View Personality
G-LEC PhantomFrame (GCFRAMEA.R20)
View Table
; 'G-LEC Frame', 12 DMX Channels, filename: GCFRAMEA.R20 ; ; Date By Description ; 19-05-06 Pers Creator Created - Exported from Diamond 4 file. ; 19-05-06 Ed Spencer Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE GC_FrameA mode=Scene A 12 DMX Channels NAME "G-LEC" "Frame Scene A" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 12 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Scene A" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=500 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt, ; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus, ; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 2 61 L 6 100 1N G 1 "Brightness" 255 0 0 1 1 H 0 100 1N H 1 "Opacity" 255 0 0 10 1 L 3 100 1N T 1 "Red" 255 255 0 10 61 L 4 100 1N U 1 "Green" 255 255 0 9 61 L 5 100 1N V 1 "Blue" 255 0 229 6 61 I 10 100 1N I 1 "Scene Select" 0 0 0 9 1 I 1 100 1N 0 1 "Video In" 0 0 0 8 1 L 2 100 1N 0 1 "Speed" 255 0 0 7 1 I 7 100 1N 0 1 "Pause" 0 0 0 7 61 I 8 100 1N 0 1 "Reverse" 0 0 0 8 61 I 9 100 1N 0 1 "2x Speed" 0 0 0 6 1 I 11 100 1N 0 1 "GO Scene" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT G-LEC Frame Scene A Patch Scene B at base plus 11 INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 7 ;Pause 0 127 "Video Off" 128 255 "Video On" REND RANGE 8 ;Reverse 0 127 "Off" 128 255 "On" REND RANGE 9 ;2x Speed 0 127 "Off" 128 255 "On" REND RANGE 11 ;GO Scene 0 127 "Select Scen" 128 255 "Show Scene" REND