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High End Axon Media Server (HEAMSM2.R20)
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; 'High End Axon Media Server', 38 DMX Channels, filename: HEAMSM2.R20 ; ; Date By Description ; 27-10-05 Pers Creator Created - Exported from Diamond 4 file. ; 09-01-06 Ed Spencer Fixed X Ratio and Y Ratio Locate values ; 09-01-06 Ed Spencer Added lower bit channel for viewpoint Pos Z channel 33 ; 22-06-06 Ed Spencer Fixed Clash with wheels and Zpos locate value ; 22-06-06 Ion Balan Created from DL2 file ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE HE_AxonMS-2 mode=2. Object1 38 DMX Channels NAME "High End" "Axon Media Server Second Patch" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 38 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 400 240 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 3. Object1" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=474 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt, ; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus, ; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 1 100 1N H 1 "Opacity 1" 0 0 0 5 1 I 2 100 1N 0 1 "3D Obj File" 1 0 0 6 1 I 16 100 1N P 1 "Eff 1 Mode 1" 0 0 0 6 61 I 17 100 1N 0 1 "Eff 1 M1 1" 0 0 0 7 1 I 18 100 1N 0 1 "Eff 1 M1 2" 0 0 0 7 61 I 19 100 1N 0 1 "Eff 1 M1 3" 0 0 0 16 1 I 20 100 1N 0 1 "Eff 1 Mode 2" 0 0 0 16 61 I 21 100 1N 0 1 "Eff 1 M2 1" 0 0 0 17 1 I 22 100 1N 0 1 "Eff 1 M2 2" 0 0 0 17 61 I 23 100 1N 0 1 "Eff 1 M2 3" 0 0 0 4 1 I 3 100 1N 0 1 "Media Folder" 0 0 0 4 61 I 4 100 1N 0 1 "Media File 1" 0 0 0 8 1 s 5 100 1N 0 1 "In Frame 1" 0 0 0 0 0 L 6 100 1N 0 1 "In Frame Low" 0 0 0 8 61 s 7 100 1N 0 1 "Out Frame 1" 255 0 0 0 0 L 8 100 1N 0 1 "Out Fram Low" 255 0 0 19 1 I 9 100 1N 0 1 "Play Mode" 0 0 0 19 61 I 10 100 1N 0 1 "Play Spd" 128 0 0 18 1 I 11 100 1N 0 1 "Sync Mode" 0 0 0 18 61 I 12 100 1N 0 1 "Sync To 1" 0 0 0 9 1 I 13 100 1N 0 1 "Visual Mode" 1 0 0 10 1 I 14 100 1N 0 1 "Vis M1 M1" 0 0 0 10 61 I 15 100 1N 0 1 "Vis M1 M2" 0 0 0 13 1 s 24 100 1N 0 1 "X Rot" 128 0 0 0 0 L 25 100 1N 0 1 "X Rot Low" 128 0 0 13 61 s 26 100 1N 0 1 "Y Rot" 128 0 0 0 0 L 27 100 1N 0 1 "Y Rot Low" 128 0 0 14 1 s 28 100 1N 0 1 "Z Rot" 128 0 0 0 0 L 29 100 1N 0 1 "Z Rot Low" 128 0 0 15 1 L 30 100 1N 0 1 "Scale X" 128 0 0 15 61 L 31 100 1N 0 1 "Scale Y" 128 0 0 14 61 L 32 100 1N 0 1 "Scale Z" 128 0 0 3 1 s 33 100 1N E 1 "X Pos" 128 0 0 0 0 L 34 100 1N E 1 "X Pos Low" 128 0 0 3 61 s 35 100 1N F 1 "Y Pos" 128 0 0 0 0 L 36 100 1N F 1 "Y Pos Low" 128 0 0 2 61 s 37 100 1N 0 1 "Z Pos" 128 0 0 0 0 L 38 100 1N 0 1 "Z Pos Low" 128 0 0 END ; ;---------------------------------------------------------------------------- TEXT High End Catalyst DL2 3. Object INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 2 ;3D Obj File 1 0 0 "Safe" 1 1 "1st Stock 3" 2 149 "Other %3d"2+(((c-a)*147)/(b-a)) 150 150 "1st User 3D" 151 255 "Other %3d"151+(((c-a)*104)/(b-a)) REND RANGE 16 ;Effect 1 Mode 1 0 0 "Off" 1 1 "CMY sim" 2 2 "CMY Pixel" 3 3 "CMY non Bla" 4 4 "RGB add" 5 5 "RGB add 2" 6 