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Green Hippo Hippotizer V3 (GHSIMPMS.R20)
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; 'Green Hippo Hippotizer Simple Master', 25 DMX Channels, filename: GHSIMPMS.R20 ; Copyright © Avolites Ltd. 2009 ; ; Date By Description ; 27-07-09 Pers Creator Created - Exported from Diamond 4 file. ; 27-07-09 David Hunt Checked ; 27-07-09 Jonathan Moreton Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE GH_SimpMS mode=Master Layer 25 DMX Channels NAME "Green Hippo" "Hippotizer Simple Master" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 25 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Master Layer" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=487 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, ; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 1 100 1N H 1 "Dimmer" 255 0 0 10 61 s 4 100 1N P 1 "Key 1 Y" 0 0 0 0 0 L 5 100 1N P 1 "Key 1 Y Low" 0 0 0 9 1 s 6 100 1N 0 1 "Key 2 X" 255 0 0 0 0 L 7 100 1N 0 1 "Key 2 X Low" 255 0 0 9 61 s 8 100 1N 0 1 "Key 2 Y" 0 0 0 0 0 L 9 100 1N 0 1 "Key 2 Y Low" 0 0 0 20 1 s 10 100 1N 0 1 "Key 3 X" 255 0 0 0 0 L 11 100 1N 0 1 "Key 3 X Low" 255 0 0 20 61 s 12 100 1N 0 1 "Key 3 Y" 255 0 0 0 0 L 13 100 1N 0 1 "Key 3 Y Low" 255 0 0 19 1 s 14 100 1N 0 1 "Key 4 X" 0 0 0 0 0 L 15 100 1N 0 1 "Key 4 X Low" 0 0 0 19 61 s 16 100 1N 0 1 "Key 4 Y" 255 0 0 0 0 L 17 100 1N 0 1 "Key 4 Y Low" 255 0 0 10 1 s 2 100 1N 0 1 "Key 1 X" 0 0 0 0 0 L 3 100 1N 0 1 "Key 1 X Low" 0 0 0 6 61 L 21 100 1N J 1 "Eff 1 Param1" 0 0 0 7 1 L 22 100 1N M 1 "Eff 1 Param2" 0 0 0 7 61 L 23 100 1N Q 1 "Eff 1 Param3" 0 0 0 8 1 L 24 100 1N L 1 "Eff 1 Param4" 0 0 0 6 1 L 20 100 1N 0 1 "Eff 1 Param5" 0 0 0 5 61 L 18 100 1N K 1 "Effect 1" 0 0 0 5 1 L 19 100 1N 0 1 "Effect 1 Lvl" 255 0 0 15 1 L 25 100 1N 0 1 "Reserved" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Green Hippo Hippotizer Simple Master Master Layer INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Key 1 Y 0 255 "Keys %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Key 2 X 0 255 "Keys %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Key 2 Y 0 255 "Keys %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;Key 3 X 0 255 "Keys %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 12 ;Key 3 Y 0 255 "Keys %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 14 ;Key 4 X 0 255 "Keys %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 16 ;Key 4 Y 0 255 "Keys %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Key 1 X 0 255 "Keys %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 18 ;Effect 1 0 0 "Open" 1 1 "Blur" 2 2 "Radial Blur" 3 3 "Motion Blur" 4 4 "Mask" 5 5 "Sat/Hue/Bri" 6 6 "Multi Image" 7 7 "Inverse Lum" 8 8 "XY-Shifter" 9 9 "Shutter" 10 10 "ChromaKey" 11 11 "Johans FX" 12 12 "Scroller" 13 13 "RGB Tint" 14 14 "Col Studio" 15 15 "Strobe" 16 16 "Neon" 17 17 "CTB/CTO" 18 18 "DuoTone" 19 19 "RGB Pallett" 20 20 "Bloom" 21 21 "Interlace" 22 22 "Colourizer" 25 25 "Noise" 27 27 "Rings" 28 28 "Cube Style" 29 29 "Bump" 30 30 "LED" 31 31 "Pixelate" 32 32 "Film" 33 33 "Halftone" 34 34 "Recursion" 37 37 "Plasma" 38 38 "Flower 1" 39 39 "Flip" 40 40 "Kaleidoscop" 41 41 "Roto Zoom" 42 42 "Glass" 43 43 "Aqua" 44 44 "Tunnel" 45 45 "Planes" 46 46 "FluidDistor" 47 47 "Polarwave" 48 48 "Twisted" 49 49 "Rectangles" 50 50 "Ripple" 51 51 "Wave" 52 52 "Jitter" 53 53 "Stripes" 54 54 "Inf Zoom" 55 55 "Digits" 56 56 "Pixel Dust" 61 61 "Left" 62 62 "Right" 63 63 "Left & Rght" 64 64 "Top" 65 65 "Bottom" 66 66 "Top & Bottm" 67 67 "Pan" 68 68 "Sft Edge Fr" 69 69 "DropShadow" 110 110 "Alpha Trans" 121 121 "Plane XYZ" 122 122 "Cube" 123 123 "Sphere" 124 124 "Pyramid" 125 125 "Curve" 126 126 "Plane" 127 127 "Multi Plane" 128 128 "Cubes Anim" 129 129 "Sphere Anim" 133 133 "Spin" 134 134 "R-Cube" 135 135 "Tubes" 136 136 "Frame" 137 137 "Water" 138 138 "Head" 139 139 "9 Wall" 140 140 "3x3" REND RANGE 19 ;Effect 1 Level 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND