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American DJ Jelly GO PAR64 RGBA (ADJJLP26.R20)
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; 'American DJ Jelly GO PAR64 RGBA 6 DMX', 6 DMX Channels, filename: ADJJLP26.R20 ; Copyright © Avolites Ltd. 2016 ; ; Date By Description ; 04-07-16 Nic Morris Created ; 04-07-16 Pers Creator Created - Exported from Diamond 4 file. ; 04-07-16 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE ADJJLP26 mode=6 DMX 6 DMX Channels NAME "American DJ" "Jelly GO PAR64 RGBA 6 DMX" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 6 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 6 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=506 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 10 1 L 1 100 1N T 1 "Red" 255 255 0 10 61 L 2 100 1N U 1 "Green" 255 255 0 9 61 L 3 100 1N V 1 "Blue" 255 0 229 4 1 L 4 100 1N 0 1 "Amber" 0 0 0 1 1 H 5 100 1N H 1 "Dimmer" 255 0 0 4 61 L 6 100 1N 0 1 "Colour Macro" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT American DJ Jelly GO PAR64 RGBA 6 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Colour" -1 1 2 3 "Open" 1 FF FF FF "Red" 2 FF 0 0 "Amber" 3 FF 7F 0 "Yellow" 4 FF FF 0 "Green" 5 0 FF 0 "Cyan" 6 0 FF FF "Blue" 7 0 0 FF "Purple" 9 7F 0 FF "Magenta" 10 FF 0 FF "Lavender" 8 B5 6D EF PFEND ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Red 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Green 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Blue 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Amber 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Colour Macro 0 20 "Open" 21 25 "Colour 1" 26 30 "Colour 2" 31 35 "Colour 3" 36 40 "Colour 4" 41 45 "Colour 5" 46 50 "Colour 6" 51 55 "Colour 7" 56 60 "Colour 8" 61 65 "Colour 9" 66 70 "Colour 10" 71 75 "Colour 11" 76 80 "Colour 12" 81 85 "Colour 13" 86 90 "Colour 14" 91 95 "Colour 15" 96 100 "Colour 16" 101 105 "Colour 17" 106 110 "Colour 18" 111 115 "Colour 19" 116 120 "Colour 20" 121 125 "Colour 21" 126 130 "Colour 22" 131 135 "Colour 23" 136 140 "Colour 24" 141 145 "Colour 25" 146 150 "Colour 26" 151 155 "Colour 27" 156 160 "Colour 28" 161 165 "Colour 29" 166 170 "Colour 30" 171 175 "Colour 31" 176 180 "Colour 32" 181 185 "Colour 33" 186 190 "Colour 34" 191 195 "Colour 35" 196 200 "Colour 36" 201 205 "Colour 37" 206 210 "Colour 38" 211 215 "Colour 39" 216 220 "Colour 40" 221 225 "Colour 41" 226 230 "Colour 42" 231 235 "Colour 43" 236 240 "Colour 44" 241 245 "Colour 45" 246 250 "Colour 46" 251 255 "Colour 47" REND