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Hardware Xenon Hardware Xenon (HX_PROM4.R20)
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; 'Hardware Xenon Projector', 13 DMX Channels, filename: HX_ProM4.r20 ; ; Date By Description ; 06-01-04 Greg Brown Created ; 07-01-04 Oliver Waits Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE HX_ProjM4 mode=DScroll Rot Hold 13 DMX Channels NAME "Hardware Xenon" "Hardware Xenon, Mode 4" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 13 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to DScroll Rot Hold" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=499 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt, ; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus, ; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 2 61 L 2 100 1N O 1 "Shutter 1" 0 0 0 4 1 I 3 100 1N A 1 "View Film A" 0 0 0 10 1 I 6 100 1N 0 1 "View Film B" 0 0 0 4 61 s 4 100 1N N 1 "Speed Film A" 0 0 0 0 0 I 5 100 1N N 1 "Speed Fi Low" 0 0 0 10 61 s 7 100 1N 0 1 "Speed Film B" 0 0 0 0 0 I 8 100 1N 0 1 "Speed Fi Low" 0 0 0 5 1 L 9 100 1N Q 1 "Rotation No." 0 0 0 2 1 s 10 100 1N G 1 "Angle 1" 0 0 0 0 0 L 11 100 1N G 1 "Angle 1 Low" 0 0 0 5 61 s 12 100 1N L 1 "Rotation 1" 0 0 0 0 0 L 13 100 1N L 1 "Rotation Low" 0 0 0 1 1 H 1 100 1N H 1 "Mode" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Hardware Xenon Projector DScroll Rot Hold Wheel A Wheel B ----------------------------- 1 Mode -- 2 Angle 1 Shutter 1 3 -- -- 4 View Film A Speed Film A 5 Rotation No. Rotation 1 6 -- -- 7 -- -- 8 -- -- 9 -- -- 10 View Film B Speed Film B 11 -- -- 12 -- -- 13 -- -- 14 -- -- 15 -- -- 16 -- -- 17 -- -- 18 -- -- 19 -- -- 20 -- -- INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros