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James Thomas Engineering Pixel Brick (JTP24CH.R20)
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; 'James Thomas Pixel Brick', 24 DMX Channels, filename: JTP24CH.R20 ; ; Date By Description ; 31-05-06 Pers Creator Created - Exported from Diamond 4 file. ; 31-05-06 Ed Spencer Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE JT_Px24CHH mode=24 DMX (6x RGBA) 24 DMX Channels NAME "James Thomas Eng" "Pixel Brick 24CH HTP" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 24 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 24 DMX (6x RGBA)" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=488 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt, ; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus, ; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 10 1 H 1 100 1N 0 1 "Red" 255 255 0 10 61 H 2 100 1N 0 1 "Green" 255 255 0 9 61 H 3 100 1N 0 1 "Blue" 255 0 229 9 1 H 4 100 1N 0 1 "Amber" 255 0 229 8 1 H 5 100 1N 0 1 "Red 2" 255 255 0 8 61 H 6 100 1N 0 1 "Green 2" 255 255 0 7 61 H 7 100 1N 0 1 "Blue 2" 255 0 229 7 1 H 8 100 1N 0 1 "Amber 2" 255 0 229 6 1 H 9 100 1N 0 1 "Red 3" 255 255 0 6 61 H 10 100 1N 0 1 "Green 3" 255 255 0 5 61 H 11 100 1N 0 1 "Blue 3" 255 0 229 5 1 H 12 100 1N 0 1 "Amber 3" 255 0 229 4 1 H 13 100 1N 0 1 "Red 4" 255 255 0 4 61 H 14 100 1N 0 1 "Green 4" 255 255 0 3 61 H 15 100 1N 0 1 "Blue 4" 255 0 229 3 1 H 16 100 1N 0 1 "Amber 4" 255 0 229 14 1 H 17 100 1N 0 1 "Red 5" 255 255 0 14 61 H 18 100 1N 0 1 "Green 5" 255 255 0 13 61 H 19 100 1N 0 1 "Blue 5" 255 0 229 13 1 H 20 100 1N 0 1 "Amber 5" 255 0 229 16 1 H 21 100 1N 0 1 "Red 6" 255 255 0 16 1 H 22 100 1N 0 1 "Green 6" 255 255 0 16 1 H 23 100 1N 0 1 "Blue 6" 255 0 229 16 1 H 24 100 1N 0 1 "Amber 6" 255 0 229 END ; ;---------------------------------------------------------------------------- TEXT James Thomas Pixel Brick 24 DMX (6x RGBA) INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Colors" -1 1 2 3 5 6 7 9 10 11 13 14 15 17 18 19 21 22 23 "Open" 1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 "Red" 2 FF 00 00 FF 00 00 FF 00 00 FF 00 00 FF 00 00 FF 00 00 "Amber" 3 FF 80 00 FF 80 00 FF 80 00 FF 80 00 FF 80 00 FF 80 00 "Yellow" 4 FF FF 00 FF FF 00 FF FF 00 FF FF 00 FF FF 00 FF FF 00 "Light Green" 5 80 FF 00 80 FF 00 80 FF 00 80 FF 00 80 FF 00 80 FF 00 "Green" 6 00 FF 00 00 FF 00 00 FF 00 00 FF 00 00 FF 00 00 FF 00 "Turquose" 7 00 FF 80 00 FF 80 00 FF 80 00 FF 80 00 FF 80 00 FF 80 "Cyan" 8 00 FF FF 00 FF FF 00 FF FF 00 FF FF 00 FF FF 00 FF FF "Light Blue" 9 00 80 FF 00 80 FF 00 80 FF 00 80 FF 00 80 FF 00 80 FF "Blue" 10 00 00 FF 00 00 FF 00 00 FF 00 00 FF 00 00 FF 00 00 FF "Purple" 11 80 00 FF 80 00 FF 80 00 FF 80 00 FF 80 00 FF 80 00 FF "Magenta" 12 FF 00 FF FF 00 FF FF 00 FF FF 00 FF FF 00 FF FF 00 FF PFEND ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val