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Green Hippo Hippotizer V3 (GHMD314.R20)
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; 'Green Hippo Hippotizer Media Layer V3', 50 DMX Channels, filename: GHMD314.R20 ; Copyright © Avolites Ltd. 2011 ; ; Date By Description ; 28-04-11 Pers Creator Created - Exported from Diamond 4 file. ; 28-04-11 John Rogers Checked. ; 02-05-12 Peter Budd Removed duplicate range from aspect ratio ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE GH3MDL mode=Media Layer 48 DMX Channels NAME "Green Hippo" "Hippotizer Media Layer V3" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 48 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Media Layer" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=464 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, ; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 1 100 1N H 1 "Dimmer" 0 0 0 18 61 L 2 100 1N 0 1 "Mixer Mode" 120 0 0 10 1 L 3 100 1N T 1 "Red" 127 255 0 10 61 L 4 100 1N U 1 "Green" 127 255 0 9 61 L 5 100 1N V 1 "Blue" 127 0 229 20 61 L 6 100 1N 0 1 "Brightness" 127 0 0 20 1 L 7 100 1N 0 1 "Contrast" 127 0 0 19 61 L 8 100 1N 0 1 "Negative" 0 0 0 5 61 s 9 100 1N 0 1 "Rotation" 64 0 0 0 0 L 10 100 1N 0 1 "Rotation Low" 64 0 0 3 61 s 11 100 1N E 1 "X-Pos" 128 0 0 0 0 L 12 100 1N E 1 "X-Pos Low" 128 0 0 3 1 s 13 100 1N F 1 "Y-Pos" 128 0 0 0 0 L 14 100 1N F 1 "Y-Pos Low" 128 0 0 2 61 L 15 100 1N 0 1 "Aspect Ratio" 128 0 0 5 1 s 16 100 1N Q 1 "Zoom" 128 0 0 0 0 L 17 100 1N Q 1 "Zoom Low" 128 0 0 2 1 L 18 100 1N 0 1 "Aspect Mode" 0 0 0 11 1 L 19 100 1N 0 1 "Effect 1" 0 0 0 12 1 L 20 100 1N 0 1 "Effect 1 Lev" 0 0 0 13 1 L 21 100 1N 0 1 "Eff 1 Param1" 0 0 0 14 1 L 22 100 1N 0 1 "Eff 1 Param2" 0 0 0 15 1 L 23 100 1N 0 1 "Eff 1 Param3" 0 0 0 16 1 L 24 100 1N 0 1 "Eff 1 Param4" 0 0 0 17 1 L 25 100 1N 0 1 "Eff 1 Param5" 0 0 0 11 61 L 26 100 1N 0 1 "Effect 2" 0 0 0 12 61 L 27 100 1N 0 1 "Effect 2 Lev" 0 0 0 13 61 L 28 100 1N 0 1 "Eff 2 Param1" 0 0 0 14 61 L 29 100 1N 0 1 "Eff 2 Param2" 0 0 0 15 61 L 30 100 1N 0 1 "Eff 2 Param3" 0 0 0 16 61 L 31 100 1N 0 1 "Eff 2 Param4" 0 0 0 17 61 L 32 100 1N 0 1 "Eff 2 Param5" 0 0 0 6 1 L 33 100 1N 0 1 "Source" 0 0 0 7 1 L 34 100 1N 0 1 "Bank" 0 0 0 7 61 L 35 100 1N 0 1 "Clip" 0 0 0 6 61 L 36 100 1N 0 1 "Play Mode" 10 0 0 18 1 L 37 100 1N 0 1 "Speed" 64 0 0 4 1 s 38 100 1N 0 1 "In Point" 0 0 0 0 0 L 39 100 1N 0 1 "In Point Low" 0 0 0 4 61 s 40 100 1N 0 1 "Out Point" 255 0 0 0 0 L 41 100 1N 0 1 "Out Poin Low" 255 0 0 8 61 L 42 100 1N 0 1 "Live Input" 0 0 0 8 1 L 48 100 1N 0 1 "Relay Select" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Green Hippo Hippotizer V3 Media Layer 1 INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Mixer Mode 0 0 "Additive Di" 10 10 "Subtractive" 20 20 "Darken" 30 30 "Lighten" 40 40 "Softlight" 50 50 "Softlight I" 60 60 "Hardlight" 70 70 "Overlay" 80 80 "Difference" 90 90 "Gobo" 100 100 "Screen" 110 110 "Opaque" 120 120 "Sprite" 130 130 "Luminance K" 140 140 "Mask" 150 150 "Alpha" REND RANGE 3 ;Red 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Green 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Blue 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Brightness 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;Contrast 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Negative 0 0 "Off" 255 255 "On" REND RANGE 9 ;Rotation 128 191 "Spin C %3d%%"100-((c-a)*100/(b-a)) 192 192 "No Spin" 192 255 "Spin %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 11 ;X-Pos 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 13 ;Y-Pos 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 15 ;Aspect Ratio 0 127 "Vertic %3d%%"300-((c-a)*200/(b-a)) 128 128 "Normal" 129 255 "Horizo %3d%%"100+((c-a)*200/(b-a)) REND RANGE 16 ;Zoom 0 255 "%3d.%d%%"(c-a)*200/(b-a),10*((c-a)*200%(b-a))/(b-a) REND RANGE 18 ;Aspect Mode 0 0 "Auto Scale" 255 255 "Pixel 1:1" REND RANGE 19 ;Effect 1 0 0 "Open" 1 1 "Blur" 2 2 "Radial Blur" 3 3 "Motion Blur" 4 4 "Mask" 5 5 "Sat/Hue/Bri" 6 6 "Multi Image" 7 7 "Inverse Lum" 8 8 "XY-Shifter" 9 9 "Shutter" 10 10 "ChromaKey" 11 11 "Johans Effe" 12 12 "Scroller" 13 13 "RGB Tint" 14 14 "Colour Stud" 15 15 "Strobe" 16 16 "Neon" 17 17 "CTB/CTO" 18 18 "DuoTone" 19 19 "RGB Pallett" 20 20 "Bloom" 21 21 "Interlace" 22 22 "Random " 24 24 "MegaZoom" 25 25 "Noise" 27 27 "Rings" 28 28 "Cube Style" 29 29 "Bump" 30 30 "LED" 31 31 "Pixelate" 32 32 "Film" 33 33 "Halftone" 34 34 "Recursion " 35 35 "Colour Chan" 36 36 "Colour " 37 37 "Plasma" 38 38 "Flower 1" 39 39 "Flip" 40 40 "Kaleidoscop" 41 41 "Roto Zoom" 42 42 "Glass" 43 43 "Aqua" 44 44 "Tunnel" 45 45 "Planes" 46 46 "FluidDistor" 47 47 "Polarwave" 48 48 "Twisted" 49 49 "Rectangles" 50 50 "Ripple" 51 51 "Wave" 52 52 "Jitter" 53 53 "Stripes" 54 54 "Infinite Zo" 55 55 "Digits" 56 56 "Pixel Dust" 57 57 "Bounce" 58 58 "Infinity" 59 59 "RBMultiMirr" 60 60 "Zoom Area" 61 61 "Left" 62 62 "Right" 63 63 "Left & Righ" 64 64 "Top" 65 65 "Bottom" 66 66 "Top & Botto" 67 67 "Pan" 68 68 "Soft Edge F" 69 69 "DropShadow" 70 70 "LMM Mask" 71 71 "Crop / " 72 72 "SEDual Pan" 73 73 "SE Pan V" 74 74 "Displace Mi" 75 75 "Magnifier" 76 76 "Curtain Dow" 77 77 "Burnout" 78 78 "Moving Blur" 79 79 "DeGapper" 82 82 "Cady Colour" 83 83 "Idiot Strob" 84 84 "Neil Gamma" 91 91 "Blinder" 92 92 "Fader" 93 93 "Line " 94 94 "RGB Key" 95 95 "RGB Split" 109 109 "Pufferizer" 110 110 "Alpha Trans" 111 111 "Displacemen" 120 120 "Strobefreez" 121 121 "Plane XYZ" 122 122 "Cube" 123 123 "Sphere" 124 124 "Pyramid" 125 125 "Curve" 126 126 "Plane Anima" 127 127 "Multi Plane" 128 128 "Cubes Anima" 129 129 "Sphere" 133 133 "Spin" 134 134 "R-Cube" 135 135 "Tubes" 136 136 "Frame" 137 137 "Water" 138 138 "Head" 139 139 "9 Wall" 140 140 "3x3" REND RANGE 20 ;Effect 1 Level 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 26 ;Effect 2 0 0 "Open" 1 1 "Blur" 2 2 "Radial Blur" 3 3 "Motion Blur" 4 4 "Mask" 5 5 "Sat/Hue/Bri" 6 6 "Multi Image" 7 7 "Inverse Lum" 8 8 "XY-Shifter" 9 9 "Shutter" 10 10 "ChromaKey" 11 11 "Johans Effe" 12 12 "Scroller" 13 13 "RGB Tint" 14 14 "Colour Stud" 15 15 "Strobe" 16 16 "Neon" 17 17 "CTB/CTO" 18 18 "DuoTone" 19 19 "RGB Pallett" 20 20 "Bloom" 21 21 "Interlace" 22 22 "Random " 24 24 "MegaZoom" 25 25 "Noise" 27 27 "Rings" 28 28 "Cube Style" 29 29 "Bump" 30 30 "LED" 31 31 "Pixelate" 32 32 "Film" 33 33 "Halftone" 34 34 "Recursion " 35 35 "Colour Chan" 36 36 "Colour " 37 37 "Plasma" 38 38 "Flower 1" 39 39 "Flip" 40 40 "Kaleidoscop" 41 41 "Roto Zoom" 42 42 "Glass" 43 43 "Aqua" 44 44 "Tunnel" 45 45 "Planes" 46 46 "FluidDistor" 47 47 "Polarwave" 48 48 "Twisted" 49 49 "Rectangles" 50 50 "Ripple" 51 51 "Wave" 52 52 "Jitter" 53 53 "Stripes" 54 54 "Infinite Zo" 55 55 "Digits" 56 56 "Pixel Dust" 57 57 "Bounce" 58 58 "Infinity" 59 59 "RBMultiMirr" 60 60 "Zoom Area" 61 61 "Left" 62 62 "Right" 63 63 "Left & Righ" 64 64 "Top" 65 65 "Bottom" 66 66 "Top & Botto" 67 67 "Pan" 68 68 "Soft Edge F" 69 69 "DropShadow" 70 70 "LMM Mask" 71 71 "Crop / " 72 72 "SEDual Pan" 73 73 "SE Pan V" 74 74 "Displace Mi" 75 75 "Magnifier" 76 76 "Curtain Dow" 77 77 "Burnout" 78 78 "Moving Blur" 79 79 "DeGapper" 82 82 "Cady Colour" 83 83 "Idiot Strob" 84 84 "Neil Gamma" 91 91 "Blinder" 92 92 "Fader" 93 93 "Line" 94 94 "RGB Key" 95 95 "RGB Split" 109 109 "Pufferizer" 110 110 "Alpha Trans" 111 111 "Displacemen" 120 120 "Strobefreez" 121 121 "Plane XYZ" 122 122 "Cube" 123 123 "Sphere" 124 124 "Pyramid" 125 125 "Curve" 126 126 "Plane Anima" 127 127 "Multi Plane" 128 128 "Cubes Anima" 129 129 "Sphere" 133 133 "Spin" 134 134 "R-Cube" 135 135 "Tubes" 136 136 "Frame" 137 137 "Water" 138 138 "Head" 139 139 "9 Wall" 140 140 "3x3" REND RANGE 27 ;Effect 2 Level 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 33 ;Source 0 0 "Media Play" 10 10 "Live Input" 20 20 "Generator" 30 30 "Relays" 40 40 "ScreenThief" 50 50 "Text Engine" REND 0 0 "0" 1 1 "1" 2 2 "2" 3 3 "3" 4 4 "4" 5 5 "5" 6 6 "6" 7 7 "7" 8 8 "8" 9 9 "9" 10 10 "10" 11 11 "11" 12 12 "12" 13 13 "13" 14 14 "14" 15 15 "15" 16 16 "16" 17 17 "17" 18 18 "18" 19 19 "19" 20 20 "20" 21 21 "21" 22 22 "22" 23 23 "23" 24 24 "24" 25 25 "25" 26 26 "26" 27 27 "27" 28 28 "28" 29 29 "29" 30 30 "30" 31 31 "31" 32 32 "32" 33 33 "33" 34 34 "34" 35 35 "35" 36 36 "36" 37 37 "37" 38 38 "38" 39 39 "39" 40 40 "40" 41 41 "41" 42 42 "42" 43 43 "43" 44 44 "44" 45 45 "45" 46 46 "46" 47 47 "47" 48 48 "48" 49 49 "49" 50 50 "50" 51 51 "51" 52 52 "52" 53 53 "53" 54 54 "54" 55 55 "55" 56 56 "56" 57 57 "57" 58 58 "58" 59 59 "59" 60 60 "60" 61 61 "61" 62 62 "62" 63 63 "63" 64 64 "64" 65 65 "65" 66 66 "66" 67 67 "67" 68 68 "68" 69 69 "69" 70 70 "70" 71 71 "71" 72 72 "72" 73 73 "73" 74 74 "74" 75 75 "75" 76 76 "76" 77 77 "77" 78 78 "78" 79 79 "79" 80 80 "80" 81 81 "81" 82 82 "82" 83 83 "83" 84 84 "84" 85 85 "85" 86 86 "86" 87 87 "87" 88 88 "88" 89 89 "89" 90 90 "90" 91 91 "91" 92 92 "92" 