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EK Lights E1 Spot (UKEKE1S1.R20)
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; 'EK Lights E1 Spot 27 DMX', 27 DMX Channels, filename: UKEKE1S1.R20 ; Copyright © Avolites Ltd. 2018 ; ; Date By Description ; 24-01-18 Nic Morris Created (gobo images not added due to missing slot numbers) ; 24-01-18 Pers Creator Created - Exported from Diamond 4 file. ; 24-01-18 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKEKE1S1 mode=27 DMX 27 DMX Channels NAME "EK Lights" "E1 Spot 27 DMX" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 27 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 540 270 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 27 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=485 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 3 61 L 1 100 1N E 1 "Pan" 127 0 0 3 1 L 2 100 1N F 1 "Tilt" 127 0 0 8 1 L 3 100 1N 0 1 "P/T Speed" 0 0 0 2 61 L 4 100 1N O 1 "Shutter" 255 0 0 1 1 H 5 100 1N H 1 "Dimmer" 255 0 0 10 1 L 6 100 1N T 1 "Red" 255 255 0 10 61 L 7 100 1N U 1 "Green" 255 255 0 9 61 L 8 100 1N V 1 "Blue" 255 0 229 4 61 L 9 100 1N 0 1 "White" 0 0 0 14 1 L 10 100 1N 0 1 "Colour Func" 0 0 0 4 1 L 11 100 1N A 1 "Colour" 0 0 0 6 1 s 12 100 1N I 1 "Gobo 1" 0 0 0 0 0 L 13 100 1N I 1 "Gobo 1 Low" 0 0 0 7 1 L 14 100 1N K 1 "Gobo 1 Rot" 0 0 0 6 61 s 15 100 1N J 1 "Gobo 2" 0 0 0 0 0 L 16 100 1N J 1 "Gobo 2 Low" 0 0 0 9 1 L 17 100 1N P 1 "Prism" 0 0 0 15 61 L 18 100 1N S 1 "Frost" 0 0 0 5 61 s 19 100 1N L 1 "Focus" 127 0 0 0 0 L 20 100 1N L 1 "Focus Low" 127 0 0 5 1 s 21 100 1N Q 1 "Zoom" 127 0 0 0 0 L 22 100 1N Q 1 "Zoom Low" 127 0 0 19 1 L 23 100 1N 0 1 "Animation" 0 0 0 19 61 L 24 100 1N 0 1 "Animation Ro" 0 0 0 2 1 L 25 100 1N G 1 "Iris" 0 0 0 11 1 L 26 100 1N 0 1 "Control" 0 0 0 8 61 L 27 100 1N 0 1 "Dim Spd" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT EK Lights E1 Spot 27 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Intensity" -1 4 "Open" 31 FF "Slow Strobe" 32 4F "Fast Strobe" 33 5F "Slow Pulse" 36 8F "Fast Pulse" 37 9F "Closed" 38 0 PFEND PFTABLE "Pan/Tilt" -1 1 2 "Middle" 21 7F 7F "Left" 22 4F 7F "Right" 23 B0 7F "Top" 24 7F 4F "Bottom" 25 7F B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Colour" -1 6 7 8 "Open" 1 FF FF FF "Red" 2 FF 0 0 "Amber" 3 FF 7F 0 "Yellow" 4 FF FF 0 "Green" 5 0 FF 0 "Cyan" 6 0 FF FF "Blue" 7 0 0 FF "Purple" 9 7F 0 FF "Magenta" 10 FF 0 FF "Lavender" 8 B5 6D EF PFEND PFTABLE "Gobo" -1 12 15 "Open" 11 0 0 "Gobo 1" 12 6 0 "Gobo 2" 13 B 0 "Gobo 3" 14 10 0 "Gobo 4" 15 15 0 "Gobo 5" 16 1A 0 "Gobo 6" 17 1F 0 "Gobo 7" 18 24 0 "Gobo 1" 19 0 6 "Gobo 2" 20 0 A PFEND PFTABLE "Beam" -1 21 25 18 "Zoom Small" 41 0 0 0 "Zoom Medium" 42 7F 0 0 "Zoom Large" 43 FF 0 0 "Iris Small" 44 7F 3F 0 "Iris Medium" 45 7F 20 0 "Iris Large" 46 7F 0 0 "Frost Off" 47 7F 0 0 "Frost Full" 48 7F 0 FF PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Reset Pan" 1 26 "data" 0 36 "delay" 1 3C "data" 0 0 MEND MACRO "Reset Tilt" 2 26 "data" 0 40 "delay" 1 3C "data" 0 0 MEND MACRO "Reset Gobo 1" 3 26 "data" 0 4A "delay" 1 3C "data" 0 0 MEND MACRO "Reset Gobo 2" 4 26 "data" 0 54 "delay" 1 3C "data" 0 0 MEND MACRO "Reset Prism" 5 26 "data" 0 5E "delay" 1 3C "data" 0 0 MEND MACRO "Reset Animation" 6 26 "data" 0 68 "delay" 1 3C "data" 0 0 MEND MACRO "Reset Focus" 7 26 "data" 0 72 "delay" 1 3C "data" 0 0 MEND MACRO "Reset Zoom" 8 26 "data" 0 7C "delay" 1 3C "data" 0 0 MEND MACRO "Reset Frost" 9 26 "data" 