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Gele GL-1200YB (UKG120YB.R20)
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; 'Gele GL-1200YB', 24 DMX Channels, filename: UKG120YB.R20 ; Copyright © Avolites Ltd. 2013 ; ; Date By Description ; 15-05-13 Pers Creator Created - Exported from Diamond 4 file. ; 19-08-13 Peter Budd Corrected ranges. ; 28-02-14 Nic Morris Changed manufacturer name to 'Unknown' ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UK_Gl1200YB mode=Mode 1 24 DMX Channels NAME "Gele" "GL-1200YB"" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 24 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Mode 1" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=488 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 5 1 L 1 100 1N G 1 "Iris" 128 0 0 4 61 L 2 100 1N A 1 "Colour" 0 0 0 1 1 H 3 100 1N H 1 "Dimmer" 128 0 0 2 61 L 4 100 1N O 1 "Strobe" 232 0 0 3 61 s 5 100 1N E 1 "Pan" 128 0 0 0 0 L 7 100 1N E 1 "Pan Low" 128 0 0 3 1 s 6 100 1N F 1 "Tilt" 128 0 0 0 0 L 8 100 1N F 1 "Tilt Low" 128 0 0 8 61 L 9 100 1N 0 1 "P/T Speed" 100 0 0 6 1 I 10 100 1N I 1 "Gobo 1" 0 0 0 6 61 I 11 100 1N J 1 "Gobo 2" 0 0 0 7 61 L 12 100 1N M 1 "Gobo 2 Rot" 0 0 0 9 1 I 13 100 1N P 1 "Prism" 13 0 0 7 1 L 14 100 1N R 1 "Prism Rot" 0 0 0 5 61 L 15 100 1N L 1 "Zoom" 127 0 0 2 1 L 16 100 1N G 1 "Focus" 127 0 0 4 1 I 17 100 1N A 1 "CMY" 0 0 0 8 1 L 18 100 1N 0 1 "CMY Speed" 255 0 0 10 1 L 19 100 1N B 1 "Cyan" 0 0 227 10 61 L 20 100 1N C 1 "Magenta" 0 0 227 9 61 L 21 100 1N D 1 "Yellow" 0 227 45 15 1 L 22 100 1N S 1 "Frost" 0 0 0 20 1 L 23 100 1N 0 1 "Lamp On-Off" 252 0 0 20 61 L 24 100 1N 0 1 "Reset" 238 0 0 END ; ;---------------------------------------------------------------------------- TEXT Gele GL-1200YB Mode 1 INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Iris 0 128 "Smal %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 129 167 "Big %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 168 208 "Smal %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 209 249 "Big %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 250 255 "Bigg %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Colour 0 8 "Open" 9 16 "Red" 17 24 "Yellow" 25 32 "Purple" 33 40 "Green" 41 48 "Orange" 49 56 "Baby Blue" 57 63 "Pink" 64 65 "Pink/Op" 72 73 "Pink/Blue" 80 81 "Blue/Oran" 88 89 "Orange/Gr" 90 96 "Green/Pur" 104 105 "Purple/Ye" 113 120 "Yellow/Re" 121 128 "Red/White" 129 189 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 190 249 "Sc CCW %3d%%"(c-a)*100/(b-a) 250 255 "Fast R %3d%%"(c-a)*100/(b-a) REND RANGE 3 ;Dimmer 0 128 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 129 255 "Full %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Strobe 0 55 "Strobe %3d%%"(c-a)*100/(b-a) 56 207 "Strobe %3d%%"(c-a)*100/(b-a) 208 255 "Open" REND RANGE 5 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;Gobo 1 0 13 "Open" 14 26 "Snow" 27 39 "Water Wave" 40 52 "Stars" 53 63 "Sunflo %3d%%"(c-a)*100/(b-a) 64 73 "Sunflo %3d%%"(c-a)*100/(b-a) 74 83 "Stars %3d%%"(c-a)*100/(b-a) 84 93 "Water %3d%%"(c-a)*100/(b-a) 94 103 "Snow S %3d%%"100-((c-a)*100/(b-a)) 104 140 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 141 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 11 ;Gobo 2 0 13 "Open" 14 26 "Clouds" 27 39 "Two Circle" 40 52 "Roseo" 53 63 "Spray" 64 73 "Open" 74 83 "Spray %3d%%"(c-a)*100/(b-a) 84 93 "Roseo %3d%%"(c-a)*100/(b-a) 94 103 "Two Ci %3d%%"(c-a)*100/(b-a) 104 113 "Cloud %3d%%"100-((c-a)*100/(b-a)) 114 150 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 151 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 12 ;Gobo 2 Rot 0 128 "Index %3d%%"(c-a)*100/(b-a) 129 192 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 193 255 "Sc CCW %3d%%"(c-a)*100/(b-a) REND RANGE 13 ;Prism 0 26 "Open" 27 52 "4 Prism" 53 78 "Strip Mirro" 79 104 "Cylinder Mi" 105 129 "Blur" 130 191 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 192 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 14 ;Prism Rot 0 128 "Orient %3d%%"(c-a)*100/(b-a) 129 192 "Sp CW %3d%%"(c-a)*100/(b-a) 193 255 "Sp CCW %3d%%"100-((c-a)*100/(b-a)) REND RANGE 15 ;Zoom 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 16 ;Focus 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 17 ;CMY 0 199 "Color Mix" 200 255 "Col Scroll" REND RANGE 19 ;Cyan 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 20 ;Magenta 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 21 ;Yellow 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 22 ;Frost 0 255 "Fog %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 23 ;Lamp On-Off 216 230 "Lamp Off" 248 255 "Lamp On" REND RANGE 24 ;Reset 232 245 "Reset All" REND