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Fine Art Fine 1500 E-2 Spot (FI15E2SX.R20)
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; 'Fine Art Fine 1500 E-2 Spot Extended, 42 DMX', 42 DMX Channels, filename: FI15E2SX.R20 ; Copyright © Avolites Ltd. 2011 ; ; Date By Description ; 16-05-11 Pers Creator Created - Exported from Diamond 4 file. ; 16-05-11 Nic Morris Checked. ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE FI_15E2SpX mode=Extended, 42 DMX 42 DMX Channels NAME "Fine Art" "Fine 1500 E-2 Spot Ext, 42 DMX" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 42 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Extended, 42 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=470 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, ; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 10 1 s 1 100 1N B 1 "Cyan" 0 0 255 0 0 L 2 100 1N B 1 "Cyan Low" 0 0 255 10 61 s 3 100 1N C 1 "Magenta" 0 0 255 0 0 L 4 100 1N C 1 "Magenta Low" 0 0 255 9 61 s 5 100 1N D 1 "Yellow" 0 255 51 0 0 L 6 100 1N D 1 "Yellow Low" 0 255 51 4 61 s 7 100 1N 0 1 "CTO" 0 0 0 0 0 L 8 100 1N 0 1 "CTO Low" 0 0 0 4 1 L 9 100 1N A 1 "Colour" 0 0 0 2 61 L 10 100 1N O 1 "Shutter" 252 0 0 1 1 s 11 100 1N H 1 "Dimmer" 255 0 0 0 0 H 12 100 1N H 1 "Dimmer Low" 255 0 0 2 1 s 13 100 1N G 1 "Iris" 131 0 0 0 0 L 14 100 1N G 1 "Iris Low" 131 0 0 6 1 L 15 100 1N I 1 "Gobo 1" 0 0 0 6 61 L 16 100 1N J 1 "Gobo 2" 0 0 0 7 61 s 17 100 1N M 1 "Gobo 2 Rot" 0 0 0 0 0 L 18 100 1N M 1 "Gobo 2 R Low" 0 0 0 16 61 L 19 100 1N 0 1 "Gobo 3" 0 0 0 17 61 s 20 100 1N 0 1 "Gobo 3 Rot" 0 0 0 0 0 L 21 100 1N 0 1 "Gobo 3 R Low" 0 0 0 16 1 s 22 100 1N P 1 "Animation" 0 0 0 0 0 L 23 100 1N P 1 "Animatio Low" 0 0 0 17 1 L 24 100 1N R 1 "Anim Rot" 125 0 0 9 1 L 25 100 1N P 1 "Prism" 0 0 0 19 1 s 26 100 1N R 1 "Prism Rot" 0 0 0 0 0 L 27 100 1N R 1 "Prism Ro Low" 0 0 0 15 1 L 28 100 1N S 1 "Frost" 0 0 0 5 61 s 29 100 1N L 1 "Focus" 128 0 0 0 0 L 30 100 1N L 1 "Focus Low" 128 0 0 5 1 s 31 100 1N Q 1 "Zoom" 128 0 0 0 0 L 32 100 1N Q 1 "Zoom Low" 128 0 0 3 61 s 33 100 1N E 1 "Pan" 128 0 0 0 0 L 34 100 1N E 1 "Pan Low" 128 0 0 3 1 s 35 100 1N F 1 "Tilt" 128 0 0 0 0 L 36 100 1N F 1 "Tilt Low" 128 0 0 11 1 L 37 100 1N 0 1 "Reset" 0 0 0 11 61 L 38 100 1N 0 1 "Lamp" 0 0 0 8 1 L 39 100 1N 0 1 "P/T Speed" 0 0 0 8 61 L 40 100 1N 0 1 "Colour Time" 0 0 0 18 61 L 41 100 1N 0 1 "Beam Time" 0 0 0 18 1 L 42 100 1N 0 1 "Gobo Time" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Fine Art Fine 1500 E-2 Spot Extended, 42 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Pan/Tilt" -1 33 35 "Middle" 21 80 80 "Left" 22 4F 80 "Right" 23 B0 80 "Top" 24 80 4F "Bottom" 25 80 B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Colour" -1 1 3 5 "Open" 1 0 0 0 "Red" 2 0 FF FF "Amber" 3 0 80 FF "Yellow" 4 0 0 FF "Green" 5 FF 0 FF "Cyan" 6 FF 0 0 "Blue" 7 FF FF 0 "Magenta" 10 0 FF 0 "Lavender" 8 4A 91 F "Ultra Violet" 9 CC FF 0 PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Reset All" 1 37 "data" 0 C0 "delay" 1 3C "data" 0 C MEND MACRO "Reset P/T" 2 37 "data" 0 66 "delay" 1 3C "data" 0 C MEND MACRO "Reset Attr" 3 37 "data" 0 33 "delay" 1 3C "data" 0 C MEND MACRO "Lamp Off" 4 38 "data" 0 3F "delay" 1 3C "data" 0 8 MEND MACRO "Lamp Half" 5 38 "data" 0 8C "delay" 1 3C "data" 0 8 MEND MACRO "Lamp On" 6 38 "data" 0 DA "delay" 1 3C "data" 0 8 MEND MACRO "Fan Full" 7 38 "data" 0 12 "delay" 1 3C "data" 0 8 MEND MACRO "Fan Half" 8 38 "data" 0 17 "delay" 1 3C "data" 0 8 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Cyan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Magenta 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Yellow 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;CTO 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;Shutter 0 3 "Closed" 4 103 "Strobe %3d%%"(c-a)*100/(b-a) 108 207 "Pulse %3d%%"(c-a)*100/(b-a) 213 251 "Rnd St %3d%%"(c-a)*100/(b-a) 252 255 "Open" REND RANGE 11 ;Dimmer 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 13 ;Iris 0 131 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) 132 171 "Puls %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 172 211 "Open %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 212 251 "Clos %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 252 255 "Iris Full" REND RANGE 15 ;Gobo 1 0 7 "Open" 8 15 "Gobo 1" 16 23 "Gobo 2" 29 32 "Gobo 4" 24 31 "Gobo 3" 40 47 "Gobo 5" 48 55 "Gobo 6" 56 63 "Gobo 7" 64 71 "Gobo 8" 72 113 "Scroll %3d%%"100-((c-a)*100/(b-a)) 114 117 "No Scroll" 118 159 "Scroll %3d%%"(c-a)*100/(b-a) 160 175 "Gobo 2 %3d%%"(c-a)*100/(b-a) 176 191 "Gobo 3 %3d%%"(c-a)*100/(b-a) 192 207 "Gobo 4 %3d%%"(c-a)*100/(b-a) 208 223 "Gobo 5 %3d%%"(c-a)*100/(b-a) 224 239 "Gobo 6 %3d%%"(c-a)*100/(b-a) 240 255 "Gobo 7 %3d%%"(c-a)*100/(b-a) REND RANGE 16 ;Gobo 2 0 17 "Open" 18 35 "Gobo 1" 36 53 "Gobo 2" 54 71 "Gobo 3" 72 89 "Gobo 4" 90 107 "Gobo 5" 108 129 "Gobo 6" 130 150 "Gobo 1 %3d%%"(c-a)*100/(b-a) 151 171 "Gobo 2 %3d%%"(c-a)*100/(b-a) 172 192 "Gobo 3 %3d%%"(c-a)*100/(b-a) 193 203 "Gobo 4 %3d%%"(c-a)*100/(b-a) 204 234 "Gobo 5 %3d%%"(c-a)*100/(b-a) 235 255 "Gobo 6 %3d%%"(c-a)*100/(b-a) REND RANGE 17 ;Gobo 2 Rot 0 127 "Ind %3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) 128 190 "Spin C %3d%%"100-((c-a)*100/(b-a)) 191 192 "No Spin" 193 255 "Spin %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 19 ;Gobo 3 0 17 "Open" 18 35 "Gobo 1" 36 53 "Gobo 2" 54 71 "Gobo 3" 72 89 "Gobo 4" 90 107 "Gobo 5" 108 129 "Gobo 6" 130 150 "Gobo 1 %3d%%"(c-a)*100/(b-a) 151 171 "Gobo 2 %3d%%"(c-a)*100/(b-a) 172 192 "Gobo 3 %3d%%"(c-a)*100/(b-a) 193 203 "Gobo 4 %3d%%"(c-a)*100/(b-a) 204 234 "Gobo 5 %3d%%"(c-a)*100/(b-a) 235 255 "Gobo 6 %3d%%"(c-a)*100/(b-a) REND RANGE 20 ;Gobo 3 Rot 0 127 "Ind %3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) 128 190 "Spin C %3d%%"100-((c-a)*100/(b-a)) 191 192 "No Spin" 193 255 "Spin %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 22 ;Animation 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 24 ;Anim Rot 0 124 "Spin C %3d%%"100-((c-a)*100/(b-a)) 125 130 "No Spin" 131 255 "Spin C %3d%%"(c-a)*100/(b-a) REND RANGE 25 ;Prism 0 50 "Open" 51 101 "Lens" 102 152 "Light Frost" 153 203 "Heavy Frost" 204 255 "Spin" REND RANGE 26 ;Prism Rot 0 127 "Inde %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 190 "Spin C %3d%%"100-((c-a)*100/(b-a)) 191 192 "No Spin" 193 255 "Spin C %3d%%"(c-a)*100/(b-a) REND RANGE 28 ;Frost 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 29 ;Focus 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 31 ;Zoom 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 33 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 35 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 37 ;Reset 0 25 "Safe" 26 76 "Reset Attr" 77 127 "Reset P/T" 128 255 "Reset All" REND RANGE 38 ;Lamp 0 15 "Safe" 16 20 "Fan Full" 21 25 "Fan Half" 26 100 "Lamp Off" 101 179 "Lamp Half" 180 255 "Lamp On" REND RANGE 39 ;P/T Speed 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 40 ;Colour Time 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 41 ;Beam Time 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 42 ;Gobo Time 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND