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High End DL3 (HEDL3OLH.R20)
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; 'High End Catalyst DL3 3-5 Object Layer (HTP)', 38 DMX Channels, filename: HEDL3OLH.R20 ; ; Date By Description ; 14-07-08 Pers Creator Created - Exported from Diamond 4 file. ; 14-07-08 Jonathan Moreton Checked ; 14-10-08 David Hunt Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE HE_CATDL3-5 mode=3-5 Object Layer (HTP) 38 DMX Channels NAME "High End" "Cat DL3 3-5 Object Layer (HTP)" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 38 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 400 240 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 3-5 Object Layer (HTP)" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=474 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, ; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 1 100 1N H 1 "Dimmer" 255 0 0 13 1 s 24 100 1N O 1 "X Rot" 128 0 0 0 0 L 25 100 1N O 1 "X Rot Low" 128 0 0 13 61 s 26 100 1N 0 1 "Y Rot" 128 0 0 0 0 L 27 100 1N 0 1 "Y Rot Low" 128 0 0 14 1 s 28 100 1N 0 1 "Z Rot" 128 0 0 0 0 L 29 100 1N 0 1 "Z Rot Low" 128 0 0 3 1 s 33 100 1N B 1 "X Pos" 128 0 0 0 0 L 34 100 1N B 1 "X Pos Low" 128 0 0 3 61 s 35 100 1N C 1 "Y Pos" 128 0 0 0 0 L 36 100 1N C 1 "Y Pos Low" 128 0 0 2 61 s 37 100 1N D 1 "Z Pos" 128 0 0 0 0 L 38 100 1N D 1 "Z Pos Low" 128 0 0 15 1 L 30 100 1N 0 1 "Scale X" 127 0 0 15 61 I 31 100 1N A 1 "Scale Y" 127 0 0 14 61 L 32 100 1N 0 1 "Scale Z" 127 0 0 5 1 L 2 100 1N K 1 "3D Obj File" 1 0 0 7 1 L 16 100 1N 0 1 "Effect 1" 0 0 0 8 1 L 17 100 1N 0 1 "Eff 1 Mod 1" 0 0 0 7 61 L 18 100 1N 0 1 "Eff 1 Mod 2" 0 0 0 8 61 L 19 100 1N 0 1 "Eff 1 Mod 3" 0 0 0 16 1 I 20 100 1N P 1 "Effect 2" 0 0 0 17 1 L 21 100 1N 0 1 "Eff 2 Mod 1" 0 0 0 16 61 L 22 100 1N 0 1 "Eff 2 Mod 2" 0 0 0 17 61 L 23 100 1N 0 1 "Eff 2 Mod 3" 0 0 0 4 1 L 3 100 1N 0 1 "Media Folder" 0 0 0 4 61 I 4 100 1N I 1 "Media File" 0 0 0 6 1 s 5 100 1N 0 1 "In Frame" 0 0 0 0 0 L 6 100 1N 0 1 "In Frame Low" 0 0 0 6 61 s 7 100 1N 0 1 "Out Frame" 255 0 0 0 0 I 8 100 1N 0 1 "Out Fram Low" 255 0 0 19 1 L 9 100 1N 0 1 "Play Mode" 0 0 0 19 61 I 10 100 1N J 1 "Play Speed" 128 0 0 18 1 L 11 100 1N 0 1 "Sync Mode" 0 0 0 18 61 I 12 100 1N 0 1 "Sync To" 0 0 0 9 1 L 13 100 1N Q 1 "Visual Mode" 1 0 0 10 1 L 14 100 1N L 1 "Vis Mod 1" 0 0 0 10 61 L 15 100 1N G 1 "Vis Mod 2" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT High End Catalyst DL3 3-5 Object Layer (HTP) INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros MACRO "Lamp On" 1 1 "data" 0 0 "delay" 1 A "delay" 1 32 MEND MACRO "Lamp Off" 2 1 "data" 0 0 "delay" 1 A "delay" 1 32 MEND MACRO "Shutdown" 3 1 "data" 0 0 "delay" 1 A "delay" 1 32 MEND MACRO "Reset All" 4 1 "data" 0 0 "delay" 1 A "delay" 1 32 MEND MACRO "Graphics System Reset" 5 1 "data" 0 0 "delay" 1 A "delay" 1 32 MEND MACRO "Reset PT" 6 1 "data" 0 0 "delay" 1 A "delay" 1 32 MEND MACRO "Reset Beam" 7 1 "data" 0 0 "delay" 1 A "delay" 1 32 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;In Frame 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;Out Frame 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 24 ;X Rot 0 63 "Rot CCW %3d%%"100-((c-a)*100/(b-a)) 64 127 "Ind CCW %3d%%"(c-a)*100/(b-a) 128 128 "No Rot" 129 191 "Ind CW %3d%%"(c-a)*100/(b-a) 192 255 "Rot CW %3d%%"(c-a)*100/(b-a) REND RANGE 26 ;Y Rot 0 63 "Rot CCW %3d%%"100-((c-a)*100/(b-a)) 64 127 "Ind CCW %3d%%"(c-a)*100/(b-a) 128 128 "No Rot" 129 191 "Ind CW %3d%%"(c-a)*100/(b-a) 192 255 "Rot CW %3d%%"(c-a)*100/(b-a) REND RANGE 28 ;Z Rot 0 63 "Rot CCW %3d%%"100-((c-a)*100/(b-a)) 64 127 "Ind CCW %3d%%"(c-a)*100/(b-a) 128 128 "No Rot" 129 191 "Ind CW %3d%%"(c-a)*100/(b-a) 192 255 "Rot CW %3d%%"(c-a)*100/(b-a) REND RANGE 2 ;3D Obj File 0 0 "None" 1 1 "Flat Plane" 2 149 "3D Obj %3d"2+((c-a)*147/(b-a)) 150 255 "Usr Obj %3d"150+((c-a)*105/(b-a)) REND RANGE 16 ;Effect 1 Mode 0 0 "Safe" 1 1 "CMY Sim" 2 2 "CMY Pix" 3 3 "CMY n Black" 4 4 "RGB Pix" 5 5 "RGB Pix 2" 6 6 "RGB n Black" 7 7 "RGB to BRG" 8 8 "RGB to GRB" 9 9 "Solarize 1" 10 10 "Solarize 2" 11 11 "Solarize 3" 12 12 "Solarize 4" 13 13 "DotP Resamp" 14 14 "Col Cycle" 15 15 "All/Nothing" 16 16 "Solid RGB" 17 17 "Invert RGB" 18 18 "I S RGB GBR" 19 19 "I S RGB BRG" 20 20 "Edge Col" 21 21 "Edge B/W" 22 22 "Ripple Horz" 23 23 "Ripple Vert" 24 24 "Ripple Circ" 25 25 "Ripple Asym" 26 26 "Chroma Fine" 27 27 "Chroma Med" 28 28 "Chroma Cors" 29 29 "I Chrm Fine" 30 30 "I Chrm Med" 31 31 "I Chrm Cors" 32 32 "Scan Line" 33 33 "Trans Wipes" 34 34 "Pixel Twist" 35 35 "Pic in Pic" 36 36 "Mag Lens 1" 37 37 "Mag Lens 2" 38 38 "Cartoon Edg" 39 39 "Col DeConve" 40 40 "Horz Mirror" 41 41 "RGB to BGR" 42 42 "RGB to RBG" 43 43 "RGB to GRB" 44 44 "Col G/scale" 45 45 "Intens. Key" 46 46 "Raindrop" 47 47 "RGB Scale" 48 48 "Tiling on" 49 49 "Col-Alpha" 50 50 "Col-Alpha I" 51 51 "Texture Mix" 52 52 "Img ScalRot" 53 53 "Film Roll" 54 54 "Pixelate" 55 55 "Faux LED" 56 56 "Faux Tile" 57 57 "Fuzzifier" 58 58 "Drop Shadow" 59 59 "Zoom Blur" 60 60 "ChromaShift" 61 61 "ShakeNBake" 62 62 "Slats Vert" 63 63 "Slats Horz" 64 64 "Circ Sine X" 65 65 "Circ Sine Y" 66 66 "Circ Sine Z" 67 67 "H Sine X" 68 68 "H Sine Y" 69 69 "H Sine Z" 70 70 "V Sine X" 71 71 "V Sine Y" 72 72 "V Sine Z" 73 73 "Glow" 74 74 "Glow Colour" 75 79 "Reserved" 80 80 "D V Streaks" 81 81 "GaussianBlr" 82 82 "Sharpen" 83 252 "Reserved" 253 253 "Sphere Map1" 254 254 "Sphere Map2" 255 255 "Pan + Scale" REND RANGE 20 ;Effect 2 Mode 0 0 "Safe" 1 1 "CMY Sim" 2 2 "CMY Pix" 3 3 "CMY n Black" 4 4 "RGB Pix" 5 5 "RGB Pix 2" 6 6 "RGB n Black" 7 7 "RGB to