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KAM Laserscan Hyper 3D (KAHYP3D2.R20)
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; 'KAM Laserscan Hyper 3D 19 DMX', 19 DMX Channels, filename: KAHYP3D2.R20 ; Copyright © Avolites Ltd. 2014 ; ; Date By Description ; 10-06-14 Nic Morris Created ; 10-06-14 Pers Creator Created - Exported from Diamond 4 file. ; 10-06-14 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE KAHYP3D2 mode=19 DMX 19 DMX Channels NAME "KAM" "Laserscan Hyper 3D 19 DMX" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 19 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 19 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=493 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 11 1 L 1 100 1N 0 1 "Mode" 250 0 0 6 61 L 2 100 1N 0 1 "Group/Rot" 26 0 0 6 1 L 3 100 1N 0 1 "Patt/Col" 8 0 0 9 1 L 4 100 1N 0 1 "Effect/X" 16 0 0 7 1 L 5 100 1N 0 1 "Rot/X Shk Sp" 2 0 0 4 1 L 6 100 1N 0 1 "Col/Y" 4 0 0 18 61 L 7 100 1N 0 1 "Clip/Y Shk S" 0 0 0 5 1 L 8 100 1N Q 1 "Zoom" 0 0 0 5 61 L 9 100 1N 0 1 "Zoom Spd" 0 0 0 16 61 L 10 100 1N 0 1 "Y Roll" 0 0 0 8 61 L 11 100 1N 0 1 "Y Roll Spd" 0 0 0 16 1 L 12 100 1N 0 1 "X Roll" 0 0 0 8 1 L 13 100 1N 0 1 "X Roll Spd" 0 0 0 17 1 L 14 100 1N 0 1 "Z Roll" 0 0 0 18 1 L 15 100 1N 0 1 "Z Roll Spd" 0 0 0 3 61 L 16 100 1N E 1 "X Move" 64 0 0 13 1 L 17 100 1N 0 1 "X Move Spd" 0 0 0 3 1 L 18 100 1N F 1 "Y Move" 64 0 0 13 61 L 19 100 1N 0 1 "Y Move Spd" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT KAM Laserscan Hyper 3D 19 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Mode 0 18 "Laser OFF" 19 30 "Auto Mixed" 31 42 "Auto Hyper" 43 54 "Auto Wide" 55 66 "Auto North" 67 78 "Auto Multi" 79 90 "Auto Spiro" 91 102 "Auto Kaleid" 103 114 "Auto Star" 115 126 "Auto Tunnel" 127 138 "Sound Mixed" 139 150 "Sound Hyper" 151 162 "Sound Wide " 163 174 "Sound North" 175 186 "Sound Multi" 187 198 "Sound Spiro" 199 210 "Sound Kalid" 211 222 "Sound Star " 223 234 "Sound Tnnl" 235 244 "DMX Star" 245 255 "DMX Grating" REND RANGE 8 ;Zoom 0 127 "Zoom %3d%%"100-((c-a)*100/(b-a)) 128 169 "In %3d%%"(c-a)*100/(b-a) 170 209 "Out %3d%%"(c-a)*100/(b-a) 210 255 "Bounce %3d%%"(c-a)*100/(b-a) REND RANGE 9 ;Zoom Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 10 ;Y Roll 0 127 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 191 "Sp CW %3d%%"(c-a)*100/(b-a) 192 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 11 ;Y Roll Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 12 ;X Roll 0 127 "Ind %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 191 "FX 1 %3d%%"(c-a)*100/(b-a) 192 255 "FX 2 %3d%%"(c-a)*100/(b-a) REND RANGE 13 ;X Roll Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 14 ;Z Roll 0 127 "Ind %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 191 "Sp CW %3d%%"(c-a)*100/(b-a) 192 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 15 ;Z Roll Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 16 ;X Move 0 127 "Ind %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 191 "FX 1 %3d%%"(c-a)*100/(b-a) 192 255 "FX 2 %3d%%"(c-a)*100/(b-a) REND RANGE 17 ;X Move Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 18 ;Y Move 0 127 "Ind %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 191 "FX 1 %3d%%"(c-a)*100/(b-a) 192 255 "FX 2 %3d%%"(c-a)*100/(b-a) REND RANGE 19 ;Y Move Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND