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JB Systems SMOOTH SCAN-3 LASER (JSLSM317.R20)
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; 'JB Systems SMOOTH SCAN-3 LASER 17 DMX, 8bit', 17 DMX Channels, filename: JSLSM317.R20 ; Copyright © Avolites Ltd. 2012 ; ; Date By Description ; 06-02-12 Peter Budd Created ; 06-02-12 Pers Creator Created - Exported from Diamond 4 file. ; 06-02-12 Peter Budd Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE JSL_SMS3L17 mode=17 DMX, 8bit 17 DMX Channels NAME "JB Systems" "SMOOTH SCAN-3 LASER 17 DMX" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 17 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 17 DMX, 8bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=495 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 4 61 L 1 100 1N 0 1 "Macro" 10 0 0 6 1 I 2 100 1N I 1 "Gobo" 26 0 0 6 61 L 3 100 1N K 1 "Gobo 1" 8 0 0 4 1 L 4 100 1N 0 1 "Colour Macro" 8 0 0 2 1 L 5 100 1N G 1 "Clipping" 0 0 0 5 1 L 6 100 1N Q 1 "Zoom" 64 0 0 9 1 L 7 100 1N 0 1 "Zoom Speed" 0 0 0 10 1 L 8 100 1N 0 1 "X-Axis Rolli" 64 0 0 18 61 I 9 100 1N 0 1 "X-Axis Speed" 0 0 0 10 61 I 10 100 1N P 1 "Y-Axis Rolli" 64 0 0 9 61 L 11 100 1N 0 1 "Y-Axis Speed" 0 0 0 20 1 L 12 100 1N R 1 "Z-Axis Rolli" 64 0 0 18 1 I 13 100 1N 0 1 "Z-Axis Speed" 0 0 0 3 1 L 14 100 1N E 1 "X-Axis Move" 64 0 0 8 1 L 15 100 1N 0 1 "X-Axis MSpee" 0 0 0 3 61 L 16 100 1N F 1 "Y-Axis Move" 64 0 0 8 61 L 17 100 1N 0 1 "Y-Axis MSpee" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT JB Systems SMOOTH SCAN-3 LASER 17 DMX, 8bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Macro 0 20 "Laser OFF" 21 40 "AUT" 41 60 "AU1" 61 80 "AU2" 81 100 "AU3" 101 120 "SOU" 121 140 "SO1" 141 160 "SO2" 161 180 "SO3" 181 200 "AUP" 201 220 "SOP" 221 255 "DMX MODE" REND RANGE 2 ;Gobo 0 51 "Group 1" 52 103 "Group 2" 104 155 "Group 3" 156 207 "Group 4" 208 255 "Group 5" REND RANGE 3 ;Gobo 1 0 15 "Pattern 1" 16 31 "Pattern 2" 32 47 "Pattern 3" 48 63 "Pattern 4" 64 79 "Pattern 5" 80 95 "Pattern 6" 96 111 "Pattern 7" 112 127 "Pattern 8" 128 143 "Pattern 9" 144 159 "Pattern 10" 160 175 "Pattern 11" 176 191 "Pattern 12" 192 207 "Pattern 13" 208 223 "Pattern 14" 224 239 "Pattern 15" 240 255 "Pattern 16" REND RANGE 4 ;Colour Macro 0 15 "Original" 16 31 "Red" 32 47 "Green" 48 63 "Yellow" 64 111 "Color Roll" 112 159 "Color Jump" 160 207 "Color Move" 208 255 "Strobing" REND RANGE 5 ;Clipping 0 0 "Open" 1 127 "Fix %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 255 "Clip %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Zoom 0 127 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 169 "Zoom IN" 170 209 "Zoom OUT" 210 255 "Alternate" REND RANGE 7 ;Zoom Speed 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 8 ;X-Axis Rolling 0 127 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 191 "CW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 192 255 "CCW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;X-Axis Speed 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 10 ;Y-Axis Rolling 0 127 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 191 "CW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 192 255 "CCW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 11 ;Y-Axis Speed 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 12 ;Z-Axis Rolling 0 127 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 191 "CW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 192 255 "CCW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 13 ;Z-Axis Speed 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 14 ;X-Axis Move 0 127 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 191 "CW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 192 255 "CCW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 15 ;X-Axis MSpeed 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 16 ;Y-Axis Move 0 127 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 191 "CW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 192 255 "CCW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 17 ;Y-Axis MSpeed 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND