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Abstract Digiblox (ABDGBLXS.R20)
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; 'Abstract Digiblox', 24 DMX Channels, filename: ABDGBLXS.R20 ; Copyright © Avolites Ltd. 2016 ; ; Date By Description ; 07-05-16 Nic Morris Created ; 07-05-16 Pers Creator Created - Exported from Diamond 4 file. ; 07-05-16 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE ABDGBLXS mode=SHOW 24 DMX Channels NAME "Abstract" "Digiblox" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 24 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to SHOW" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=488 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 10 1 L 1 100 1N T 1 "Red" 255 255 0 10 61 L 2 100 1N U 1 "Green" 255 255 0 9 61 L 3 100 1N V 1 "Blue" 255 0 229 6 61 L 4 100 1N 0 1 "Trans Motion" 0 0 0 6 1 L 5 100 1N 0 1 "Trans Type" 0 0 0 7 1 L 6 100 1N 0 1 "Trans Split" 0 0 0 7 61 L 7 100 1N 0 1 "Trans Length" 0 0 0 5 1 L 8 100 1N 0 1 "Soft Edge" 0 0 0 8 1 L 9 100 1N 0 1 "Red Overlay" 0 0 0 8 61 L 10 100 1N 0 1 "Green Overla" 0 0 0 9 1 L 11 100 1N 0 1 "Blue Overlay" 0 0 0 2 1 L 12 100 1N 0 1 "Int Pulse" 0 0 0 2 61 L 13 100 1N 0 1 "Int Pls Fade" 0 0 0 4 61 L 14 100 1N 0 1 "Col Scroll" 0 0 0 4 1 L 15 100 1N 0 1 "Col Spread" 0 0 0 20 1 L 16 100 1N 0 1 "FX Red" 0 0 0 20 61 L 17 100 1N 0 1 "FX Green" 0 0 0 19 61 L 18 100 1N 0 1 "FX Blue" 0 0 0 12 61 L 19 100 1N 0 1 "FX Strobe" 0 0 0 17 1 L 20 100 1N 0 1 "FX Motion" 0 0 0 19 1 L 21 100 1N 0 1 "FX Type" 0 0 0 18 1 L 22 100 1N 0 1 "FX Param 1" 0 0 0 18 61 L 23 100 1N 0 1 "FX Param 2" 0 0 0 17 61 L 24 100 1N 0 1 "FX FG/BG" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Abstract Digiblox SHOW INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Colour" -1 1 2 3 "Open" 1 FF FF FF "Red" 2 FF 0 0 "Amber" 3 FF 7F 0 "Yellow" 4 FF FF 0 "Green" 5 0 FF 0 "Cyan" 6 0 FF FF "Blue" 7 0 0 FF "Purple" 9 7F 0 FF "Magenta" 10 FF 0 FF "Lavender" 8 B5 6E F0 PFEND ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Red 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Green 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Blue 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Trans Motion 0 0 "Stop" 1 127 "FWD %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 255 "REV %3d%%"100-((c-a)*100/(b-a)) REND RANGE 5 ;Trans Type 0 0 "Safe" 1 31 "Stripe" 32 63 "1 Direction" 64 127 "Split" 128 159 "Bounce Wipe" 160 191 "Bounce Splt" 192 223 "Multi Wipe" 224 255 "Dissolve" REND RANGE 6 ;Trans Split 0 31 "1x" 32 63 "2x" 64 95 "3x" 96 127 "4x" 128 159 "5x" 160 191 "6x" 192 223 "7x" 224 255 "8x" REND RANGE 7 ;Trans Length 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Soft Edge 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;Red Overlay 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;Green Overlay 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 11 ;Blue Overlay 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 12 ;Int Pulse 0 9 "Open" 10 255 "Spd %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 13 ;Int Pls Fade 0 9 "Open" 10 255 "Fade %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 14 ;Col Scroll 0 0 "Stop" 1 127 "FWD %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 255 "REV %3d%%"100-((c-a)*100/(b-a)) REND RANGE 15 ;Col Spread 0 127 "Smth %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 255 "Step %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 16 ;FX Red 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 17 ;FX Green 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 18 ;FX Blue 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 19 ;FX Strobe 0 19 "Open" 20 63 "Rnd Sg %3d%%"(c-a)*100/(b-a) 64 127 "Rnd St %3d%%"(c-a)*100/(b-a) 128 255 "Strb %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 20 ;FX Motion 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 21 ;FX Type 0 9 "Safe" 10 63 "Sparkle" 64 127 "Comet/ Rain" 128 191 "Trance" 192 223 "Graphic EQ" 224 255 "Flame/ Wate" REND RANGE 22 ;FX Param 1 0 255 "Leng %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 23 ;FX Param 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 24 ;FX FG/BG 0 0 "All Pixel" 255 255 "Overlay" REND