6 "RGB non Bla" 7 7 "RGB to GBR" 8 8 "RGB to BGR" 9 9 "Solarize 1" 10 10 "Solarize 2" 11 11 "Solarize 3" 12 12 "Solarize 4" 13 13 "DotP" 14 14 "Color Cycle" 15 15 "All or Noth" 16 16 "Solid RGB" 17 17 "Invert RGB" 18 18 "Inv S RGB G" 19 19 "Inv S RGB B" 20 20 "Edge det Co" 21 21 "Edge det BW" 22 22 "H Text Ripp" 23 23 "Vert Text R" 24 24 "Circ Text R" 25 25 "Asy Circ Te" 26 26 "Chroma Fine" 27 27 "Chroma Med" 28 28 "Chroma Coar" 29 29 "Inv Ch Fine" 30 30 "Inv Ch Med" 31 31 "Inv Ch Coar" 32 32 "Scan line" 33 33 "Trans Wipes" 34 47 "Reserv %3d"34+(((c-a)*13)/(b-a)) 48 48 "Tiling on" 49 63 "Reserv %3d"49+(((c-a)*14)/(b-a)) 64 64 "Circ Sine X" 65 65 "Circ Sine Y" 66 66 "Circ Sine Z" 67 67 "H Sine X" 68 68 "H Sine Y" 69 69 "H Sine Z" 70 70 "V Sine X" 71 71 "V Sine Y" 72 72 "V Sine Z" 73 73 "Glow" 74 255 "Reserv %3d"74+(((c-a)*181)/(b-a)) REND RANGE 20 ;Effect 1 Mode 2 0 0 "Off" 1 1 "CMY sim" 2 2 "CMY Pixel" 3 3 "CMY non Bla" 4 4 "RGB add" 5 5 "RGB add 2" 6 6 "RGB non Bla" 7 7 "RGB to GBR" 8 8 "RGB to BGR" 9 9 "Solarize 1" 10 10 "Solarize 2" 11 11 "Solarize 3" 12 12 "Solarize 4" 13 13 "DotP" 14 14 "Color Cycle" 15 15 "All or Noth" 16 16 "Solid RGB" 17 17 "Invert RGB" 18 18 "Inv S RGB G" 19 19 "Inv S RGB B" 20 20 "Edge det Co" 21 21 "Edge det BW" 22 22 "H Text Ripp" 23 23 "Vert Text R" 24 24 "Circ Text R" 25 25 "Asy Circ Te" 26 26 "Chroma Fine" 27 27 "Chroma Med" 28 28 "Chroma Coar" 29 29 "Inv Ch Fine" 30 30 "Inv Ch Med" 31 31 "Inv Ch Coar" 32 32 "Scan line" 33 33 "Trans Wipes" 34 47 "Reserv %3d"34+(((c-a)*13)/(b-a)) 48 48 "Tiling on" 49 63 "Reserv %3d"49+(((c-a)*14)/(b-a)) 64 64 "Circ Sine X" 65 65 "Circ Sine Y" 66 66 "Circ Sine Z" 67 67 "H Sine X" 68 68 "H Sine Y" 69 69 "H Sine Z" 70 70 "V Sine X" 71 71 "V Sine Y" 72 72 "V Sine Z" 73 73 "Glow" 74 255 "Reserv %3d"74+(((c-a)*181)/(b-a)) REND RANGE 3 ;Media Folder 1 0 0 "Safe" 1 1 "HES 1" 2 40 "HES 2- %3d"2+(((c-a)*38)/(b-a)) 41 41 "1st User Fo" 42 240 "User F %3d"42+(((c-a)*198)/(b-a)) 241 254 "Reserved" 255 255 "Digital Eye" REND RANGE 4 ;Media File 1 0 0 "Safe" 1 1 "First File" 2 255 "Other %3d"2+(((c-a)*253)/(b-a)) REND RANGE 9 ;Play Mode 1 0 0 "Play Loop" 1 1 "Play Once" 2 2 "Pause" 3 3 "Once" 4 4 "Play Fwd Lo" 5 5 "Pause & Rwd" 6 6 "Scrub sel I" 7 7 "Scrub sel O" 8 8 "Sc In F w/o" 9 9 "Sc O F w/o " 10 255 "Reserv %3d"10+(((c-a)*245)/(b-a)) REND RANGE 10 ;Play Speed 1 0 0 "Normal" 1 255 "Speed %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 11 ;Sync Mode 1 0 0 "Safe" 1 1 "Sync obj 1" 2 2 "Sync obj 2" 3 3 "Sync obj 3" 4 4 "Sync rot 1" 5 5 "Sync rot 2" 6 6 "Sync rot 3" 7 7 "Sync neg ro" 8 8 "Sync neg ro" 9 9 "Sync neg ro" 10 10 "Sync obj 1 " 11 11 "Sync obj 2 " 12 12 "Sync obj 3 " 13 13 "S obj 1 neg" 14 14 "S obj 1 neg" 15 15 "S onj 1 neg" 16 255 "Reserv %3d"16+(((c-a)*239)/(b-a)) REND RANGE 12 ;Sync To 1 0 0 "Safe" 1 255 "Sync t %3d"1+(((c-a)*254)/(b-a)) REND RANGE 13 ;Visual Mode 1 0 0 "Safe" 1 1 "Optimisatio" 2 2 "Sepia" 3 3 "Red" 4 4 "Grey 1" 5 5 "Grey 2" 6 6 "Postiser" 7 7 "Col to BW" 8 8 "Fire Grad" 9 255 "Reserv %3d"9+(((c-a)*246)/(b-a)) REND