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GLP Impression Spot One (GLPS1_24.R20)
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; 'GLP Spot One 24 DMX, 16bit', 24 DMX Channels, filename: GLPS1_24.R20 ; Copyright © Avolites Ltd. 2012 ; ; Date By Description ; 19-04-11 john rogers Created ; 17-06-11 John Rogers Edited Prism locate to DMX 0. ; 17-01-12 Peter Budd Edited added fixed gobo rotate, added goboshake and reset for 20 channel mode. ; 29-05-12 Peter Budd Edited updated ranges to v1.53 specs ; 29-05-12 Pers Creator Created - Exported from Diamond 4 file. ; 29-05-12 Peter Budd Corrected ranges ; 19-06-12 Peter Budd Fixed effect rotate ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE GLP_Sp1_24 mode=24 DMX, 16bit 24 DMX Channels NAME "GLP" "Spot One 24 DMX, 16bit" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 24 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 540 280 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 24 DMX, 16bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=488 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 3 61 s 1 100 1N E 1 "Pan" 128 0 0 0 0 L 2 100 1N E 1 "Pan Low" 128 0 0 3 1 s 3 100 1N F 1 "Tilt" 128 0 0 0 0 L 4 100 1N F 1 "Tilt Low" 128 0 0 4 1 I 5 100 1N A 1 "Colour" 4 0 0 10 1 L 6 100 1N T 1 "Red" 255 255 0 10 61 L 7 100 1N U 1 "Green" 255 255 0 9 61 L 8 100 1N V 1 "Blue" 255 0 230 2 61 L 9 100 1N O 1 "Shutter" 248 0 0 1 1 H 10 100 1N H 1 "Dimmer" 255 0 0 4 61 L 11 100 1N 0 1 "CTO" 0 0 0 16 1 I 12 100 1N I 1 "Gobo Shake" 8 0 0 8 1 L 13 100 1N 0 1 "Movement" 0 0 0 8 61 L 14 100 1N 0 1 "P/T Speed" 0 0 0 5 1 L 15 100 1N Q 1 "Zoom" 128 0 0 5 61 L 16 100 1N L 1 "Focus" 128 0 0 6 1 I 17 100 1N I 1 "Gobo 1" 8 0 0 7 1 L 18 100 1N K 1 "Gobo 1 Rot" 0 0 0 6 61 I 19 100 1N J 1 "Gobo 2" 8 0 0 7 61 L 20 100 1N M 1 "Gobo 2 Rot" 0 0 0 19 1 L 21 100 1N P 1 "Effect" 0 0 0 19 61 I 22 100 1N P 1 "Effect Rot" 0 0 0 9 1 L 23 100 1N R 1 "Prism" 0 0 0 2 1 L 24 100 1N G 1 "Iris" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT GLP Spot One 24 DMX, 16bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Intensity" -1 9 "Open" 31 F8 "Slow Strobe" 32 20 "Fast Strobe" 33 2F "Slow Pulse" 36 60 "Fast Pulse" 37 6F "Closed" 38 8 PFEND PFTABLE "Pan/Tilt" -1 1 3 "Middle" 21 80 80 "Left" 22 4F 80 "Right" 23 B0 80 "Top" 24 80 4F "Bottom" 25 80 B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Colour" -1 6 7 8 "Open" 1 FF FF FF "Red" 2 FF 0 0 "Amber" 3 FF 80 0 "Yellow" 4 FF FF 0 "Green" 5 0 FF 0 "Cyan" 6 0 FF FF "Blue" 7 0 0 FF "Purple" 9 80 0 FF "Magenta" 10 FF 0 FF "Lavender" 8 B5 6E F0 PFEND PFTABLE "Beam" -1 15 24 "Zoom Small" 41 0 0 "Zoom Medium" 42 80 0 "Zoom Large" 43 FF 0 "Iris Small" 44 80 83 "Iris Medium" 45 80 41 "Iris Large" 46 80 0 PFEND ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Colour 0 7 "RGB" 8 15 "Red" 16 23 "Amber" 24 31 "Yellow" 32 39 "Yellow" 40 47 "Green" 48 55 "Turquoise" 56 63 "Cyan" 64 71 "Blue" 72 79 "Purple" 80 87 "Deep Magent" 88 95 "Magenta" 96 103 "Pink" 104 114 "CTO" 115 119 "Open" 120 127 "CTB" 128 128 "No Scroll" 129 255 "Scroll %3d%%"(c-a)*100/(b-a) REND RANGE 6 ;Red 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;Green 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Blue 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;Shutter 0 15 "Closed" 16 47 "Pulse %3d%%"(c-a)*100/(b-a) 48 79 "Ramp U %3d%%"(c-a)*100/(b-a) 80 111 "Ramp D %3d%%"(c-a)*100/(b-a) 112 143 "Ramp U %3d%%"(c-a)*100/(b-a) 144 159 "Rnd St %3d%%"(c-a)*100/(b-a) 160 199 "Stro %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 200 241 "Strob %2d Hz"(c-a)*50/(b-a) 242 255 "Open" REND RANGE 10 ;Dimmer 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 11 ;CTO 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 12 ;Gobo Shake 0 15 "Open" 16 23 "Speed %3d%%"(c-a)*100/(b-a) 24 31 "Speed %3d%%"(c-a)*100/(b-a) 32 39 "Speed %3d%%"(c-a)*100/(b-a) 40 47 "Speed %3d%%"(c-a)*100/(b-a) 48 55 "Speed %3d%%"(c-a)*100/(b-a) 56 63 "Speed %3d%%"(c-a)*100/(b-a) 64 71 "Speed %3d%%"(c-a)*100/(b-a) 72 79 "Speed %3d%%"(c-a)*100/(b-a) 80 87 "Speed %3d%%"(c-a)*100/(b-a) 88 95 "Speed %3d%%"(c-a)*100/(b-a) 96 103 "Speed %3d%%"(c-a)*100/(b-a) 104 111 "Speed %3d%%"(c-a)*100/(b-a) 112 119 "Speed %3d%%"(c-a)*100/(b-a) 120 127 "Speed %3d%%"(c-a)*100/(b-a) 128 135 "Speed %3d%%"(c-a)*100/(b-a) 136 143 "Speed %3d%%"(c-a)*100/(b-a) 144 151 "Speed %3d%%"(c-a)*100/(b-a) 152 159 "Speed %3d%%"(c-a)*100/(b-a) 160 167 "Speed %3d%%"(c-a)*100/(b-a) 168 175 "Speed %3d%%"(c-a)*100/(b-a) 176 183 "Speed %3d%%"(c-a)*100/(b-a) 184 191 "Speed %3d%%"(c-a)*100/(b-a) 192 199 "Speed %3d%%"(c-a)*100/(b-a) 200 207 "Speed %3d%%"(c-a)*100/(b-a) 250 253 "Reset 1" 254 255 "Reset 2" REND RANGE 13 ;Movement 0 0 "No Movement" 1 31 "Pan %3d%%"(c-a)*100/(b-a) 32 63 "Tilt %3d%%"(c-a)*100/(b-a) 64 95 "Pan/Ti %3d%%"(c-a)*100/(b-a) 96 127 "Pan/Ti %3d%%"(c-a)*100/(b-a) 128 159 "Circle %3d%%"(c-a)*100/(b-a) 160 191 "Circle %3d%%"(c-a)*100/(b-a) 192 223 "Lying %3d%%"(c-a)*100/(b-a) 224 255 "Random" REND RANGE 14 ;P/T Speed 0 0 "PT Relative" 16 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 15 ;Zoom 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 16 ;Focus 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 17 ;Gobo 1 0 15 "Open" 16 31 "Gobo 1" 32 47 "Gobo 2" 48 63 "Gobo 3" 64 79 "Gobo 4" 80 95 "Gobo 5" 96 111 "Gobo 6" 112 126 "Gobo 7" 127 127 "No Scroll" 128 192 "Sc CW %3d%%"(c-a)*100/(b-a) 193 255 "Sc CCW %3d%%"100-((c-a)*100/(b-a)) REND RANGE 18 ;Gobo 1 Rot 0 127 "Index %3d%%"(c-a)*100/(b-a) 128 129 "No Spin" 130 192 "Sp CW %3d%%"(c-a)*100/(b-a) 193 253 "Sp CCW %3d%%"100-((c-a)*100/(b-a)) 254 255 "No Spin" REND RANGE 19 ;Gobo 2 0 15 "Open" 16 31 "Gobo 1" 32 47 "Gobo 2" 48 63 "Gobo 3" 64 79 "Gobo 4" 80 95 "Gobo 5" 96 111 "Gobo 6" 112 126 "Gobo 7" 127 127 "No Scroll" 128 192 "Sc CW %3d%%"(c-a)*100/(b-a) 193 255 "Sc CCW %3d%%"100-((c-a)*100/(b-a)) REND RANGE 20 ;Gobo 2 Rot 0 127 "Index %3d%%"(c-a)*100/(b-a) 128 129 "No Spin" 130 192 "Sp CW %3d%%"(c-a)*100/(b-a) 193 253 "Sp CCW %3d%%"100-((c-a)*100/(b-a)) REND RANGE 21 ;Effect 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 22 ;Effect Rot 0 127 "Sp CW %3d%%"(c-a)*100/(b-a) 128 255 "Sp CCW %3d%%"100-((c-a)*100/(b-a)) REND RANGE 23 ;Prism 0 0 "Open" 6 127 "Prism %3d%%"(c-a)*100/(b-a) 128 129 "No Spin" 130 192 "Sp CW %3d%%"(c-a)*100/(b-a) 193 253 "Sp CCW %3d%%"100-((c-a)*100/(b-a)) REND RANGE 24 ;Iris 0 131 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND