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Abstract XP4 Colour Changer (AB_XP4.R20)
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; 'Abstract XP4 Colour', 2 DMX Channels, filename: ABXP4.R20 ; ; Date By Description ; 27-04-04 Pers Creator Created - Exported from Diamond 4 file. ; 30-04-04 L Gallagher Checked ; 30-10-04 Phil Rogers Changed shortname to use manufacturer shortcode as prefix ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE AB_XP4Col mode=3 DMX, 8bit 2 DMX Channels NAME "Abstract" "XP4 Colour Changer" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 2 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 3 DMX, 8bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=510 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt, ; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus, ; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 4 1 I 2 100 1N A 1 "Colour" 0 0 0 6 1 I 3 100 1N I 1 "Gobo" 24 0 0 END ; ;---------------------------------------------------------------------------- TEXT Abstract XP4 Colour 3 DMX, 8bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 2 ;Colour 0 26 "Open/R %3d%%"0+(((c-a)*100)/(b-a)) 26 43 "Red/Bl %3d%%"0+(((c-a)*100)/(b-a)) 43 59 "Blue/G %3d%%"0+(((c-a)*100)/(b-a)) 59 75 "Green/ %3d%%"0+(((c-a)*100)/(b-a)) 75 91 "Yell/C %3d%%"0+(((c-a)*100)/(b-a)) 91 108 "Cyan/O %3d%%"0+(((c-a)*100)/(b-a)) 108 124 "Orng/M %3d%%"0+(((c-a)*100)/(b-a)) 124 140 "Mag/Pi %3d%%"0+(((c-a)*100)/(b-a)) 140 156 "Pink/U %3d%%"0+(((c-a)*100)/(b-a)) 238 254 "Scroll %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 3 ;Gobo 226 255 "Spin C %3d%%"0+(((c-a)*100)/(b-a)) 24 40 "Open/S %3d%%"0+(((c-a)*100)/(b-a)) 0 24 "Closed %3d%%"0+(((c-a)*100)/(b-a)) 40 56 "Slats/ %3d%%"0+(((c-a)*100)/(b-a)) 56 72 "Herald %3d%%"0+(((c-a)*100)/(b-a)) 72 88 "B Up/S %3d%%"0+(((c-a)*100)/(b-a)) 88 104 "Sub/Sp %3d%%"0+(((c-a)*100)/(b-a)) 104 120 "Split %3d%%"0+(((c-a)*100)/(b-a)) 120 136 "Window %3d%%"0+(((c-a)*100)/(b-a)) 136 152 "Saxon/ %3d%%"0+(((c-a)*100)/(b-a)) 152 168 "Splash %3d%%"0+(((c-a)*100)/(b-a)) REND