0 86 "delay" 1 3C "data" 0 0 MEND MACRO "Reset Iris" 10 26 "data" 0 90 "delay" 1 3C "data" 0 0 MEND MACRO "Reset All" 11 26 "data" 0 F4 "delay" 1 3C "data" 0 0 MEND MACRO "Move in Dark On" 12 26 "data" 0 E "delay" 1 3C "data" 0 0 MEND MACRO "Move in Dark Off" 13 26 "data" 0 18 "delay" 1 3C "data" 0 0 MEND MACRO "Gobo in Dark On" 14 26 "data" 0 22 "delay" 1 3C "data" 0 0 MEND MACRO "Gobo in Dark Off" 15 26 "data" 0 2C "delay" 1 3C "data" 0 0 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;P/T Speed 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 4 ;Shutter 0 0 "Closed" 64 95 "Strobe %3d%%"(c-a)*100/(b-a) 128 159 "Pulse %3d%%"(c-a)*100/(b-a) 192 223 "Rnd St %3d%%"(c-a)*100/(b-a) 255 255 "Open" REND RANGE 5 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Red 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;Green 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Blue 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;White 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;Colour Func 0 19 "No Function" 20 39 "CTC" 40 59 "Scroll CW" 60 79 "Scroll CCW" 80 99 "Index" 100 119 "CTO" REND RANGE 12 ;Gobo 1 0 5 "Open" 6 10 "Gobo 1" 11 15 "Gobo 2" 16 20 "Gobo 3" 21 25 "Gobo 4" 26 30 "Gobo 5" 31 35 "Gobo 6" 36 40 "Gobo 7" 41 55 "G1 Sk %3d%%"(c-a)*100/(b-a) 56 70 "G2 Sk %3d%%"(c-a)*100/(b-a) 71 85 "G3 Sk %3d%%"(c-a)*100/(b-a) 86 100 "G4 Sk %3d%%"(c-a)*100/(b-a) 101 115 "G5 Sk %3d%%"(c-a)*100/(b-a) 116 130 "G6 Sk %3d%%"(c-a)*100/(b-a) 131 145 "G7 Sk %3d%%"(c-a)*100/(b-a) 146 200 "Sc CW %3d%%"(c-a)*100/(b-a) 201 255 "Sc CCW %3d%%"(c-a)*100/(b-a) REND RANGE 14 ;Gobo 1 Rot 0 191 "Index %3d%%"(c-a)*100/(b-a) 192 221 "Sp CW %3d%%"(c-a)*100/(b-a) 222 225 "No Spin" 226 255 "Sp CCW %3d%%"100-((c-a)*100/(b-a)) REND RANGE 15 ;Gobo 2 0 5 "Open" 6 9 "Gobo 1" 10 13 "Gobo 2" 14 17 "Gobo 3" 18 21 "Gobo 4" 22 25 "Gobo 5" 26 29 "Gobo 6" 30 33 "Gobo 7" 34 37 "Gobo 8" 38 51 "G1 Sk %3d%%"(c-a)*100/(b-a) 52 65 "G2 Sk %3d%%"(c-a)*100/(b-a) 66 79 "G3 Sk %3d%%"(c-a)*100/(b-a) 80 93 "G4 Sk %3d%%"(c-a)*100/(b-a) 94 107 "G5 Sk %3d%%"(c-a)*100/(b-a) 108 121 "G6 Sk %3d%%"(c-a)*100/(b-a) 122 135 "G7 Sk %3d%%"(c-a)*100/(b-a) 136 149 "G8 Sk %3d%%"(c-a)*100/(b-a) 150 202 "Sc CW %3d%%"(c-a)*100/(b-a) 203 255 "Sc CCW %3d%%"(c-a)*100/(b-a) REND RANGE 17 ;Prism 0 5 "Open" 6 191 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 192 223 "Sp CW %3d%%"(c-a)*100/(b-a) 224 255 "Sp CCW %3d%%"100-((c-a)*100/(b-a)) REND RANGE 18 ;Frost 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 19 ;Focus 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 21 ;Zoom 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 23 ;Animation 0 7 "Open" 8 255 "Animation" REND RANGE 24 ;Animation Rot 0 127 "No Spin" 128 189 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 190 191 "No Spin" 192 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 25 ;Iris 0 63 "Iris %3d%%"100-((c-a)*100/(b-a)) 64 127 "Pulse %3d%%"(c-a)*100/(b-a) 128 191 "Op Pls %3d%%"(c-a)*100/(b-a) 192 255 "Cl Pls %3d%%"(c-a)*100/(b-a) REND RANGE 26 ;Control 0 9 "Safe" 10 19 "Move Dk On" 20 29 "Move Dk Off" 30 39 "Gobo Dk On" 40 49 "Gobo Dk Off" 50 59 "Reset Pan" 60 69 "Reset Tilt" 70 79 "Reset Gobo1" 80 89 "Reset Gobo2" 90 99 "Reset Prism" 100 109 "Reset Anim" 110 119 "Reset Focus" 120 129 "Reset Zoom" 130 139 "Reset Frost" 140 149 "Reset Iris" 240 249 "Reset All" REND RANGE 27 ;Dim Spd 0 51 "Preset" 52 101 "Linear" 102 152 "Fast" 153 203 "Med" 204 255 "Slow" REND