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Abstract Gladiator CED (ABGLDITR.R20)
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;"Abstract Gladiator CED", 4 DMX channels, filename :abglditr.r20 ; ; Date By Description ; 19-09-97 S. Anwar Revised for Sapphire 96 ; 15-01-98 P.Bari Revised attributes ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE AB_GLADITOR 4 DMX channels NAME "Abstract" "Gladiator" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 4 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 1 160 80 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |___________ maximum pan movement (in degrees) ; |_______________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the curernt result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" " ADJ Name" " Spiraltec" "" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=509 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt, ; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus, ; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lolight level of this channel ; DMX 3 61 L 1 100 1N E 1 "Drum Rot" 128 -1 -1 3 1 L 2 100 1N F 1 "Drum Tilt" 128 -1 -1 4 1 I 3 100 1N A 1 "Color" 0 0 43 6 1 H 4 100 1N I 1 "Gobo" 25 25 25 END ; ;---------------------------------------------------------------------------- ; Text to be displayed when the Instrument is selected for Patching ; TEXT Abstract Gladiator Bank Faders Bottom Top --------------------- 1 -- -- 2 -- -- 3 Drm Tilt Drum Rot 4 Colour -- 5 -- -- 6 Gobo -- INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR END ; ;---------------------------------------------------------------------------- ; Tables ; Color table PFTABLE "Colors" 30 3 "White" 1 a "Red" 2 1a "Blue" 3 2b "Green" 4 3b "Yellow" 5 4b "Cyan" 6 5b "Orange" 7 6c "Magenta" 8 7c "Neon Green" 9 8c "UV Blue" 10 9c "Pink" -1 ad "Aqua" -1 bd "Pink" -1 dd "UV Blue" -1 ee "Neon Green" -1 fe PFEND ; Gobo table PFTABLE "Gobos" 29 4 "Blackout" 11 0 "Open" 12 18 "Laser" 13 26 "Star" 14 3a "Slice" 15 48 "Tunnel" 16 58 "Heart" 17 66 "Eurostars" 18 78 "SunBurst" 19 80 "Triangle" 20 9e "Slash" -1 ae "Bubbles" -1 be "Slow Strobe" -1 ce "Strobe 2" -1 e6 "Strobe 3" -1 ea "Strobe 4" -1 ee "Strobe 5" -1 f2 "Strobe 6" -1 f6 "Strobe 7" -1 fa "Fast Strobe" -1 fe PFEND