Static 39" 45 45 "Static 40" 46 46 "Static 41" 47 47 "Static 42" 48 48 "Static 43" 49 49 "Static 44" 50 50 "Static 45" 51 51 "Static 46" 52 52 "Static 47" 53 53 "Static 48" 54 54 "Static 49" 55 55 "Static 50" 56 56 "Static 51" 57 57 "Static 52" 58 58 "Static 53" 59 59 "Static 54" 60 60 "Static 55" 61 61 "Static 56" 62 62 "Static 57" 63 63 "Static 58" 64 64 "Static 59" 65 65 "Static 60" 66 66 "Static 61" 67 67 "Static 62" 68 68 "Static 63" 69 69 "Static 64" 70 70 "Static 65" 71 71 "Static 66" 72 72 "Static 67" 73 73 "Static 68" 74 74 "Static 69" 75 75 "Static 70" 76 76 "Static 71" 77 77 "Static 72" 78 78 "Static 73" 79 79 "Static 74" 80 80 "Anim 1 Std" 81 81 "Anim 1 Rev" 82 82 "Anim 1 Inv" 83 83 "Anim 1 InvR" 84 84 "Anim 2 Std" 85 85 "Anim 2 Rev" 86 86 "Anim 2 Inv" 87 87 "Anim 2 InvR" 88 88 "Anim 3 Std" 89 89 "Anim 3 Rev" 90 90 "Anim 3 Inv" 91 91 "Anim 3 InvR" 92 92 "Anim 4 Std" 93 93 "Anim 4 Rev" 94 94 "Anim 4 Inv" 95 95 "Anim 4 InvR" 96 96 "Anim 5 Std" 97 97 "Anim 5 Rev" 98 98 "Anim 5 Inv" 99 99 "Anim 5 InvR" 100 100 "Anim 6 Std" 101 101 "Anim 6 Rev" 102 102 "Anim 6 Inv" 103 103 "Anim 6 InvR" 104 104 "Anim 7 Std" 105 105 "Anim 7 Rev" 106 106 "Anim 7 Inv" 107 107 "Anim 7 InvR" 108 108 "Anim 8 Std" 109 109 "Anim 8 Rev" 110 110 "Anim 8 Inv" 111 111 "Anim 8 InvR" 112 112 "Anim 9 Std" 113 113 "Anim 9 Rev" 114 114 "Anim 9 Inv" 115 115 "Anim 9 InvR" 116 116 "Anim 10 Std" 117 117 "Anim 10 Rev" 118 118 "Anim 10 Inv" 119 119 "Anim 10 InR" 120 120 "Anim 11 Std" 121 121 "Anim 11 Rev" 122 122 "Anim 11 Inv" 123 123 "Anim 11 InR" 124 124 "Anim 12 Std" 125 125 "Anim 12 Rev" 126 126 "Anim 12 Inv" 127 127 "Anim 12 InR" 128 128 "Anim 13 Std" 129 129 "Anim 13 Rev" 130 130 "Anim 13 Inv" 131 131 "Anim 13 InR" 132 132 "Anim 14 Std" 133 133 "Anim 14 Rev" 134 134 "Anim 14 Inv" 135 135 "Anim 14 InR" 136 136 "Anim 15 Std" 137 137 "Anim 15 Rev" 138 138 "Anim 15 Inv" 139 139 "Anim 15 InR" 140 140 "Anim 16 Std" 141 141 "Anim 16 Rev" 142 142 "Anim 16 Inv" 143 143 "Anim 16 InR" 144 144 "Anim 17 Std" 145 145 "Anim 17 Rev" 146 146 "Anim 17 Inv" 147 147 "Anim 17 InR" 148 148 "Anim 18 Std" 149 149 "Anim 18 Rev" 150 150 "Anim 18 Inv" 151 151 "Anim 18 InR" 152 152 "Anim 19 Odd" 153 153 "Anim 19 Eve" 154 154 "Anim 20 Odd" 155 155 "Anim 20 Eve" 156 156 "Rand 1" 157 157 "Rand 1 Inv" 158 158 "Rand 2" 159 159 "Rand 2 Inv" 160 160 "Rand 3" 161 161 "Rand 3 Inv" 162 162 "Rand 4" 163 163 "Rand 4 Inv" 164 164 "Rand 5" 165 165 "Rand 5 Inv" 166 166 "Rand 6" 167 167 "Rand 6 Inv" 168 168 "Rand 7" 169 169 "Rand 7 Inv" 170 170 "Rand 8" 171 171 "Rand 8 Inv" 172 172 "Rand 9" 173 173 "Rand 9 Inv" REND RANGE 10 ;Pattern Spd 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 11 ;Pattern Fade 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 12 ;Control 0 55 "Safe" 56 60 "Dim Spd Sm" 61 65 "Dim Spd Fst" 71 75 "Dim Crv Lin" 76 80 "Dim Crv Ttr" 81 85 "Dim Crv Sq" 86 90 "Dim Crv ISq" 96 100 "No DMX Hold" 101 105 "No DMX Cls" 106 110 "No DMX Prg1" 116 120 "Display On" 121 125 "Display Off" 141 145 "Mode Std" 146 150 "Mode Adv" 151 155 "Mode Patt" 156 160 "Mode Pix" 161 165 "Mode Comp" 166 170 "Mode PixDim" 181 185 "Reset" 186 190 "Default" 231 235 "Boot Auto" 236 240 "Boot DMX" 241 245 "Boot Prog" 246 250 "Boot Static" REND