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Elation Colour Chorus 72 (ELCC7216.R20)
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; 'Elation Colour Chorus 72 Mode 15 p2', 36 DMX Channels, filename: ELCC7216.R20 ; Copyright © Avolites Ltd. 2016 ; ; Date By Description ; 21-01-16 Nic Morris Created ; 22-01-16 Pers Creator Created - Exported from Diamond 4 file. ; 21-01-16 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE ELCC7216 mode=Mode 15 p2 36 DMX Channels NAME "Elation" "Colour Chorus 72 Mode 15 p2" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 36 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Mode 15 p2" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=476 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 10 1 L 1 100 1N 0 1 "Hue 1" 0 0 0 10 61 L 2 100 1N 0 1 "Saturation 1" 0 0 0 9 61 H 3 100 1N 0 1 "Dimmer 1" 255 0 0 8 1 L 4 100 1N 0 1 "Hue 2" 0 0 0 8 61 L 5 100 1N 0 1 "Saturation 2" 0 0 0 9 1 H 6 100 1N 0 1 "Dimmer 2" 255 0 0 7 1 L 7 100 1N 0 1 "Hue 3" 0 0 0 7 61 L 8 100 1N 0 1 "Saturation 3" 0 0 0 6 61 H 9 100 1N 0 1 "Dimmer 3" 255 0 0 5 1 L 10 100 1N 0 1 "Hue 4" 0 0 0 5 61 L 11 100 1N 0 1 "Saturation 4" 0 0 0 6 1 H 12 100 1N 0 1 "Dimmer 4" 255 0 0 4 1 L 13 100 1N 0 1 "Hue 5" 0 0 0 4 61 L 14 100 1N 0 1 "Saturation 5" 0 0 0 3 61 H 15 100 1N 0 1 "Dimmer 5" 255 0 0 2 1 L 16 100 1N 0 1 "Hue 6" 0 0 0 2 61 L 17 100 1N 0 1 "Saturation 6" 0 0 0 3 1 H 18 100 1N 0 1 "Dimmer 6" 255 0 0 20 1 L 19 100 1N 0 1 "Hue 7" 0 0 0 20 61 L 20 100 1N 0 1 "Saturation 7" 0 0 0 19 61 H 21 100 1N 0 1 "Dimmer 7" 255 0 0 18 1 L 22 100 1N 0 1 "Hue 8" 0 0 0 18 61 L 23 100 1N 0 1 "Saturation 8" 0 0 0 19 1 H 24 100 1N 0 1 "Dimmer 8" 255 0 0 17 1 L 25 100 1N 0 1 "Hue 9" 0 0 0 17 61 L 26 100 1N 0 1 "Saturation 9" 0 0 0 16 61 H 27 100 1N 0 1 "Dimmer 9" 255 0 0 15 1 L 28 100 1N 0 1 "Hue 10" 0 0 0 15 61 L 29 100 1N 0 1 "Saturation 1" 0 0 0 16 1 H 30 100 1N 0 1 "Dimmer 10" 255 0 0 14 1 L 31 100 1N 0 1 "Hue 11" 0 0 0 14 61 L 32 100 1N 0 1 "Saturation 1" 0 0 0 13 61 H 33 100 1N 0 1 "Dimmer 11" 255 0 0 12 1 L 34 100 1N 0 1 "Hue 12" 0 0 0 12 61 L 35 100 1N 0 1 "Saturation 1" 0 0 0 13 1 H 36 100 1N 0 1 "Dimmer 12" 255 0 0 END ; ;---------------------------------------------------------------------------- TEXT Elation Colour Chorus 72 Mode 15 p2 INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Hue 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Saturation 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Dimmer 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Hue 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Saturation 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Dimmer 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;Hue 3 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Saturation 3 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;Dimmer 3 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;Hue 4 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 11 ;Saturation 4 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 12 ;Dimmer 4 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 13 ;Hue 5 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 14 ;Saturation 5 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 15 ;Dimmer 5 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 16 ;Hue 6 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 17 ;Saturation 6 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 18 ;Dimmer 6 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 19 ;Hue 7 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 20 ;Saturation 7 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 21 ;Dimmer 7 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 22 ;Hue 8 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 23 ;Saturation 8 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 24 ;Dimmer 8 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 25 ;Hue 9 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 26 ;Saturation 9 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 27 ;Dimmer 9 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 28 ;Hue 10 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 29 ;Saturation 10 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 30 ;Dimmer 10 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 31 ;Hue 11 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 32 ;Saturation 11 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 33 ;Dimmer 11 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 34 ;Hue 12 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 35 ;Saturation 12 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 36 ;Dimmer 12 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND