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EK Lights K3 Spot (UKEKK3SP.R20)
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; 'EK Lights K3 Spot', 18 DMX Channels, filename: UKEKK3SP.R20 ; Copyright © Avolites Ltd. 2018 ; ; Date By Description ; 13-03-18 Nic Morris Created ; 13-03-18 Pers Creator Created - Exported from Diamond 4 file. ; 13-03-18 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKEKK3SP mode=18 DMX 18 DMX Channels NAME "EK Lights" "K3 Spot" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 18 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 540 270 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 18 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=494 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 3 61 s 1 100 1N E 1 "Pan" 127 0 0 0 0 L 2 100 1N E 1 "Pan Low" 127 0 0 3 1 s 3 100 1N F 1 "Tilt" 127 0 0 0 0 L 4 100 1N F 1 "Tilt Low" 127 0 0 8 1 L 5 100 1N 0 1 "P/T Speed" 0 0 0 2 61 L 6 100 1N O 1 "Shutter" 255 0 0 1 1 H 7 100 1N H 1 "Dimmer" 255 0 0 4 1 L 8 100 1N A 1 "Colour 1" 0 0 0 4 61 L 9 100 1N N 1 "Colour 2" 0 0 0 6 1 L 10 100 1N I 1 "Gobo 1" 0 0 0 7 1 L 11 100 1N K 1 "Gobo 1 Rot" 0 0 0 6 61 L 12 100 1N J 1 "Gobo 2" 0 0 0 9 1 L 13 100 1N P 1 "Prism" 0 0 0 9 61 L 14 100 1N R 1 "Prism Rot" 0 0 0 5 1 L 15 100 1N S 1 "Frost" 0 0 0 5 61 L 16 100 1N L 1 "Focus" 127 0 0 2 1 L 17 100 1N G 1 "Iris" 0 0 0 11 1 L 18 100 1N 0 1 "Control" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT EK Lights K3 Spot 18 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Intensity" -1 6 "Open" 31 FF "Slow Strobe" 32 4F "Fast Strobe" 33 5F "Slow Pulse" 36 8F "Fast Pulse" 37 9F "Closed" 38 0 PFEND PFTABLE "Pan/Tilt" -1 1 3 "Middle" 21 7F 7F "Left" 22 4F 7F "Right" 23 B0 7F "Top" 24 7F 4F "Bottom" 25 7F B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Gobo" -1 10 12 "Open" 11 0 0 "Gobo 1" 12 6 0 "Gobo 2" 13 B 0 "Gobo 3" 14 10 0 "Gobo 4" 15 15 0 "Gobo 5" 16 1A 0 "Gobo 6" 17 1F 0 "Gobo 7" 18 24 0 "Gobo 1" 19 0 6 "Gobo 2" 20 0 A PFEND PFTABLE "Beam" -1 17 15 "Iris Small" 44 3F 0 "Iris Medium" 45 20 0 "Iris Large" 46 0 0 "Frost Off" 47 0 0 "Frost Full" 48 0 FF PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Reset Pan" 1 18 "data" 0 68 "delay" 1 3C "data" 0 0 MEND MACRO "Reset Tilt" 2 18 "data" 0 72 "delay" 1 3C "data" 0 0 MEND MACRO "Reset Col 1" 3 18 "data" 0 7C "delay" 1 3C "data" 0 0 MEND MACRO "Reset Col 2" 4 18 "data" 0 86 "delay" 1 3C "data" 0 0 MEND MACRO "Reset Gobo 1" 5 18 "data" 0 90 "delay" 1 3C "data" 0 0 MEND MACRO "Reset Gobo 2" 6 18 "data" 0 9A "delay" 1 3C "data" 0 0 MEND MACRO "Reset Prism" 7 18 "data" 0 A4 "delay" 1 3C "data" 0 0 MEND MACRO "Reset Focus" 8 18 "data" 0 AE "delay" 1 3C "data" 0 0 MEND MACRO "Reset Frost" 9 18 "data" 0 B8 "delay" 1 3C "data" 0 0 MEND MACRO "Reset Iris" 10 18 "data" 0 C2 "delay" 1 3C "data" 0 0 MEND MACRO "Reset All" 11 18 "data" 0 D6 "delay" 1 3C "data" 0 0 MEND MACRO "Move in Dark On" 12 18 "data" 0 2C "delay" 1 3C "data" 0 0 MEND MACRO "Move in Dark Off" 13 18 "data" 0 36 "delay" 1 3C "data" 0 0 MEND MACRO "Col in Dark On" 14 18 "data" 0 40 "delay" 1 3C "data" 0 0 MEND MACRO "Col in Dark Off" 15 18 "data" 0 4A "delay" 1 3C "data" 0 0 MEND MACRO "Gobo in Dark On" 16 18 "data" 0 54 "delay" 1 3C "data" 0 0 MEND MACRO "Gobo in