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High End DML 1200 (HE1200VM.R20)
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; 'High End DML 1200 Video Mode', 36 DMX Channels, filename: HE1200VM.R20 ; Copyright © Avolites Ltd. 2008 ; ; Date By Description ; 12-11-08 Pers Creator Created - Exported from Diamond 4 file. ; 12-11-08 David Hunt Checked ; 21-11-08 Jonathan Moreton Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE HE_D1200VM mode=Video Mode 36 DMX Channels NAME "High End" "DML 1200 Video Mode" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 36 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Video Mode" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=476 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, ; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 8 61 I 1 100 1N 0 1 "Source Selec" 0 0 0 2 1 L 2 100 1N 0 1 "Brightness" 128 0 0 2 61 L 3 100 1N 0 1 "Contrast" 128 0 0 12 61 L 4 100 1N 0 1 "Saturation" 128 0 0 8 1 I 5 100 1N 0 1 "Orientation" 0 0 0 6 1 s 6 100 1N 0 1 "Blanking Lef" 0 0 0 0 0 L 7 100 1N 0 1 "Blanking Low" 0 0 0 17 61 s 8 100 1N 0 1 "Blanking Rig" 0 0 0 0 0 L 9 100 1N 0 1 "Blanking Low" 0 0 0 17 1 s 10 100 1N 0 1 "Blanking Top" 0 0 0 0 0 L 11 100 1N 0 1 "Blanking Low" 0 0 0 6 61 s 12 100 1N 0 1 "Blanking Bot" 0 0 0 0 0 L 13 100 1N 0 1 "Blanking Low" 0 0 0 15 1 L 14 100 1N 0 1 "Soft Edge Le" 0 0 0 16 1 I 15 100 1N 0 1 "Soft Edge Rg" 0 0 0 15 61 L 16 100 1N 0 1 "Soft Edge To" 0 0 0 16 61 L 17 100 1N 0 1 "Soft Edge Bo" 0 0 0 5 1 L 18 100 1N 0 1 "Video Func S" 128 0 0 5 61 s 19 100 1N 0 1 "Video Param" 128 0 0 0 0 L 20 100 1N 0 1 "Video Pa Low" 0 0 0 9 1 I 21 100 1N 0 1 "Warp Func Se" 0 0 0 4 1 s 22 100 1N 0 1 "Warp Param" 128 0 0 0 0 L 23 100 1N 0 1 "Warp Par Low" 128 0 0 14 1 s 24 100 1N 0 1 "Reserved" 0 0 0 0 0 L 25 100 1N 0 1 "Reserved Low" 0 0 0 14 61 s 26 100 1N 0 1 "Reserved" 0 0 0 0 0 L 27 100 1N 0 1 "Reserved Low" 0 0 0 19 1 s 28 100 1N 0 1 "Reserved" 0 0 0 0 0 L 29 100 1N 0 1 "Reserved Low" 0 0 0 19 61 s 30 100 1N 0 1 "Reserved" 0 0 0 0 0 L 31 100 1N 0 1 "Reserved Low" 0 0 0 18 1 s 32 100 1N 0 1 "Reserved" 0 0 0 0 0 L 33 100 1N 0 1 "Reserved Low" 0 0 0 13 61 s 34 100 1N 0 1 "Reserved" 0 0 0 0 0 L 35 100 1N 0 1 "Reserved Low" 0 0 0 13 1 L 36 100 1N 0 1 "Reserved" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT High End DML 1200 Video Mode INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Source Select 0 31 "Safe" 32 63 "RGBHV" 64 95 "HDSDI/SDI" 96 127 "DVI" 128 159 "MP" 160 255 "Res %3d%%"(c-a)*100/(b-a) REND RANGE 2 ;Brightness 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Contrast 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Saturation 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Orientation 0 31 "Safe" 32 63 "Mirror" 64 95 "Flip" 96 127 "Flip + Mir" 128 255 "Res %3d%%"(c-a)*100/(b-a) REND RANGE 6 ;Blanking Left 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Blanking Right 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;Blanking Top 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 12 ;Blanking Bottm 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 14 ;Soft Edge Left 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 15 ;Soft Edge Rght 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 16 ;Soft Edge Top 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 17 ;Soft Edge Botm 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 18 ;Video Func Sel 0 7 "Safe" 8 255 "Res %3d%%"(c-a)*100/(b-a) REND RANGE 19 ;Video Param 0 255 "Res %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 21 ;Warp Func Sel 0 7 "Safe" 8 15 "Warp File 1" 16 23 "Warp File 2" 24 31 "Warp File 3" 32 39 "Warp File 4" 40 47 "Warp File 5" 48 55 "Warp File 6" 56 63 "Warp File 7" 64 71 "Warp File 8" 72 79 "Warp File 9" 80 87 "Wrp File 10" 88 95 "Wrp File 11" 96 103 "Wrp File 12" 104 111 "Wrp File 13" 112 119 "Wrp File 14" 120 127 "Wrp File 15" 128 135 "Wrp Param" 136 247 "Res %3d%%"(c-a)*100/(b-a) 248 255 "Warp Enable" REND