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JB Lighting A12 (VSA12E8.R20)
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; 'JB Lighting A12 E8, 38 DMX', 38 DMX Channels, filename: VSA12E8.R20 ; Copyright © Avolites Ltd. 2014 ; ; Date By Description ; 19-09-11 John Rogers Created to preliminary specifications. This file will need updating at a later date. ; 28-10-11 Gregory Haynes Changed channel order to match current specs. ; 18-11-11 John Rogers Edited Shutter locate value to Open. ; 22-02-12 Peter Budd Edited added S8, S16, C8, and C16 modes and cell, added Colour, Pattern, P/T Speed, and effect speed. ; 13-08-12 Peter Budd Corrected channel assignment in 38 channel mode ; 11-02-14 RGB Power on UpdaterUpdated RGB Power on values to match Locate. ; 07-04-14 Nic Morris Added physical p/t limits ; 07-04-14 Nic Morris Changed shutter fade and random fade from fixed to percentage ranges. ; 07-04-14 Nic Morris Changed zoom range to 8-48 degrees in line with documentation. ; 07-04-14 Nic Morris Removed 38 DMX, 16bit mode in response to customer bug report and in line with documentation. ; 07-04-14 Nic Morris Removed colour 1 and colour 2 attributes (legacy from removed mode). ; 07-04-14 Nic Morris Removed Speed 1 and Speed 2 attributes (legacy). ; 07-04-14 Nic Morris Fixed cell mapping in 38 DMX mode in response to customer bug report and in line with documentation. ; 07-04-14 Nic Morris Fixed and added macros. Fixed shutter palettes. ; 07-04-14 Pers Creator Created - Exported from Diamond 4 file. ; 07-04-14 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE VS_JBLA12E8 mode=E8, 38 DMX 38 DMX Channels NAME "JB Lighting" "A12 E8, 38 DMX" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 38 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 430 300 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to E8, 38 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=474 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 3 61 s 1 100 1N E 1 "Pan" 128 0 0 0 0 L 2 100 1N E 1 "Pan Low" 128 0 0 3 1 s 3 100 1N F 1 "Tilt" 128 0 0 0 0 L 4 100 1N F 1 "Tilt Low" 128 0 0 7 1 L 5 100 1N 0 1 "Control" 252 0 0 2 61 L 6 100 1N O 1 "Shutter" 56 0 0 1 1 H 7 100 1N H 1 "Dimmer" 255 0 0 5 1 L 8 100 1N Q 1 "Zoom" 128 0 0 6 1 L 9 100 1N 0 1 "Pattern" 0 0 0 4 61 L 10 100 1N 0 1 "CTO" 0 0 0 4 1 L 11 100 1N 0 1 "Colour" 0 0 0 8 1 L 12 100 1N 0 1 "P/T Speed" 2 0 0 8 61 L 13 100 1N 0 1 "Effect Speed" 2 0 0 7 61 L 14 100 1N 0 1 "Blackout Mov" 48 0 0 10 1 L 15 100 1N T 1 "Red 1" 255 255 0 10 61 L 16 100 1N U 1 "Green 1" 255 255 0 9 61 L 17 100 1N V 1 "Blue 1" 255 0 229 9 1 L 18 100 1N 0 1 "White 1" 0 0 0 20 1 L 19 100 1N 0 1 "Red 2" 255 255 0 20 61 L 20 100 1N 0 1 "Green 2" 255 255 0 19 61 L 21 100 1N 0 1 "Blue 2" 255 0 229 19 1 L 22 100 1N 0 1 "White 2" 0 0 0 18 1 L 23 100 1N 0 1 "Red 3" 255 255 0 18 61 L 24 100 1N 0 1 "Green 3" 255 255 0 17 61 L 25 100 1N 0 1 "Blue 3" 255 0 229 17 1 L 26 100 1N 0 1 "White 3" 0 0 0 16 1 L 27 100 1N 0 1 "Red 4" 255 255 0 16 61 L 28 100 1N 0 1 "Green 4" 255 255 0 15 61 L 29 100 1N 0 1 "Blue 4" 255 0 229 15 1 L 30 100 1N 0 1 "White 4" 0 0 0 14 1 L 31 100 1N 0 1 "Red 5" 255 255 0 14 61 L 32 100 1N 0 1 "Green 5" 255 255 0 13 61 L 33 100 1N 0 1 "Blue 5" 255 0 229 13 1 L 34 100 1N 0 1 "White 5" 0 0 0 12 1 L 35 100 1N 0 1 "Red 6" 255 255 0 12 61 L 36 100 1N 0 1 "Green 6" 255 255 0 11 61 L 37 100 1N 0 1 "Blue 6" 255 0 229 11 1 L 38 100 1N 0 1 "White 6" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT JB Lighting A12 E8, 38 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Intensity" -1 6 "Open" 31 38 "Slow Strobe" 32 76 "Fast Strobe" 33 7D "Slow Random Strobe" 34 C7 "Fast Random Strobe" 35 CE "Slow Pulse" 36 97 "Fast Pulse" 37 9E "Closed" 38 8 PFEND PFTABLE "Pan/Tilt" -1 1 3 "Middle" 21 80 80 "Left" 22 4F 80 "Right" 23 B0 80 "Top" 24 80 4F "Bottom" 25 80 B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Colour" -1 15 19 23 27 31 35 16 20 24 28 32 36 17 21 25 29 33 37 "Open" 1 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF "Red" 2 FF FF FF FF FF FF 0 0 0 0 0 0 0 0 0 0 0 0 "Amber" 3 FF FF FF FF FF FF 7F 7F 7F 7F 7F 7F 0 0 0 0 0 0 "Yellow" 4 FF FF FF FF FF FF FF FF FF FF FF FF 0 0 0 0 0 0 "Green" 5 0 0 0 0 0 0 FF FF FF FF FF FF 0 0 0 0 0 0 "Cyan" 6 0 0 0 0 0 0 FF FF FF FF FF FF FF FF FF FF FF FF "Blue" 7 0 0 0 0 0 0 0 0 0 0 0 0 FF FF FF FF FF FF "Purple" 9 7F 7F 7F 7F 7F 7F 0 0 0 0 0 0 FF FF FF FF FF FF "Magenta" 10 FF FF FF FF FF FF 0 0 0 0 0 0 FF FF FF FF FF FF "Lavender" 8 B5 B5 B5 B5 B5 B5 6E 6E 6E 6E 6E 6E F0 F0 F0 F0 F0 F0 PFEND PFTABLE "Beam" -1 8 "Zoom Small" 41 0 "Zoom Medium" 42 FF "Zoom Large" 43 FF PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Reset" 1 5 "data" 0 F4 "delay" 1 3C "data" 0 FC MEND MACRO "50Hz" 2 5 "data" 0 D4 "delay" 1 3C "data" 0 FC MEND MACRO "60Hz" 3 5 "data" 0 DC "delay" 1 3C "data" 0 FC MEND MACRO "Flex" 4 5 "data" 0 E4 "delay" 1 3C "data" 0 FC MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Control 0 7 "Full power" 8 15 "Fade 8 %3d%%"(c-a)*100/(b-a) 16 23 "Fade 6 %3d%%"(c-a)*100/(b-a) 24 31 "Fade C %3d%%"(c-a)*100/(b-a) 32 207 "Fade %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 208 215 "50Hz" 216 223 "60Hz" 224 231 "Flex" 240 247 "Reset" 248 255 "Safe" REND RANGE 6 ;Shutter 0 15 "Closed" 16 95 "Open" 96 110 "Op Pls %3d%%"(c-a)*100/(b-a) 112 125 "Strobe %3d%%"(c-a)*100/(b-a) 128 142 "Op Pls %3d%%"(c-a)*100/(b-a) 144 158 "Cl Pls %3d%%"(c-a)*100/(b-a) 160 174 "Fade 0 %3d%%"(c-a)*100/(b-a) 176 190 "Fade 1 %3d%%"(c-a)*100/(b-a) 192 206 "Rnd St %3d%%"(c-a)*100/(b-a) 208 222 "Rnd St %3d%%"(c-a)*100/(b-a) 224 238 "Rnd Fa %3d%%"(c-a)*100/(b-a) 240 254 "Rnd Fa %3d%%"(c-a)*100/(b-a) REND RANGE 7 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Zoom 0 255 "%2d.%d°"8+((c-a)*40/(b-a)),10*(8+((c-a)*40%(b-a)))/(b-a) REND RANGE 9 ;Pattern 0 0 "Open" 1 15 "Gobo 1" 17 19 "Gobo 1 0" 20 21 "Gobo 1 1" 22 23 "Gobo 1 2" 24 26 "Gobo 1 3" 27 29 "Gobo 1 4" 30 31 "Gobo 1 5" 33 47 "Gobo 2" 49 51 "Gobo 2 0" 52 53 "Gobo 2 1" 54 55 "Gobo 2 2" 56 58 "Gobo 2 3" 59 61 "Gobo 2 4" 62 63 "Gobo 2 5" 65 79 "Gobo 3" 81 83 "Gobo 3 0" 84 85 "Gobo 3 1" 86 87 "Gobo 3 2" 88 90 "Gobo 3 3" 91 93 "Gobo 3 4" 94 95 "Gobo 3 5" 97 111 "Gobo 4" 113 115 "Gobo 4 0" 116 117 "Gobo 4 1" 118 119 "Gobo 4 2" 120 122 "Gobo 4 3" 123 125 "Gobo 4 4" 126 127 "Gobo 4 5" 129 143 "Gobo 5" 145 147 "Gobo 5 0" 148 149 "Gobo 5 1" 150 151 "Gobo 5 2" 152 154 "Gobo 5 3" 155 157 "Gobo 5 4" 158 159 "Gobo 5 5" 161 175 "Gobo 6" 177 179 "Gobo 6 0" 180 181 "Gobo 6 1" 182 183 "Gobo 6 2" 184 186 "Gobo 6 3" 187 189 "Gobo 6 4" 190 191 "Gobo 6 5" 193 207 "Gobo 7" 209 211 "Gobo 7 0" 212 213 "Gobo 7 1" 214 215 "Gobo 7 2" 216 218 "Gobo 7 3" 219 221 "Gobo 7 4" 222 223 "Gobo 7 5" 225 239 "Random" 241 243 "Random 0" 244 245 "Random 1" 246 247 "Random 2" 248 250 "Random 3" 251 253 "Random 4" 254 255 "Random 5" REND RANGE 10 ;CTO 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 11 ;Colour 0 0 "RGBW" 1 1 "Inner Colou" 2 3 "Open" 4 4 "Open/Red 0" 5 5 "Open/Red 1" 6 6 "Open/Red 2" 7 7 "Open/Red 3" 8 11 "Red" 12 12 "Red/Yell 0" 13 13 "Red/Yell 1" 14 14 "Red/Yell 2" 15 15 "Red/Yell 3" 16 19 "Yellow" 20 20 "Yell/Mag 0" 21 21 "Yell/Mag 1" 22 22 "Yell/Mag 2" 23 23 "Yell/Mag 3" 24 27 "Magenta" 28 28 "Mag/Grn 0" 29 29 "Mag/Grn 1" 30 30 "Mag/Grn 2" 31 31 "Mag/Grn 3" 32 35 "Green" 36 36 "Grn/Amb 0" 37 37 "Grn/Amb 1" 38 38 "Grn/Amb 2" 39 39 "Grn/Amb 3" 40 43 "Amber" 44 44 "Amb/Bl 0" 45 45 "Amb/Bl 1" 46 46 "Amb/Bl 2" 47 47 "Amb/Bl 3" 48 51 "Blue" 52 52 "Bl/Cyan 0" 53 53 "Bl/Cyan 1" 54 54 "Bl/Cyan 2" 55 55 "Bl/Cyan 3" 56 59 "Cyan" 60 60 "Cyan/Op 0" 61 61 "Cyan/Op 1" 62 62 "Cyan/Op 2" 63 63 "Cyan/Op 3" 64 191 "Inde %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 192 222 "Scroll %3d%%"100-((c-a)*100/(b-a)) 223 224 "No Scroll" 225 255 "Scroll %3d%%"(c-a)*100/(b-a) REND RANGE 12 ;P/T Speed 0 3 "Tracking" 4 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 13 ;Effect Speed 0 3 "Tracking" 4 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 14 ;Blackout Move 0 95 "No Function" 96 127 "BO on P/T" 128 159 "BO on Col c" 160 223 "No Function" 224 255 "BO on P/T a" REND RANGE 15 ;Red 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 16 ;Green 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 17 ;Blue 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 18 ;White 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 19 ;Red 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 20 ;Green 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 21 ;Blue 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 22 ;White 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 23 ;Red 3 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 24 ;Green 3 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 25 ;Blue 3 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 26 ;White 3 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 27 ;Red 4 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 28 ;Green 4 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 29 ;Blue 4 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 30 ;White 4 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 31 ;Red 5 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 32 ;Green 5 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 33 ;Blue 5 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 34 ;White 5 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 35 ;Red 6 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 36 ;Green 6 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 37 ;Blue 6 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 38 ;White 6 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND