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ER Productions BB3 (UKERBB3B.R20)
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; 'ER Productions BB3 Basic', 18 DMX Channels, filename: UKERBB3B.R20 ; Copyright © Avolites Ltd. 2016 ; ; Date By Description ; 02-12-16 Nic Morris Created ; 02-12-16 Pers Creator Created - Exported from Diamond 4 file. ; 02-12-16 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKERBB3B mode=Basic 18 DMX Channels NAME "ER Productions" "BB3 Basic" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 18 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 1 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Basic" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=494 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 10 1 L 1 100 1N T 1 "Red" 255 255 0 10 61 L 2 100 1N U 1 "Green" 255 255 0 9 61 L 3 100 1N V 1 "Blue" 255 0 229 2 61 L 4 100 1N 0 1 "Output Sel" 0 0 0 3 61 s 5 100 1N E 1 "X" 127 0 0 0 0 L 6 100 1N E 1 "X Low" 127 0 0 3 1 s 7 100 1N F 1 "Y" 127 0 0 0 0 L 8 100 1N F 1 "Y Low" 127 0 0 8 61 L 9 100 1N 0 1 "Brst Rot Spd" 127 0 0 7 1 s 10 100 1N 0 1 "Line Pos Idx" 127 0 0 0 0 L 11 100 1N 0 1 "Line Pos Low" 127 0 0 8 1 L 12 100 1N 0 1 "Line Rot Spd" 127 0 0 1 1 H 13 100 1N H 1 "Dimmer" 100 0 0 9 1 L 14 100 1N 0 1 "Macro" 0 0 0 5 1 L 15 100 1N Q 1 "Zoom" 50 0 0 5 61 L 16 100 1N 0 1 "Rotation" 127 0 0 2 1 L 17 100 1N 0 1 "Scan Rate" 255 0 0 11 1 L 18 100 1N 0 1 "Safety" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT ER Productions BB3 Basic INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Red 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Green 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Blue 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Output Sel 0 85 "Scanning" 86 171 "Brst Gratng" 172 255 "Line Gratng" REND RANGE 5 ;X 0 127 "-x %3d%%"100-((c-a)*100/(b-a)) 128 255 "+x %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;Y 0 127 "-y %3d%%"100-((c-a)*100/(b-a)) 128 255 "+y %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;Burst Rot Spd 0 127 "CCW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 255 "CW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;Line Pos Index 0 127 "- %3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) 128 255 "+ %3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 12 ;Line Rot Spd 0 127 "CCW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 255 "CW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 13 ;Dimmer 0 100 "Dimmer %3d%%"(c-a)*100/(b-a) 101 180 "Strobe %3d%%"(c-a)*100/(b-a) 181 255 "Rnd St %3d%%"(c-a)*100/(b-a) REND RANGE 14 ;Macro 0 10 "None" 11 20 "Test Patt" 21 30 "2 Beams" 31 40 "4 Beams" 41 50 "Random Beam" 51 60 "Cone" 61 70 "Square" 71 80 "Triangle" 81 90 "Flat Scan H" 91 100 "Flat Scan V" 101 110 "2 Side Tri" 111 120 "3 Side Sprl" 121 130 "4 Side Sprl" 131 140 "5 Side Sprl" 141 150 "Snail Shell" 151 160 "2 Vert Flat" 161 170 "3 Vert Flat" 171 180 "4 Vert Flat" 181 190 "Hot Bm Cone" 191 200 "Hot Bm Sq" 201 210 "Hot Bm Tri" 211 220 "Hot Bm 2 Sd" 221 230 "Hot Bm Flat" 231 240 "3 Finger" 241 255 "Cont Anim" REND RANGE 15 ;Zoom 0 100 "Zoom %3d%%"(c-a)*100/(b-a) 101 140 "Zm Up %3d%%"(c-a)*100/(b-a) 141 180 "Zm Dn %3d%%"(c-a)*100/(b-a) 181 220 "Bounce %3d%%"(c-a)*100/(b-a) 221 255 "Random %3d%%"(c-a)*100/(b-a) REND RANGE 16 ;Rotation 0 127 "CCW %3d%%"100-((c-a)*100/(b-a)) 128 255 "CW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 17 ;Scan Rate 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 18 ;Safety 0 122 "Disable" 123 123 "Enable" 124 200 "Reserved" 201 255 "Reset" REND