93 93 "93" 94 94 "94" 95 95 "95" 96 96 "96" 97 97 "97" 98 98 "98" 99 99 "99" 100 100 "100" 101 101 "101" 102 102 "102" 103 103 "103" 104 104 "104" 105 105 "105" 106 106 "106" 107 107 "107" 108 108 "108" 109 109 "109" 110 110 "110" 111 111 "111" 112 112 "112" 113 113 "113" 114 114 "114" 115 115 "115" 116 116 "116" 117 117 "117" 118 118 "118" 119 119 "119" 120 120 "120" 121 121 "121" 122 122 "122" 123 123 "123" 124 124 "124" 125 125 "125" 126 126 "126" 127 127 "127" 128 128 "128" 129 129 "129" 130 130 "130" 131 131 "131" 132 132 "132" 133 133 "133" 134 134 "134" 135 135 "135" 136 136 "136" 137 137 "137" 138 138 "138" 139 139 "139" 140 140 "140" 141 141 "141" 142 142 "142" 143 143 "143" 144 144 "144" 145 145 "145" 146 146 "146" 147 147 "147" 148 148 "148" 149 149 "149" 150 150 "150" 151 151 "151" 152 152 "152" 153 153 "153" 154 154 "154" 155 155 "155" 156 156 "156" 157 157 "157" 158 158 "158" 159 159 "159" 160 160 "160" 161 161 "161" 162 162 "162" 163 163 "163" 164 164 "164" 165 165 "165" 166 166 "166" 167 167 "167" 168 168 "168" 169 169 "169" 170 170 "170" 171 171 "171" 172 172 "172" 173 173 "173" 174 174 "174" 175 175 "175" 176 176 "176" 177 177 "177" 178 178 "178" 179 179 "179" 180 180 "180" 181 181 "181" 182 182 "182" 183 183 "183" 184 184 "184" 185 185 "185" 186 186 "186" 187 187 "187" 188 188 "188" 189 189 "189" 190 190 "190" 191 191 "191" 192 192 "192" 193 193 "193" 194 194 "194" 195 195 "195" 196 196 "196" 197 197 "197" 198 198 "198" 199 199 "199" 200 200 "200" 201 201 "201" 202 202 "202" 203 203 "203" 204 204 "204" 205 205 "205" 206 206 "206" 207 207 "207" 208 208 "208" 209 209 "209" 210 210 "210" 211 211 "211" 212 212 "212" 213 213 "213" 214 214 "214" 215 215 "215" 216 216 "216" 217 217 "217" 218 218 "218" 219 219 "219" 220 220 "220" 221 221 "221" 222 222 "222" 223 223 "223" 224 224 "224" 225 225 "225" 226 226 "226" 227 227 "227" 228 228 "228" 229 229 "229" 230 230 "230" 231 231 "231" 232 232 "232" 233 233 "233" 234 234 "234" 235 235 "235" 236 236 "236" 237 237 "237" 238 238 "238" 239 239 "239" 240 240 "240" 241 241 "241" 242 242 "242" 243 243 "243" 244 244 "244" 245 245 "245" 246 246 "246" 247 247 "247" 248 248 "248" 249 249 "249" 250 250 "250" 251 251 "251" 252 252 "252" 253 253 "253" 254 254 "254" 255 255 "255" REND RANGE 36 ;Play Mode 0 0 "Fwd" 10 10 "Fwd Loop" 20 20 "Bwd" 30 30 "Bwd Loop" 40 40 "Ping Pong" 50 50 "Random" 60 60 "In" 70 70 "Out" 80 119 "Reserved" REND RANGE 37 ;Speed 0 255 "%3d%%"(c-a)*400/(b-a) REND RANGE 38 ;In Point 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 40 ;Out Point 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 42 ;Live Input 0 0 "Input 1" 10 10 "Input 2" 20 20 "Input 3" 30 30 "Input 4" 40 40 "Input 5" 50 50 "Input 6" 60 60 "Input 7" 70 70 "Input 8" 80 80 "Input 9" REND RANGE 48 ;Relay Select 0 0 "Master" 10 10 "Relay 1" 20 20 "Relay 2" 30 30 "Relay 3" 40 40 "Relay 4" 50 50 "Relay 5" 60 60 "Relay 6" 70 70 "Relay 7" 80 80 "Relay 8" REND