BRG" 8 8 "RGB to GBR" 9 9 "Solarize 1" 10 10 "Solarize 2" 11 11 "Solarize 3" 12 12 "Solarize 4" 13 13 "DotP Resamp" 14 14 "Col Cycle" 15 15 "All/Nothing" 16 16 "Solid RGB" 17 17 "Invert RGB" 18 18 "I S RGB GBR" 19 19 "I S RGB BRG" 20 20 "Edge Col" 21 21 "Edge B/W" 22 22 "Ripple Horz" 23 23 "Ripple Vert" 24 24 "Ripple Circ" 25 25 "Ripple Asym" 26 26 "Chroma Fine" 27 27 "Chroma Med" 28 28 "Chroma Cors" 29 29 "I Chrm Fine" 30 30 "I Chrm Med" 31 31 "I Chrm Cors" 32 32 "Scan Line" 33 33 "Trans Wipes" 34 34 "Pixel Twist" 35 35 "Pic in Pic" 36 36 "Mag Lens 1" 37 37 "Mag Lens 2" 38 38 "Cartoon Edg" 39 39 "Col DeConve" 40 40 "Horz Mirror" 41 41 "RGB to BGR" 42 42 "RGB to RBG" 43 43 "RGB to GRB" 44 44 "Col G/scale" 45 45 "Intens. Key" 46 46 "Raindrop" 47 47 "RGB Scale" 48 48 "Tiling on" 49 49 "Col-Alpha" 50 50 "Col-Alpha I" 51 51 "Texture Mix" 52 52 "Img ScalRot" 53 53 "Film Roll" 54 54 "Pixelate" 55 55 "Faux LED" 56 56 "Faux Tile" 57 57 "Fuzzifier" 58 58 "Drop Shadow" 59 59 "Zoom Blur" 60 60 "ChromaShift" 61 61 "ShakeNBake" 62 62 "Slats Vert" 63 63 "Slats Horz" 64 64 "Circ Sine X" 65 65 "Circ Sine Y" 66 66 "Circ Sine Z" 67 67 "H Sine X" 68 68 "H Sine Y" 69 69 "H Sine Z" 70 70 "V Sine X" 71 71 "V Sine Y" 72 72 "V Sine Z" 73 73 "Glow" 74 74 "Glow Colour" 75 79 "Reserved" 80 80 "D V Streaks" 81 81 "GaussianBlr" 82 82 "Sharpen" 83 252 "Reserved" 253 253 "Sphere Map1" 254 254 "Sphere Map2" 255 255 "Pan + Scale" REND RANGE 3 ;Media Folder 0 0 "None" 1 40 "HES %2d"1+((c-a)*39/(b-a)) 41 239 "User %3d"41+((c-a)*198/(b-a)) 240 254 "Reserved" 255 255 "Video Feed" REND RANGE 4 ;Media File 0 0 "None" 1 255 "File %3d"1+((c-a)*254/(b-a)) REND RANGE 9 ;Play Mode 0 0 "Play Loop" 1 1 "Play Once" 2 2 "Pause" 3 3 "Once On Dim" 4 4 "Loop On Dim" 5 5 "Pause & Rwd" 6 6 "Disp In Fr" 7 7 "Disp Out Fr" 8 8 "In Fr Stat" 9 9 "Out Fr Stat" 10 255 "Reserved" REND RANGE 10 ;Play Speed 0 0 "Normal" 1 127 "Slow %3d%%"100-((c-a)*100/(b-a)) 128 128 "Normal" 129 255 "Fast %3d%%"(c-a)*100/(b-a) REND RANGE 11 ;Sync Mode 0 0 "Safe" 1 1 "Obj 1" 2 2 "Obj 2" 3 3 "Obj 3" 4 4 "Rot 1" 5 5 "Rot 2" 6 6 "Rot 3" 7 7 "Neg Rot 1" 8 8 "Neg Rot 2" 9 9 "Neg Rot 3" 10 10 "Obj Rot 1" 11 11 "Obj Rot 2" 12 12 "Obj Rot 3" 13 13 "Obj NRot 1" 14 14 "Obj NRot 2" 15 15 "Obj NRot 3" 16 255 "Reserved" REND RANGE 12 ;Sync To 0 0 "Safe" 1 255 "Sync to %3d"1+((c-a)*254/(b-a)) REND RANGE 13 ;Visual Mode 0 0 "Safe" 1 1 "Optimise" 2 2 "Sepia" 3 3 "Red" 4 4 "Grey 1" 5 5 "Grey 2" 6 6 "Postiser" 7 7 "Col to BW" 8 8 "Fire Grad" 9 9 "Neg Art" 10 10 "Exposure" 11 11 "Inv BW nCol" 12 12 "Texture Mix" 13 13 "Img Scl+Rot" 14 14 "Film Roll" 15 15 "Pixelate" 16 16 "Faux LED" 17 17 "Faux Tile" 18 18 "Fuzzifier" 19 19 "Drop Shadow" 20 20 "Zoom Blur" 21 21 "ChromaShift" 22 22 "ShakeNBake" 23 254 "Reserved" 255 255 "Pan + Scale" REND