Dark Off" 17 18 "data" 0 5E "delay" 1 3C "data" 0 0 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;P/T Speed 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 6 ;Shutter 0 0 "Closed" 64 95 "Strobe %3d%%"(c-a)*100/(b-a) 128 159 "Pulse %3d%%"(c-a)*100/(b-a) 192 223 "Rnd St %3d%%"(c-a)*100/(b-a) 255 255 "Open" REND RANGE 7 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Colour 1 0 3 "Open" 4 7 "Colour 1" 8 11 "Colour 2" 12 15 "Colour 3" 16 19 "Colour 4" 20 23 "Colour 5" 24 27 "Colour 6" 28 31 "Colour 7" 32 35 "Colour 8" 36 39 "Colour 9" 40 43 "Colour 10" 44 47 "Colour 11" 48 51 "Colour 12" 52 55 "Colour 13" 56 59 "Colour 14" 60 63 "Colour 15" 64 94 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 95 96 "No Scroll" 97 127 "Sc CCW %3d%%"(c-a)*100/(b-a) 128 255 "Index %3d%%"(c-a)*100/(b-a) REND RANGE 9 ;Colour 2 0 3 "Open" 4 7 "Colour 1" 8 11 "Colour 2" 12 15 "Colour 3" 16 19 "Colour 4" 20 23 "Colour 5" 24 27 "Colour 6" 28 31 "Colour 7" 32 35 "Colour 8" 36 39 "Colour 9" 40 43 "Colour 10" 44 47 "Colour 11" 48 51 "Colour 12" 52 55 "Colour 13" 56 59 "Colour 14" 60 63 "Colour 15" 64 94 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 95 96 "No Scroll" 97 127 "Sc CCW %3d%%"(c-a)*100/(b-a) 128 255 "Index %3d%%"(c-a)*100/(b-a) REND RANGE 10 ;Gobo 1 0 5 "Open" 6 10 "Gobo 1" 11 15 "Gobo 2" 16 20 "Gobo 3" 21 25 "Gobo 4" 26 30 "Gobo 5" 31 35 "Gobo 6" 36 40 "Gobo 7" 41 55 "G1 Sk %3d%%"(c-a)*100/(b-a) 56 70 "G2 Sk %3d%%"(c-a)*100/(b-a) 71 85 "G3 Sk %3d%%"(c-a)*100/(b-a) 86 100 "G4 Sk %3d%%"(c-a)*100/(b-a) 101 115 "G5 Sk %3d%%"(c-a)*100/(b-a) 116 130 "G6 Sk %3d%%"(c-a)*100/(b-a) 131 145 "G7 Sk %3d%%"(c-a)*100/(b-a) 146 199 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 200 201 "No Scroll" 202 255 "Sc CCW %3d%%"(c-a)*100/(b-a) REND RANGE 11 ;Gobo 1 Rot 0 191 "Index %3d%%"(c-a)*100/(b-a) 192 221 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 222 225 "No Spin" 226 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 12 ;Gobo 2 0 5 "Open" 6 9 "Gobo 1" 10 13 "Gobo 2" 14 17 "Gobo 3" 18 21 "Gobo 4" 22 25 "Gobo 5" 26 29 "Gobo 6" 30 33 "Gobo 7" 34 37 "Gobo 8" 38 51 "G1 Sk %3d%%"(c-a)*100/(b-a) 52 65 "G2 Sk %3d%%"(c-a)*100/(b-a) 66 79 "G3 Sk %3d%%"(c-a)*100/(b-a) 80 93 "G4 Sk %3d%%"(c-a)*100/(b-a) 94 107 "G5 Sk %3d%%"(c-a)*100/(b-a) 108 121 "G6 Sk %3d%%"(c-a)*100/(b-a) 122 135 "G7 Sk %3d%%"(c-a)*100/(b-a) 136 149 "G8 Sk %3d%%"(c-a)*100/(b-a) 150 201 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 202 203 "No Scroll" 204 255 "Sc CCW %3d%%"(c-a)*100/(b-a) REND RANGE 13 ;Prism 0 20 "Open" 21 127 "Prism Index" 128 255 "Prism Spin" REND RANGE 15 ;Frost 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 16 ;Focus 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 17 ;Iris 0 63 "Iris %3d%%"100-((c-a)*100/(b-a)) 64 127 "Pulse %3d%%"(c-a)*100/(b-a) 128 191 "Op Pls %3d%%"(c-a)*100/(b-a) 192 255 "Cl Pls %3d%%"(c-a)*100/(b-a) REND RANGE 18 ;Control 0 39 "Safe" 40 49 "Move Dk On" 50 59 "Move Dk Off" 60 69 "Col Dk On" 70 79 "Col Dk Off" 80 89 "Gobo Dk On" 90 99 "Gobo Dk Off" 100 109 "Reset Pan" 110 119 "Reset Tilt" 120 129 "Reset Col 1" 130 139 "Reset Col 2" 140 149 "Reset Gobo1" 150 159 "Reset Gobo2" 160 169 "Reset Prism" 170 179 "Reset Focus" 180 189 "Reset Frost" 190 199 "Reset Iris" 210 219 "Reset All" REND